Wolf Spririts and Emergent Behavior

RiotFearless·2/11/2016, 1:16:43 AM·1 votes·42,704 views

Let’s talk about the wolf spirit.

As a default, we want to allow - and encourage - players to find new and surprising ways to play the game. On the flip side, however, we’re always watching for game health issues with emergent gameplay; is this the only way to play? Does it come with meaningful tradeoffs? Is there counterplay?

In the case of the Wolf Spirit, the ability to send the spirit on a long and silly journey across the river by smiting the wolf on the opposite side of the jungle has been known to us since before release (that is, almost a year and a half ago). We viewed this as a strange but very high cost trick for the jungler - specifically because they would also require very specific compositions (Syndra, Tahm Kench, or Blitzcrank). This was further confirmed in our mind when we saw a few videos, a little discussion, and then nothing thereafter. So we kept it!

Fast forward almost a year, and in patch 5.20 we introduced leashing changes in the form of ‘patience’ where it became a lot easier to pull off this trick. We saw some players trying it out and wanted to see how much adoption would pick up - particularly in organized play - before we acted. And… we didn’t see it picked up anywhere once again. So we decided to keep it, again.

As it turns out, however, the lack of adoption of was only artificially true. Due to an unfortunate falloff in communication, we weren’t aware that pros had been banned from using the cross-map Wolf Spirit, despite expressing a strong desire to do so. Combine that with the current high community awareness, and we’ve got new facts on the table.

Given how obtuse this trick is to access (for now) and how much demand there is to use this at more organized levels of play, we’re recommending that the Wolf Spirit behavior remain treated as an exploit for competitive play. In 6.4 (unless testing and validation extend that), we’re going to investigate how we can preserve some of the unique play of a ‘spirit across the river,’ but with real support, balance, and clarity.

We understand that this has been very painful for players, and apologize for the confusion in how we handled the situation.

-Fearless

52 Comments

Outlaw152/11/2016, 1:40:16 AM11 votes

When you say it will be treated as an exploit in comptetitive play, does that also apply to normal and ranked games? If I use this trick/bug/strategy in a game is there a risk of me being reported or banned?

Jeddy0172/11/2016, 1:30:11 AM5 votes

Um............wait........the wolf spirit can be pulled over the river?This is a thing?

r1tch2/11/2016, 1:29:05 AM5 votes

Is it intended or is it a bug?

Why did the OCE team got punished for using it if the referees told them it was ok?

And finally, is it related to the warwick rework?

SoDistructful2/11/2016, 3:48:19 AM2 votes

dont remove it

SpecterVonBaren2/11/2016, 4:08:14 AM2 votes

I'd rather you just changed it so doing this makes it patrol YOUR Red Buff jungle. Every other buff can be used anywhere, poison to monsters, stun to monsters, reveal a ward...

But the buff that reveals enemies is only on one half of your jungle. Why? There's nothing more important about one side than the other, so why can't I be allowed to have the patrol on the side I'm most worried about?

Blackquill2/11/2016, 2:03:57 AM2 votes

So TL;DR is that you kinda want to keep the option to send the wolf spirit to the enemy jungle but only when it comes with a meaningful tradeoff?

Paniro2/11/2016, 9:42:56 AM1 votes

What happens with other banned bugs, e.g. minion blocking at first wave & Kalista W @ drag? Are there even more?

SunSlayerKD2/11/2016, 3:21:45 PM1 votes

Why not allow it to be dragged towards & patrol the red buff's side instead of the opponent's blue buff, actually?

AzureInTheDark2/11/2016, 6:18:23 PM1 votes

Spirit*

Alleo2/12/2016, 1:33:24 AM1 votes

I would think that a meaningful trade off would be causing the spirit to deteriorate faster if it is smited..smote..?..on the opposite side of the river that if spawned on?

Treslibras2/12/2016, 5:37:40 PM1 votes

How about a longer distance wisp spawns if the player smites a smaller wolf?

Eunbi Bias2/18/2016, 9:22:24 PM1 votes

Wolf Spririts Do you mean Wolf Spirits?

Celio Hogane HD2/11/2016, 2:20:09 AM1 votes

well i mean anyway the spirit wolf was kinda bad, it was such a specific place, it was almost never usefull. (i mean now hardly you can actually use the 3 max wards, before was usefull for an extra vision, now is... well i could put a ward anyway)

Leaves2/11/2016, 2:51:19 AM1 votes

What if the wolf had TWO smite-able buffs? As in, when you smite it the first time, you get the first, and current, wolf spirit, and when it's smited a second time (BEFORE being cleared!), you get a wolf spirit in the enemy jungle. This solves the problem you mention of having a meaningful tradeoff, because for a jungler to get the buff, it would require them to use both of their charges on the same camp, forcing inefficient clears (since there's that 15 second cooldown between smites).

CisoSecond2/11/2016, 5:02:41 AM1 votes

I didnt even know this existed. Honestly I'm sure if I fully understand how it works in the first place.

So if Syndra carries it to the opposite jungle it will patrol their instead? What if you take it to red and also why not just smite the enemies wolf? You need like 3 (2 with jungle kench) in order to do it anyways.

LostMind2/11/2016, 7:25:43 AM1 votes

So basically, Using it in competitive play = Illegal Using it in solo queue / everything else = accepted? (for the time being)

Just want to make sure, so I don't get in trouble for doing it in ranked.

AndiVx2/11/2016, 9:26:49 AM1 votes

They could make the wolf could be attacked (with one AA of life) ultil he reaches his spot on the map. That way you add very little counterplay to smiting in your side of the jungle, but a lot if you are trying to send him to the enemy jungler (specially if they decrease his initial speed).

You could even make the wolf do a global sound when you smite it to go to the enemy jungle, so the enemy team have the option of going to kill it (the midlaner) or going out of the jungle (the jungler).