TFT - 9.22 Set 2 PBE Change Log & Update

RiotRiot Mortdog·10/22/2019, 6:45:14 PM·1 votes·88,907 views

Hello everyone. With TFT Set 2 on PBE, we wanted to do something we normally don't do, and make sure everyone is aware of all the systemic changes that are going on as well. For the PBE cycle, we'll be posting updates here as things change. Thanks, and enjoying playing Set 2!

FINAL UPDATE -Cloud Trait: 20/30/40 -> 15/20/30 -Mystic Trait: 60/140 MR -> 40/120 MR -Predator Trait: 20% Execute -> 25% Execute -Ocean Trait: 10/25/40 per 4 sec -> 15/30/50 per 4 sec -Malzahar Minion ---Health: 350 -> 300 ---Damage: 50/75/100 -> 30/60/90 -Nocturne spell healing: 75%/100%/125% -> 40%/60%/80% -Janna Heal: 30%/40%/100% -> 20%/30%/100% -Yorick ---Ghoul HP: 800/1400/2000 ->750/1250/1750 ---Ghoul AD: 150/250/350 -> 100/200/300 ---Ghoul Armor: 30 -> 20 -Master Yi ---HP: 900 -> 850 ---Armor: 35 -> 30 ---Spell Damage Boost: 60/90/500 -> 50/75/500 -Nami: ---HP: 800 -> 750 ---Stun Duration: 2/3/4 -> 1.5/2/2.5 -Lux Mana: 50/100 -> 0/85 -Zeke’s Herald: 20% AS -> 15% AS


Update 10/29 Balance ==Traits== -Electric Trait Damage: 60/200/500 -> 70/250/500 -Light Healing: 20% -> 25% -Ranger: ----Proc Chance: 30/65/100% -> 30/60/100% ----Time before first proc chance: 1s >>> 3s (This matches Set 1 behavior) -Mystic Trait: 70/150 -> 60/140 -Warden Trait: 100%/250%/400% -> 125%/275%/450% ==1-Cost Champs== -Kog’Maw Spell Cast Time: 0.5 >>> 0.25 -Renekton AD: 55 -> 60 -Taliyah Spell Damage: 150/325/500 -> 150/350/550 -Vladimir Spell Damage: 175/300/425 -> 200/350/500 ==2-Cost Champs== -Braum Spell Reduction: 60/75/90 -> 70/80/90 -Jax AD: 45 -> 50 -Rek’Sai AD: 60 -> 65 -Skarner AD: 50 -> 60 -Syndra Spell Damage: 150/325/500 -> 175/350/525 -Thresh ----Basic Attack Range: 1 hex -> 2 hex ----Spell Cast Time: 0.5 >>> 0.25 -Volibear AD: 55 -> 60 ==3-Cost Champs== -Dr. Mundo ----AD: 55 -> 60 ----Spell Damage: 40/100/160 -> 50/100/150 ----Heal Ratio: 1/1.5/2 -> 1/1.25/1.5 -Sion HP: 800 -> 850 -Sion AD: 60 -> 65 ==4-Cost Champs== -Ashe Spell ----AD per Arrow: 0.4/0.45/0.5 -> 0.25/0.3/0.35 ----Attack Speed: 50/75/100% >>> 50/75/250% -Janna ----HP: 650 -> 600 ----Mana: 75/125 -> 50/125 ----Heal Amount: 30/40/80% >>> 30/40/100% -Khazix ----AS: 0.75 -> 0.8 ----Bonus Spell Damage: 75/150/225 -> 100/200/500 -Olaf: ----Armor: 30 -> 35 ----Spell AS: 75%/100%/125% -> 100%/150%/300% ----Spell Lifesteal: 20%/40%/60% -> 50%/50%/50% -Twitch Spell Bonus AD: 50%/75%/100% -> 25%/50%/200% -Malphite Stun Duration: 2/2.5/3s >>> 2/2.5/5s -Yorick number of allies to target: 2/3/4 >>> 2/3/12 ==5-Cost Champs== -Nami Ally Bonus Damage: 50/75/100 -> 25/50/300 -Singed: ----HP: 1100 -> 1050 ----Movespeed: 75%/95%/115% -> 75%/75%/75% ----Spell Damage: 400/800/1200 over 4 seconds -> 250/500/2000 over 6 seconds -Taric ----HP: 900 -> 850 ----Invulnerability Duration: 3s >>> 3/3/5s -Master Yi Spell bonus damage: 60/90/120 >>> 60/90/500 ==7-Cost Champs== -Lux Spell Damage: 500/800/1100 >>> 500/800/9999 ==Items== -Hand of Justice: 40% dmg or 40 life on hit -> 50% dmg or 50 life on hit -Runaan’s Hurricane: ----Bonus Damage: 75% -> 60% ----Hurricane now grants one extra bolt per Hurricane -Statikk Shiv Dmg per bounce: 120 -> 100 -Thieves Gloves: Increased Average value of items at Level 8 & 9. ==System== -Player Damage: 2/3/4/6/8/10 -> 2/3/4/5/6/7 Bugs -Fixed a bug where Dr. Mundo could improperly gain mana while his ability was active the first time the ability was cast -Fixed an issue where Summoner’s summons were getting twice the benefit from AP. -Alchemists are now properly immune to Zephyr -Olaf now properly cleanses and becomes immune to Attack Speed slows after casting Ragnarok -The healing from Light now displays the corrected amount healed when affected by Grievous Wounds -MoreChampionsWorkWithMage’sCap


Update 10/26 Balance -Cloud dodge chance: 20/35/50% -> 20/30/40% -Base Player Damage: 2/3/4/5/6/7 -> 2/3/4/6/8/10 -Summoned units now deal total damage to Little Legends equal to the amount their Summoner would have dealt if the Summoner is dead at the end of the round Bugs -Fixed many instances of Champions being too tall for purposes of being clicked on (Looking at you Nasus and Qiyana) -Fixed even more spells that didn’t function with Mage’s Cap -Fixed a bug where Ivern was REALLY REALLY LOUD when starred up


Update 10/25 Balance -Zyra Plant AD: 80/100/120 -> 70/80/90 -Malzahar Minion AD: 60/100/140 -> 50/75/100 -Light AS Bonus: 10%/25%/50% -> 10%/20%/35% -Guinsoo’s Rageblade AS per stack: 5% -> 4% -Red Buff: Removed on hit damage -Base Player Damage: 3/3/3/4/5/6 -> 2/3/4/5/6/7 -Kha’Zix now waits until he attacks a target with Arid Assault before he will use the ability again -Ocean mana restored: 10/20/40 -> 10/25/40 -Sion mana cost: 150 -> 125 -Kog’Maw Mana Cost: 45 -> 40 -Kog'Maw Attack Speed: 0.65 -> 0.7 -Skarner mana cost: 100 -> 75 -Olaf mana cost: 100 -> 75 -Berserker proc chance: 40/80% -> 45/100% -Zed: ---Mana :: 100/150 >>> 50/150 ---Attack Speed :: 0.9 >>> 1.0 ---[NEW] Clones have (50/25/0) higher mana cost than their parent Bugs -Luden’s Echo now properly procs twice when a Mage doublecasts -Fixed more spells that didn’t function with Mage’s Cap -Jax now scales correctly with Attack Speed -Improved the consistency of Kha’Zix attacking the target he unstealthed next to


Update 10/24 Balance -Kindred AS: 0.8 -> 0.75 -Sion Armor: 30 -> 35 -Annie Tibbers HP: 2000 -> 2200 -Annie Tibbers Armor: 30 -> 40 -Ashe HP: 600 -> 550 -Ashe AD Scaling: 40/60/80% -> 40/45/50% -Olaf AS: 0.8 -> 0.85 -Twitch AS: 0.8 -> 0.75 -Yorick Ghouls: 1/2/4 -> 2/3/4 -Yorick Ghoul HP: 1000/1500/2000 -> 800/1400/2000 -Singed MR: 100 -> 20 -Taric HP: 950 -> 900 -Taric Armor: 75 -> 60 -Taric Invuln Duration: 3/4/5 -> 3/3/3 -Cloud Trait: 25/40/60% -> 20/35/50% -Cloud Hex: 30% dodge -> 20% dodge -Level 8 Tier Drop Chances: 15/20/35/22/8 -> 15/20/35/24/6 Bugs -Yasuo properly stays on the target he ults -Malzahar Minion Armor: 1 -> 20 -Malzahar Minion MR: 0 -> 20 -Yorick Ghoul Armor: 1 -> 30 -Yorick Ghoul MR: 0 -> 20 -Fixed various spells that didn’t function with Mage’s Cap


Update 10/23 Balance -Zyra Plants Summoned: 2/2/4 -> 2/3/4 -Zyra Plants Damage: 80/160/240 -> 80/100/120 -Yorick Ghouls Created: 3/5/10 -> 1/2/4 -Yorick Ghouls Health: 500/900/2000 -> 1000/1500/2000 -Yorick Ghouls AD: 75/150/225 -> 150/250/350 -Lux Spell Damage: 600/900/1200 -> 500/800/1100 -Lux: Restores 50 mana per unit killed with her spell >>> Restores 50 mana if she kills at least 1 unit with her spell -Light Healing: 25% -> 20% -Master Yi changes: ---Move speed increased ---Mana :: 0/100 >>> 100/150 ---Healing :: 25/50/75% >>> 30% ---Meditate duration :: 1.5 seconds >>> 1 second --- [NEW] Gains 100% Attack Speed during the buff --- [NEW] Meditate ends if Master Yi is full health --- On hit damage after meditate :: 100/150/200 >>> 80/120/160

Bugs -Fixed Neeko not working on Lux if your bench was full -Fixed Spatulas dropping more than intended -When Repeating Crossbow bounces to a unit that already has a Repeating Crossbow, they combine into one. -Jax’s Counterstrike spell now actually gives him dodge -Champions no longer keep the mana from the Ocean Hex when moved into then out of that hex -Mountain Hex now correctly gives +30 permanent health -Wind Hex now correctly gives 30% Dodge -Combining a Spatula and a component into an item that would give that Champion a trait they already have now correctly pops the combined item off that Champion -Fixed a bug where Lux would occasionally not gain mana from her ability when it killed a unit


Board Size -3 rows of 7 hexes per player -> 4 rows of 7 hexes per player

Bag Changes -Tier 1: 39 -> 29 -Tier 2: 26 -> 22 -Tier 3: 18 -> 16 -Tier 4: 13 -> 12 -Tier 5: 10

Mana Generation Rules Mana generated from attacking: -1 star champs: 6-10 mana per attack -> 8 mana per attack -2 star champs: 10 mana per attack -3 star champs: 10 mana per attack -> 12 mana per attack Mana generated from taking damage: -Reduced by ~15%.

Item Changes Recipe Change: -Cursed Blade has been removed -Negatron Cloak + Recurve Bow = Ruunan’s Hurricane -Spatula + Needlessly Large Rod = Inferno’s Cinder -Spatula + Tear of the Goddess = Mage’s Cap -Spatula + Chain Vest = Warden’s Mail -Spatula + Negatron Cloak = Talisman of Light -Spatula + Sparring Gloves = Berserker’s Axe Stat Changes: -All Spatula Items: No longer give double stats -Chain Vest: 20 Armor -> 25 Armor -Deathcap: +50% AP -> +75% AP -Dragon’s Claw: 75% magic reduction -> 50% magic reduction -Giant’s Slayer: 5% Max HP true damage -> 8% Current HP Physical damage -Guardian’s Angel: 500HP on revive -> 400 HP on revive -Ionic Spark: 125 true damage -> 100 true damage -Luden’s Echo: 180dmg -> 150dmg -Negatron Cloak: 20 MR -> 25 MR -Recurve Bow: 20% AS -> 15% AS -Red Buff: Gains 2% max hp true damage on hit in addition to its burn -Zeke’s Herald: 15% AS -> 20% AS

Other -Uncommon boxes average gold value reduced very slightly -Gold boxes average gold value reduced very slightly -Reduced the chances of getting combined items slightly -Dragons now drop two common orbs in addition to their carried item -Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item. -Once you pick something up from the carousel, your Little Legend no longer has collision.

Trait UI Tooltip Update -Champions that contribute to a Trait will have their portraits and tier information displayed inside the tooltip -Champions that are active on the battlefield will have their portraits highlighted

Bug Fixes -Red Buff & Morellonomicon tooltip now correctly states it blocks 80% of healing -Fixed a bug where 3* 3-Cost units were doing 1 more player damage than intended.

https://imgur.com/z0Apv2v

43 Comments

Larriet10/22/2019, 7:39:45 PM5 votes

The herald and Dragon changes are giving me LIFE, thank you! It's so annoying being stuck with one component by that point, or not having as many choices as to what I can build because everything is already combined.

lm Ezreally Bad10/23/2019, 2:56:30 PM5 votes

How about the bug where health Bar/Mana Bar Staying at Full during/After fights? And the gold from orbs staying invisible on the ground after it landed? There are the worst. I mean these arent obvious bugs you should be able to test yourselves before patching the PBE?

Pokemichael10/22/2019, 6:57:39 PM4 votes

How is lux neither a sorcerer or a noble?

Flemman10/22/2019, 11:15:15 PM4 votes

Is there a world were ohmwrecker is an item on tft that is use the same way as zephyr and have the hextech effect?

ASking10/22/2019, 9:15:48 PM3 votes

Would it be appropriate to swap the items for youmuus and berzerkers axe while we're changing things? Berzerkers would prefer the extra AD to for a stronger splash damage and assassins probably prefer the crit to better use their crit modifiers.

qwast10/22/2019, 10:41:12 PM3 votes

Thank you so much for listening to player feedback and increasing the board size even though it probably cost a lot to do.

Old Man Bob10/22/2019, 8:41:16 PM2 votes

So will we know what element Lux will be at the beginning of the game? The same way for Qiyana? Or will Lux be able to possess multiple elements?

I would hate for the game to start dropping Fire Lux when I've built an Electric comp the whole game.

violets10/22/2019, 6:56:02 PM2 votes

what time does it come out today?

HöllenHamschter10/27/2019, 8:34:49 AM2 votes

u should nerf light healing and mages 100% double cast ? rito pls 30 % /60 % is enough

Nirosu10/22/2019, 7:00:51 PM2 votes

The elder dragon/rift herald change seems to suggest more players will survive until that round. Hope that is true. Having 4+ players alive at that point should be interesting.

SatchBoogie1910/27/2019, 3:37:57 AM1 votes

Please, for the love of god, fix the health and mana bug where they randomly don't decrease from 100%.

Tolinar11/7/2019, 5:50:06 AM1 votes

Here is some feedback: Inferno is garbage. Fix it.

Also, a bunch of starter units are self-healers and you basically made red buff and nomicon the answer to all the early game 3-stars. It's seriously boring.

You heal or you heal block.

It sucks. Fix it.

One more thing: Light is stupid broken. Late light is unstoppable. Fix it.

Landkreüzer10/22/2019, 6:53:03 PM1 votes

bruh

Monkushii10/22/2019, 6:59:35 PM1 votes

I can't wait for the set 2! Will I be able to join the pbe with only honor 2? I just saw today that you need honor 3 to register but I don't play normal games only tft =/

vmost10/22/2019, 7:08:36 PM1 votes

Red buff sounds way too strong, is it stacking or just 2% every auto?

GrãñðmãstêrShãçø10/22/2019, 8:57:51 PM1 votes

what

Gag me Daddie10/23/2019, 2:08:55 PM1 votes

Not sure if this is the correct place to leave feedback, but please change Yasuo ultimate to have him continue attacking the target he ults. Currently he runs back to his old target, which often leaves him doing nothing for 3/4 seconds. Thank you!

Samtarkras10/23/2019, 6:02:15 PM1 votes

What is the intent behind adding lux as the final unit for just about every element tribe, but having a 1/10 chance to get the lux version wanted?

In the /dev of what you learned from season 1 tft you said that adding the number of 5 costs, made noble much worse than intended and was not. You can't build cloud, steel, crystal, or electric completely without lux, she is integral to 4 different origins. Inferno, glacial, and light can be chased with spatula items, but still are helped so much by lux, It seems like its going to be mostly a race to high levels and to hope you get your version of lux to complete your comp. Comparatively noble requires kayle to be completed and she competes with 7 other 5 cost units for the chance to appear in your shop or she has a chance of appearing on carousel, meanwhile lux competes with her 9 other versions to appear and from what i understand doesn't appear on carousel and is less likely to appear at lower levels. Maybe you intend for those origins to be at their weakest without lux but i just want some clarification on why this design choice was made because it feels hypocritical to what was discussed in the learning from season 1 tft article.

Thanks for working on tft so much!

DarthNutella10/23/2019, 8:00:02 PM1 votes

A few bugs still happening since yesterday.

  1. HP during fight still now properly displaying
  2. Jax spell still does not give him dodge.
lookbehind6910/23/2019, 10:22:37 PM1 votes

@mortdog I wish i could play the pbe but i only play tft on my account and no honor 3. Any way that can be changed?

ClonieMor10/24/2019, 3:25:43 PM1 votes

Ezreal seems too weak right now :~

I think he's only being used to get Glacial (4) and Ranger (4)

Sukishoo10/22/2019, 6:52:01 PM1 votes

Eee that Lux teaser :D cannot wait.

Duckwing Quack10/24/2019, 10:42:44 PM

when can we expect a fix for 3 the woodland bug? or could atleast disable the trait? Its realy to tell hoch much impact different traits origins and items have if you cant see the hp and mana of the champs