Blue Essence Earn Rates - Learning the Numbers with Carl and Henrietta

RiotRiot Mortdog·11/8/2017, 8:15:42 PM·1 votes·307,719 views

Hey everyone. We've seen some questions about the speed you earn BE in the new system (compared to the earn rate on IP in the old system). We've always said that most players would earn champions either as quickly or faster than before. To prove it, let's look at the numbers. We want to be as transparent as possible about how everything works.

First, a couple baselines to get us started. A Leveling Capsule contains champ shards with a BE value of either 720, 900, 960, or 1,240. (The average value is 910 based on drop rates) A Milestone Capsule (every 10 levels) contains champ shards valued at 1,980, 2,160, or 2,220. (The average value is 2,120 based on drop rates)

  • First win of the Day was worth 150 IP, and is now worth 575 XP.

  • A 37 Minute Game of PVP SR you WON was worth ~100 IP, and is now worth 251 XP.

  • A 37 Minute Game of PVP SR you LOST was worth ~67 IP, and is now worth 205 XP.

So with all this in mind, let’s look at two sample cases:

Carl the Casual plays two games every night. He wins one and gets his First Win of the Day, and then loses the other. Henrietta the Hardcore plays 12 games every night. Wins six, Loses six, and gets First Win of the Day.

  • Carl will Level to 31 after 6 games and 3 Wins of the Day. In the old world, he would have earned ~801 IP. Now, he'll earn either 720 (The worst drop), 900, 960, or 1,240 blue essence. (EDIT: The 6th game, which is a win gives enough XP to level without the Win of the Day, which is why the math seems off. It technically was 6 games and 2 wins of the day of XP to level)

  • Henrietta will Level to 31 after 9 games and 1 Win of the Day. In the old world she would have earned ~885 IP. Now she'll earn either 720 (The worst drop), 900, 960, or 1,240 blue essence.

Let's stick with Carl and Henrietta for a little bit longer. What happens when they play over a long period of time?

  • When Carl hits level 39, he would have earned a total of ~7,358 IP in the old system. Now he'll have 6,480 blue essence (if every roll was bad which is 0.005%), 8,190 blue essence (the average rolls), or 11,160 blue essence (if every roll was perfect)

  • When Henrietta hits level 39, she would have earned a total of ~8,381 IP in the old system. Now she'll have 6,480 blue essence (if every roll was bad which is 0.005%), 8,190 blue essence (the average rolls), or 11,160 blue essence (if every roll was perfect)

But now they are about to hit the milestone. At Level 40, they will get the much larger box. So:

  • When Carl hits level 40, he would have earned ~8,309 IP in the old system. Now he will have 8,460 blue essence (if every roll was bad which is 0.002%), 10,310 blue essence (the average rolls), or 13,380 blue essence (if every roll was perfect).

  • When Henrietta hits level 40, she would have earned ~9,383 IP. Now she will have 8,460 blue essence (if every roll was bad which is 0.002%), 10,310 blue essence (the average rolls), or 13,380 blue essence (if every roll was perfect).

So based on this, in the very unlikely event that every box you open is the worst case, you can end up a bit shorter in the new world. But most players will end up quite a bit better off.

And this is BEFORE one more consideration. Let’s say you drop a Jinx shard which DE’s for 1,240 Blue Essence. If you need to unlock Jinx, you can use the Shard to get her for an extra 20% off. This means instead of paying 6,300 Blue Essence, you actually only pay 3,780 and use the shard. You basically get DOUBLE the BE value if you need that champ. So if you’re a new player who wants to unlock all the champions, each time you drop a champ you still need, we’ve greatly increased your IP/BE gain even more.

Hopefully this shines some light on what you can expect moving forward in the new system. As you can see, we honestly take want to make the best experience possible, and wanted to be sure things were an improvement. If you need champions, you are earning them a ton faster, and that’s not even including the new free runes. That being said, we also take feedback seriously. Reading all the feedback, and even triple checking our work, we see room for improvement.

**The 720 drop from the leveling chest feels low to us, so we’re going to bump that up to 810 (This will change Henrietta’s worst case at level 40 to 9,270 blue essence, and the average to 10,580). This change will go live in the next 24 hours or so. **

So keep giving us feedback. We hope you really do enjoy the new leveling system, but if you don’t, let us know. Thanks, and have an awesome pre-season everyone!

512 Comments

jmp0628111/8/2017, 8:32:28 PM255 votes

My main issue with the new blue essence is that it is completely reliant on leveling up to gain rewards. For example imagine if there was a champ you wanted to get and you just leveled up with the rewards from this level up giving you an amount of blue essence so that you are a single digit amount shy of having the champ. In the old system you could just play a random game mode queue or an aram to just quickly get the ip needed. However, in the new system you can't do that and as a result you would have to grind out on average another 10 games to get just a small amount of blue essence. I can see this just being absolutely frustrating towards any parties involved.

Fisher No Chains11/8/2017, 8:17:47 PM121 votes

Here's the problem: we still need 10 levels to have a chance to get the same amount of IP/BE in the same amount of time.

I don't care if we get 100 less BE now, what I'm upset about is the way we get BE, which means by grinding levels.

Luke Riftwalker11/8/2017, 10:46:58 PM82 votes

Carl the Casual plays has 5,579 Blue Essence. Carl plays his final game to level up to 31 and get 720 Blue Essence. Carl now has 6,299 Blue Essence.

In the old system Carl could have played a quick game to buy Jinx In the new system it will take Carl 3 more days before he can buy Jinx

That is the problem with this system.

Bunny ai Binbin11/9/2017, 12:28:21 AM67 votes

Your numbers are WAY OFF!

A 37 Minute Game of PVP SR you WON was worth ~100 IP, and is now worth 251 XP.

A 37 Minute Game of PVP SR you LOST was worth ~67 IP, and is now worth 205 XP.

I checked the games I played day before the patch, how much IP I gained for wins/losses in both SR and ARAM including game length.

For a 35min game I won in SR, I earned 123 IP. A 33min game that I LOST in SR gave me 77IP

Unfortunately I didn't win any ARAM games. xd

Yes, the 20IP matters to me, because I played a lot of games. And every 5 games it would add up to 100IP so yeah. Actually, my games were 35min. If they were 37min maybe it would added up to 130IP for the win...

Here, screenshot proof. Look it for yourself.

https://imgur.com/a/UdKCW

WolfBookyr11/9/2017, 12:59:12 AM52 votes

[deleted]

Biscuit Bite11/9/2017, 5:47:00 AM41 votes

Why can't we downvote this? Oh, cause you know you would get downvoted to oblivion.

[slayer-pantheon-thumbs]

I will add this question here, that someone asked me, I've offered great insight in the gamers behaviour that keeps them coming.

Question:

  • Do you have some predictions when we can start expecting this drop in player base?

Answer:

  • People are already bashing them hard. If by the end of this year they won't do some big changes to the reward system, or even announce good changes that the community wants, player base will decline, since they will find other games. Plus, it's already too much for them to handle, people bashing them for the new runes. Imagine how on fire their office is now.

  • Some of the devs talked about some BE changes and just spewed nonsensical numbers just to get to the decision to only add a 100 BE to the bad roll (but didn't take in cosideration that the old reward system already was extremely bad). But even a perfect roll is not even worth it now. People crave rewards, they will always crave it. Why do you think RPG games are so popular? They reward you with stuff. Riot doesn't even reward us with the champions that would allow us to have a full gameplay experience. So, even if I was ok with the old system, this now, what it is here, it's 100% pay to win.

  • It doesn't have to be only accessible with money. Since imagine a game where you could only get that specific item in one year but they had the option to buy that item now. Isn't that pay to win? Will people wait to get that one item in one year? Never, people want constant rewards or their needs wont attract them to the game in the longer future.

  • It's like being in a relationship with someone, but you only get satisfied once a year. Do you like that? No, no one will stay in such a toxic relationship.

Just so you know, when I used "spewed nonsensical numbers" it's not to insult. It's the fact that people don't even read long texts that don't have to do with gameplay. Some of them didn't even read the new runes. Players want to see palpable rewards. Yet this does not make it feel that way. Makes it feel locked behind 100 doors just to find out: Oh, it's only that? Boooring.

Your target audience I think it's around, what? 10-30 year old players? Some have jobs, don't wanna grind all day and the young ones will just complain and not read, but they are those that let us see, hey, they didn't feel that it's ok, let's make it FEEL ok, not add more information that will eventually lead to total ignorance, since people are interested in the game, not other things.

Rathe611/8/2017, 8:57:57 PM39 votes

Ultimately the problem is that it feels really bad. It's putting too much on leveling up. Plus, BE is basically earned at the same rate as before, yet we now have more to use it on with champion mastery. So, now you're forcing players to choose between champion mastery and getting new champions. Psychologically, that just feels bad, probably because champion mastery feels like something we should just earn, not something we have to buy. I don't like the idea that I'm good enough to have earned the level 7 tokens on a champion, but now I've got to make a choice between making that progress and picking up a new cool champion.

Why is this different from buying runes before? Probably ownership. I 'bought' new runes before with IP, champion mastery isn't really ownership, it's status.

I understand a lot of this is just people complaining about change. If League had started out this way no one would put up a fuss, but it didn't.

For myself the biggest issue is the fact that I can now only earn BE through leveling. I'm a working individual with a full time job and a wife. 1 level up will probably take me 3-4 days on average, give or take (and I don't know how much XP per level goes up). So, if I'm in the situation where I'm just short of a champion I want after a level up, I'm looking at 3-4 more days of grinding to fill that gap. That feels bad.

With that said, leveling up is standard mechanic that's worked great in tons of my favorite games, so maybe after a month it'll turn out alright.

PIPA anakin9611/8/2017, 8:57:07 PM37 votes

Im not sure about that numbers: Considering this values: First win of the Day was worth 150 IP, and is now worth 575 XP.

A 37 Minute Game of PVP SR you WON was worth ~100 IP, and is now worth 251 XP.

A 37 Minute Game of PVP SR you LOST was worth ~67 IP, and is now worth 205 XP.

"Carl will Level to 31 after 6 games and 3 Wins of the Day. In the old world, he would have earned ~801 IP. Now, he'll earn either 720 (The worst drop), 900, 960, or 1,240 blue essence." 3 loses and 3 wins 3x67 + 3x100 + 3x150= 951

"Henrietta will Level to 31 after 9 games and 1 Win of the Day. In the old world she would have earned ~885 IP. Now she'll earn either 720 (The worst drop), 900, 960, or 1,240 blue essence." 4 loses and 5 wins 4x67 + 5x100 + 150= 915

Every victory with "win of the day" was like 250 IP (100 for a winned game and 150 for win of the day)

Kloqdq11/8/2017, 8:56:00 PM34 votes

I think the most common issue with people is not so much the amounts you gain but rather that it is all locked behind one burst of time. If I am lacking 100 BE than I need to play 10 games to unlock the thing I wanted but in the old system I would only need to play 1 game (likely). So the gain amount is not the issue. It's the time and feel of it.

I understand you guys have good intentions, the slight increase is nice, but the design of getting BE in bursts is just frankly bad. It keeps progress to a grinding halt at times and leaves it up to random chance. This feels worse even if in practice and the numbers show it isn't actually.

Nokyn11/8/2017, 8:59:06 PM34 votes

Math is way off on this post. There have been claims that after hitting level 31 of only getting 300 BE after disenchanting the two champ shards that were rewarded from the capsule. So the "Carl will Level to 31 after 6 games and 3 Wins of the Day. In the old world, he would have earned ~801 IP. Now, he'll earn either 720 (The worst drop), 900, 960, or 1,240 blue essence" is obviously an exagerrated estimate. But when you say BE you dont mean disenchanted BE you are talking about the champion shards BE value. Sure the BE value of the champion shards obtained may be 720 to 1240, but what good does that do. The value is not whats earning me champions, masteries, etc. The disenchanted BE value is the currency. So you can keep pulling these numbers all you want but they don't reflect the actual obtainable currency.

ORissol11/9/2017, 1:48:28 AM31 votes

Ooookay I see everyone complaining, so allow me to present my complaints as well:

1: i have just under 4400 BE at the moment. i have 2 mastery 6 tokens for heimerdongo, and it costs over 3000 BE. so i have to choose between something that i worked hard for, but will leave me with no BE, or save up the BE to buy a new champion, and not be able to show off my mastery with a champion i enjoy playing

2: i feels no reward for playing games now. For example: before i would finish a game where my team played very bad, and were feeding and i would be very upset for losing the game, but when the game was over, i would look at my IP balance and think "well at least i'm close to buying the champion i want" Now, i still get bad teams, and there is no reward at the end of the game, just some EXP gain, that will probably: A: give me a champion i dont want B: give me a champion i already have So i will have to disenchant the shard to get BE, which is stupid because before i would get IP after every game, and now i have to endure a couple days of no rewards, only to get a reward that will most likely not feel worthed the time invested in it

3: please allow players do delete those awful premade/standard mastery pages They are more useless than the feeders in my promos

SoG TriForce11/8/2017, 8:46:12 PM28 votes

i agree. long story short, we should gain blue essence from playing games, not from leveling up, then disenchanting skins. not only is it adding steps, but all in all, it really does not feel like these numbers are correct. we dont see any results from playing anymore.

Edit: plus, we have more things that require blue essence. previously, blue essence and IP were seperate things that would be earned independantly from each other. these calculations do not include the fact that previously, we would have earned blue essence on top of IP. with that in mind, the amount we earn now, even with these calculations 100% correct, is FAR less then before

DavidinKo97111/8/2017, 8:51:47 PM22 votes

theres still the problem regarding the mastery level 6 7 , you are basically using be/ip ( the same currency you use to buy champion 9 to uprage them and it feels horrible . with this new system you either choose to get some mastery for your favorite champ or you focus on jusy buying as many champ as possible

The Exillic11/9/2017, 5:23:28 AM21 votes

I say just revert it. I don’t want bulks of BE it takes too long to level up, too many games... and like others have said... that doesn’t feel good.

Also the same complaints when it comes to BE costs and stuff. Having everything combined is horrid...

You have to now decide whether you wanna buy a rune page or a champ or get your mastery...

And like mentioned before it will just feel like it takes forever even if it “takes the same amount of time” if not faster. It’s not what WE want.

We wanna see the IP/BE come in with my games not wait for a level to get a champ shard that I might not even want and then not be able get the champ I want.

I can understand the appeal of a possible cheaper grab at a champ, but it’s not familiar and we don’t see the appeal of waiting... in this world we want it and we want it now... we wanna see it come in. See the gain.

Also I’m sorry but Champion Mastery going up from 500 to 3250... are you kidding me? That’s ridiculous and insane... that’s like the price of a champ shard upgrade or half that of a full price new champ...

Mystery champ shards used to be affordable and usually worth the buy to see who you get and could upgrade for cheaper now they cost 3950? Instead of like 1700? I believe... affordable, worth the “risk” of purchase. You might get a 6300 cost champ to upgrade for relatively cheap, now you’d either have to wait for the level to have the “chance” to get a champ shard you want or spend double to get a random champ... which doesn’t make logical sense...

I really expect a big change here... this is ridiculous... I liked the IP/BE off the bat reimbursement. If I got that every week 8,000 a week I would shut up right now.

But it sounds more like... it’d be more like play for months level up 10 times play 200 games... and get 3,000 BE.

It’s like Riot is saying How else can we break this game and make the player community lose their shit and flip their lids? How can we break this game? Oh I know let’s screw the player over! Yeah! Let’s piss off eveyone and change the game and ruin the in game “money system” and make everyone explode.

Honestly this is pretty horrible that there are so many changes all at once.

But on a positive note... I actually think the Runes Reforged leveled the playing ground and was an actual good idea... I like the changes and all the options and potential of runes reforged.

The choices feel super good. It’s sometimes hard to pick one over the other because you want to pick them all or more than one on a certain line. So good job with that and thank you.

Just fix this IP BE bullshit that’s going on. I think reverting it and upping the IP just a bit would help a ton...

I thought you guys had a great system with the IP RP BE and OE. Honestly thought wow! This is really cool. Riot has finally offered the player a way to get the paid content for free. Sure it’s random, sure it’s not what you want, but it’s free. It’s random free cool stuff.

But let’s make sure that you realize. EA has ruined the game industry with micro transactions... don’t be like them and ruin your game with too many micro transactions that are overpriced. I realize this game is totally free to play which is actually really really cool, so don’t get me wrong... but damn man... this BE is fucked up.

Cold hard point made.

Please fix...

cssghost11/9/2017, 11:37:58 AM19 votes

I play LoL around 7-8 years now. Got all champs but... This game never felt so unrewarding as now...

Someone mention it already. XP should be side reward. Not primary target.

I go to work. Can't play everyday, and u made first win of the day major XP gain. People sometime want to grind games.

I'm a player who is dissapointed. I'm not Carl. [slayer-jinx-unamused]

Yordleassault11/8/2017, 11:50:23 PM19 votes

Here are my views on it:

M6 Kled - 3250BE M7 Tristana - 3900BE A champ I don't yet own (still 79, Zoe not included) - from 3150BE to 6300BE A new rune page (of which i need like 5) - 6300BE Let's assume I'm Carl

  • I level up to 31 - I can't buy anything, not even with best drop
  • I level up to 39 - average drop, I can buy 1 rune page OR 2 cheap champs OR 1 new champ OR upgrade Kled and Tristana
  • I level up to 40 - average drop, I can buy 1 rune page and 1 cheap champ OR 3 cheap champs OR 1 new champ and 1 cheap champ OR upgrade Kled and Tristana I assume by now a month had passed at least. That means I can work for 5 months to get my rune pages OR I can continue to try and unlock my champions, but whenever I get to upgrade a champ to the next mastery, I will need to treat it like an expensive purchase...

Basically:

  • mastery upgrades are WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too expensive and feel like cosmetic purchases rather than rewards of skill and investment
  • 1 month of grinding for each rune page doesn't feel okay, especially when a player should have a diverse variety of rune pages. I don't really want to spend half a year only on getting enough pages to make it feel comfortable... (yes, they can be customized in champ select... great, lemme just keep one of those 2 pages for making a whole new rune build for every single champion on the fly that isn't my number 1 main)
  • champion unlocking sounds nice
  • as others said, if you're like 20BE short on a purchase, you have no ways of getting it quickly
MysterQ11/9/2017, 5:28:03 AM19 votes

Am I the only OCD who is really disturbed that I have to disenchant everything "gifted" to us in order to actually buy anything.

Eulers Identity11/9/2017, 9:25:34 PM18 votes

An Industrial Engineering student here that knows a thing or two about maths. The quote that I wanna address goes as follows: "Carl the Casual plays two games every night. He wins one and gets his First Win of the Day, and then loses the other." What you are doing here is taking the statistical average of a 50% winrate and apply it to a small amount of games to make use it in an example, which is generally a valid thing to do. But then the assumption is made that for any given day you get at least one win, which is wrong as seen in the following:

-the chance of winning a game is 0.5 for every single game that you play -the chance of winning 2 games per 2 played games is therefore 0.50.5=0.25, -the chance of winning one game and losing the other is 20.50.5=0.5 (because you can either win the first or the second game), -now the last case is losing 2 games which happens with a 0.50.5=0.25 chance

You can tell this is right because the percentages add up to a hundred (25%+50%+25%=100%). The cases in which you do get the "First win of the Day" bonus are: one win, two wins. The chances of one of them happening is equal to the sum of their percentages 0.5+0.25=0.75. So the chance of you getting the "First win of the Day" bonus is 75% instead of the 100% that was used in your assumption.

As I was writing I noticed yet another flaw in the assumptions made. You say that the casual player plays ON AVERAGE two games per day which might be a number that comes from your database and seems pretty reasonable. The assumption made based on this is: the casual player plays two games per day. From experience I think a great majority of players would disagree with this statement since for example, we play more on weekends than during the week (which I am sure the aforementioned database contains proof of). So if you wanted to get statistically representable numbers in the BE calculations you would have to find out about, for example: how many days a week does the casual player play a game ?

To combine both of these corrections you would have to also figure out how many games the casual player plays on days when he does actually play the game. From there on you need to also find out what the chance is to get a win on that average day. For example: If the average number of games per "playday" would be 6 the chance to not win a single one of them is 0.5^6, so the chance of you getting at least one win on that day would be 1-0.5^6=63/64 which is about 98.44%. Let's suppose you only play once every three days (example number since I don't know the real number) this would lead to the same average of two games per day. Now to calculate the average amount of "First win of the Day" bonuses you get in a given amount of days you multiply 1/3 with the 98.44%. This would lead to a chance of 0.328 which I will round to 33%. Note that this is a statistical number that would express the chance of a casual player getting the first win of the day bonus on any given day, if you didn't know if the player would actually play.This is just for the given numbers I made up, but feel free to use your own, just keep in mind that you have to get to two games per day on average. In the example given in the article this number would be 100%. Now if you use your own numbers you will always get to a chance below 100%.

Now I am done with the neutral part of explaining the mistakes made when trying to make statistical averages fit into an exemplary calculation and I wanna speculate as to why they were made. The first thing that comes to mind would be incompetence regarding maths, which I will not consider here since it would be insulting and, given the number of people working for Riot, highly unlikely. I mean someone must have checked this right? The second option is intentional miscalculation and misrepresentation of data to trick the consumers/players. And lastly I wanna mention that there is a third case of statistical cherrypicking: you calculate some number of blue essence players get until level 40, but as far as I know the amount of xp needed to level up is not constant but rather increases with later levels. This should not be disregarded in your "oh so representative, statistically accurate calculations". Sorry for the increasing anger but I don't believe that this can be brushed off as"oh they just made a mistake whatever". Honestly I hope I get a response like "Seems like we did not do the calculations for the new system properly. We will look into this." but I just do not think it will happen. Thanks for reading this overly long rant.

TLDR: The calculations in the article above are not statistically representative, but rather cherrypicked or simply wrong.

Rewt11/8/2017, 8:23:24 PM18 votes

My problem with this system is that all our eggs are in 1 basket. Wanna Get Rune pages? BE. Champs? BE. Mastery? BE.

Everything is on one currency now which is kind of annoying.

President Tyrone11/8/2017, 8:53:14 PM16 votes

Doesn't the XP needed increase each level though? Wouldn't we need to play more games the further we go, just to get the same blue essence? For example, say someones level 100, how many games does that person need to play before getting anything?

RC1207SEV11/10/2017, 2:53:07 PM13 votes

Are you kidding me? Even your own forum posts aren't accurate. I literally JUST opened my second level capsule and I received 600 BE. Not even any champion shards, just straight up 600 Blue Essence, nothing more, nothing less, but apparently the worst drop I could have gotten is 720 BE right? WRONG. Honestly, your forums don't even have decent damage control.

To be clear, I was really looking forward to this specific change from IP to BE, thought it would make everything more streamlined and player friendly, but literally everything that you did with BE/IP/EXP just feels so terrible, which is exactly what you want to avoid in a video game.

I m Batmän11/9/2017, 12:20:39 PM13 votes

{quoted}

  • First win of the Day was worth 150 IP, and is now worth 575 XP.

  • A 37 Minute Game of PVP SR you WON was worth ~100 IP, and is now worth 251 XP.

  • A 37 Minute Game of PVP SR you LOST was worth ~67 IP, and is now worth 205 XP.

Can you please explain on how much did we use to earn IP in the previous system, because what you quoted here seems to be way off the mark? Following are a couple of games from my match history and the IP earned from them.

https://imgur.com/a/yc4hj

You can clearly see that I am earning about 140 IP for a win of 41 min game, shred some of it off, so its 127 IP from a win of 37 min game and earning 67 IP from a loss of 27 min not 37 min game. Because the thing is if your starting assumption is about 25% - 30% divergent from the actual value that makes the rest of you calculations pretty pretty pretty flawed. Awaiting your reply.

GokuSonOfBardock11/10/2017, 6:54:37 AM12 votes

Logged in just to say this: On my other account that I am currently leveling, you said you get AT LEAST 720 BE from champ shards. i got a xin zhao champ shard from a level up capsule WORTH 270. WTF?!?!? RITO FIX UR GAME FUCKING IDIOTS

Hella Kaiser11/9/2017, 4:58:59 AM11 votes

I have only one calm question: WHY DO I HAVE TO PAY 3000+ BE TO BRING BLITZCRANK TO MASTERY LEVEL 6?!? IT COSTS AS MUCH AS THE CHAMPION ITSELF!!! I COULD BUY A NEW SHINY 7200 BE CHAMP WITH THE BE IT COSTS TO TAKE A CHAMP TO MASTERY 7.

Ma57111/9/2017, 2:07:39 AM11 votes

This is so stupid now that you get no be at the end of each game. This is like a big slap in the face in my opinion.

DorQuendi11/11/2017, 2:13:15 AM10 votes

Blue Essence Earn Rates - Learning the Real Numbers with DorQuendi

Many people said here that those IP gains you mentioned dont add up to be true according to their match history. I must agree with this. Since I dont play long games much, I managed to find only couple, specificaly a LOSS worth 85 IP - 37:11 min, WIN worth 132 IP - 38:17 min and another WIN worth 273 - 150 (first win) = 123 IP - 35:21 min. That makes a 37 min WIN worth at least 125 IP and LOSS 85 IP.

That means, for 37 min games, we got 85 - 67 = 18 IP more for LOSS and 125 - 100 = 25 IP more per WIN.

So Carl was actually gaining 18 + 25 = 43 IP more per day and Henrietta 6 x 18 + 6 x 25 = 258 IP more per day, than stated in this post by Riot.

Consider now Henrietta gaining lvl every 9 games (which she in fact needs more games, because she needs 9 games and 1 first win to lvl up, but she only gets first win bonus once per 12 games). Then by lvl 40, she would have 258 x 9 = 2322 more IP then stated. Meaning the average gain in the old system was in fact at least 9,383 + 2322 = 11705 IP. So even if the average is 10580 BE, it is still 9.6% less, then we got in season 7.

Note this is just a lower estimate, so the real difference is couple percent higher. (I cant give you exact numbers, since I dont know how much XP is needed for each lvl.)

I thought about a reason, why are real numbers much higher than what you stated. One of them is probably matchmade IP bonus, which I remember being about 18 IP for shorter games (25 min), so that could be the difference, in case you didnt include that into your calculations.

Bronze 6 Yasuo11/8/2017, 8:22:08 PM10 votes

I like this. Ty riot.

Tesla Effect11/9/2017, 3:28:20 AM4 votes

If the example has any bearing to what's in this new system, then this actively encourages less playtime for your game Riot. Play and win only once per day, in the long run you gonna be less screwed than the one who wasted his time with having his game time be twice as long as the first dude.

Mcsquzzy11/9/2017, 6:22:54 AM1 votes

How often should I expect Missions for bonus BE and what would a common number of BE from said mission be?