AP Itemisation Context
Hey everyone, Trading Stance aka PhRoXzOn aka Fizz Enthusiast here.
We’re in the process of spinning up work on AP Itemisation and I wanted to drop some quick context as we move forward with the project. First off, this is part of the game I’m really passionate about, and as a mage/AP assassin player for ~3 seasons now, I definitely resonate with various aspects of the community sentiment on both the boons and flaws of current AP itemisation. Also the lack of itemisation choices are obviously holding me back from Master tier.
This is something we've been talking about for a long time and we felt that now was a good time.
I’m not going to go into detail on exact tactics and problems here (that will be once things are more fleshed out), but will talk a bit about goals and some of the things to think about when tackling opportunities here.
Primary Goal · Create contextual choices amongst items (especially amongst first items), we want items to be the correct purchase in some circumstances, and not in others.
Notes · This will not be a complete overhaul of the AP item system as we want to actually get this out the door in a reasonable time frame. · There are a myriad of things to think about in this space so bear with us – it will be a time consuming project along with the other things I’m working on!
I’m expecting to post another update to this when the time comes, so stay tuned. Thanks for being patient.
. This item has fallen so much since S3/S4/S5. It has such an awkward build path that makes it you either need to rush it kinda early so you can buy all the 3 components but because it is so expensive, you delay reaching the necessary power spike OR you buy it near the end of the game, and there are no more item slots to get all 3 components, hence the combine cost of
first. It being so omnipresent has always felt bad to me, since it means a lot of mages wind up with Grievous Wounds by default.
+
+
=
for APs
40% slow, 30% for aoe, 20% for damage over time. Because
still exists and the double standard is glaringly obvious
replace with 125 AP and heal on magic damage, because again...double standard
is something that few can enjoy, but the new item should still have the "UNIQUE – EYES OF PAIN: +15 magic penetration" so you can't abuse 48 Flat Pen (Only 33).
This could be a new option for AP Assassins instead of being obligated to buy
just for the active.
should have more options like
has.