Odyssey Buffs (September 25th)

RiotRiot Mortdog·9/26/2018, 2:04:27 AM·1 votes·113,733 views

Hello everyone! With the Odyssey game mode half over, we've decided to buff a few of the augments and characters to open up some additional ways to succeed. Good luck completing your missions with the remaining two weeks! The hotfix should be live by End of Day September 25th. (Tooltips will NOT be up to date)

SONA Passive Augment: Staccato deals +125% more damage (up from +75%) Rowdy: Next cast gains +100% damage (up from 50%) Retrograde: Deals 5 x Level + 50% AP damage to nearby enemies (up from 4 x Level + 36% AP) Harsh: Gains 100% of her AP as Base AD (up fro 75%) Drop: Deals 750 + 75% AP damage (up from 500 + 50% AP)

MALPHITE Volatile: Deals 200 + 20% Armor + 35% AP damage on shield break (up from 100 + 20% Armor + 35% AP) Landslide: Deals 100% more damage (up from 75%) Goliath: Gains 3% size and bonus damage per 100 bonus HP (up from 2%)

JINX Runaway: Deals 40% bonus damage for each target hit (up from 30%)

17 Comments

darkdill9/26/2018, 6:32:06 AM8 votes

Hijacking for a second.

Is there any plan to use this Augment system in future events? For instance, it'd be really good to add this (in all but name) into Star Guardian Invasion, as some of the Champions weren't all that good in said mode on higher difficulties (i.e. Ahri).

HiddenTeddybear9/26/2018, 9:07:33 PM3 votes

These really don't seem effective enough to change anything, other than maybe making 1 new build viable to have some fun in Crewmember level. There needs to be more builds at least roughly on par with Arsenal + Comet Jinx and a Wandering Yasuo. Edit: Yeah, after exploring different builds with these, these changes are useless.

420 grams9/26/2018, 3:12:05 AM3 votes

Did you look at the one on Malphite where using brutal strikes cost 20% health? That's a lot, even with omnivamp

Quadzz9/26/2018, 11:53:45 AM2 votes

CAN YOU MAKE ALIEN INVADER HEIMERDINGER AVAILABLE AGAIN PLEASE-?

Çhrono9/26/2018, 2:46:17 AM1 votes

First 🅱🅱

ZackTheWaffleMan9/27/2018, 6:02:45 PM1 votes

God, that Sona change makes me wish that you could build Sterak's on ranged champs in Odyssey

Rathar Dashing9/26/2018, 4:30:55 AM1 votes

Awesome, glad to see my Sona getting some love.

General Matty9/26/2018, 11:51:51 AM1 votes

Already did my missions D:

Häxel9/27/2018, 3:52:03 AM1 votes

I still don't really understadn Sonas augments what you want to do with them, so talking about Harsh and Drop. How does a good 5 augment plus tiembuild combo look like? Do i combine it with rowdy and the other 2 q augments? or with rowdy and the 2 passive augments?

Like Harsh gives based on Ap BASE AD. So do i go normal Lichbane or Trintiy Force Combined with Full Ap build? Like i went trinity, seraph, rabbadons and ardents (idk, for cdr, ap and as), triple q augments with harsh and drop and still were around 250k dmg. Like even on my Full tank -0 ad/ap items jinx with triple w augments, plan a and z i did around 500k dmg. i would suspect even with a stronger ap item as ardent and lichbane instead of trinity plus the passive augments the damage would not rise much higher, definetly not get doubled. Let alone this probably is worth nothing in onslaught. This was like crewmember difficulty.

And for interesting gameplay it also not works quite much, in my opinion. The multiple ways you can play ziggs, malphite and jinx are pretty interesting and only the least stuff works not in onslaught like ap yasuo. But for this it is still extrem funny to play it on like captain. T be fair Sona will always kinda be a spambot with her ults so just an ad build seems not to work,a t least how ic an see it witht he augments we have. The Ultaugments, diffrent e and w augments are sur interestign adn q and passive augments can work for ap, but yea...harsh/drop idk really. Not with limations like 5 augments lul