Runes, Expectation, and the FUTUUUUUUUUUUUUUUURE!

RiotFearless··1 votes·37,589 views

Hello Friends! Runes Reforged and the rest of preseason have arrived on the PBE. While we’ve got a lot for you to test, there’s still a lot ahead for Runes. Django UnJaned and I wanted to talk with you about what’s up next for PBE, launch, and beyond.

WHILE RUNES ARE ON PBE For PBE, we’re getting Runes Reforged in quite early. We wanted to get as much time as possible for bug fixing, polishing, and feedback from you. A quick warning: this changelist is going to be massive. Along with Runes Reforged, we’ve made a significant number of changes to some foundational elements of the game to make sure League still feels like League, even without the base stats we could generally assume from old runes. We’re also in the final phases of fine tuning the balance targets, and still have plenty of VFX, icons, and audio coming in hot, so expect a lot more changes to sneak in as we spend more time on the PBE servers. Most of all, we’re really excited to get feedback. A number of us will be in the PBE forums, the regular forums, Twitter, Reddit, and even getting feedback from other regions, looking at your posts and talking whenever we can. There’s still a ton of work to do, but we’ll even try to maybe get a few games going on PBE.

JUST BEFORE RUNES GO LIVE We’ll have a slightly different set of priorities as we focus on launch in the weeks just before we ship. We’ll be addressing PBE bugs and feedback, along with a lot of performance optimization. We expect that our selection interface as well as in game VFX will both have plenty of improvements to run smoothly for all players. We’ll also be polishing our visual and audio work to get everything as awesome as possible for release on Preseason.

ONCE RUNES HIT LIVE Then we hit the release servers, but even then we’ll be far from done. We know that with a system this big, going live really is just the beginning. We know that they’ll still be a lot to accomplish, especially with all the extra feedback and experimentation we’ll get once every player is playing with Runes Reforged. Along with the normal balance work, bug fixing and polish tweaks, we’re also aware that not every champion is going to have the perfect fit in our initial release. We’re likely to add/tweak/remove runes fairly quickly as we find the most pressing needs to round out the system.

We’ll also continue to work on features that we didn’t wrap up before ship. We’ll likely need to work on how Spectator Mode works with Keystones, for example, and we’ll be looking to improve how players can see their rune’s impact in the end of game experience. We’ll be adding more convenience features to make runes faster and easier to select and adapt. Current targets include better filtering options, hiding preset pages, and quicker access to making a new page in champ select. We’ll add to this list as we get feedback from the live state.

LOOKING FURTHER OUT We even have a few ideas that currently just fall into a “someday” bucket. Many of these aren’t pressing issues, but instead are spaces we’ll be watching closely, just in case. For example, we experienced some tensions in a few paths during development that point to a possibility that we’ll eventually need an additional path (or maybe even two). It might be that Resolve needs to split into initiation and protection options, or maybe Inspiration should have an evil twin with some different rules to break. We’ll also still be watching out for places where we need to add or replace a rune or two to build better choices for more champions. Additionally, we have some unfinished work for a fancier, high polish, and more computationally demanding runes selection experience. We’re hoping to finish this and let players try this out at some point. Finally, we want to add convenience features like bulk deleting runes pages, or other ways to make runes selection smoother once we can see where we have the biggest gains to make.

We’ll be talking with y’all a lot in the coming days, weeks, and months, but we wanted to give our rough ideas of what’s still to come, and when we’re hoping to bring it to you. Thanks!

TL;DR - This is the biggest thing we ever shipped, there'll be a lot to tweak and we'll be working on it well past live. We're super happy and excited to bring y'all on the journey and understand what' we're trying to achieve, so we'll be sharing a lot of stuff in the following weeks."

218 Comments

Quackas6 votes

Ok so yeah everything looks swell and stuff but the REAL question is...

How does this effect my main? (Blitzcrank)

Not seeing a lot for the catchers seems more focused on pitchers and while I love throwing a good knuckleball, sitting behind the plate catching that Ashe is where I'm at.

And is it affect or effect?

RiotSparkle22 votes

Affect is the verb, effect is the noun. :)

SonicÐeHedgedawg6 votes

[{quoted}](name=Riot Sparkle,realm=NA,application-id=A7LBtoKc,discussion-id=AnFieLAy,comment-id=00040000,timestamp=2017-09-27T18:33:31.829+0000)

Affect is the verb, effect is the noun. :)

Affect can also be a noun, though. But when it's a noun, it's pronounced differently, has a different meaning, and if you know this psychological use of the word, you probably know how to use it correctly anyway :P

The Blue Rajah6 votes

And effect can also be a verb! It means to cause something.

Tychusfindlay9183 votes

[{quoted}](name=Riot Sparkle,realm=NA,application-id=A7LBtoKc,discussion-id=AnFieLAy,comment-id=00040000,timestamp=2017-09-27T18:33:31.829+0000)

Affect is the verb, effect is the noun. :)

Be careful when grammar nazi-ing. Trolls might just go through your post history and start pointing things out :)

RiotSparkle14 votes

Well he asked! Normally I wouldn't just butt in with grammar things, I promise. I'm sure there's a ton of bad grammar in my history; I was only an English major for 5 minutes in college lol

Makuta Teridax3 votes

Go on...? :P

Agent Cho3 votes

Hey Rioters, with how massively impactful new runes are going to be, what I want more than anything is for blindpick to get a window (30s?) after champs are locked in where you can see the enemy comp and adapt your runes based on it.

RiotSparkle5 votes

We'll be monitoring completion rates for building/changing pages in champion select and will make adjustments to timing if necessary. :)

Masalar5 votes

I think you read his question too quickly. He's asking if, in blind pick, you can have time to assess the enemy team and change your runes accordingly. So it's not about having time to finish runes, it's about changing how blind works just a little to make better use of new runes.

RiotSparkle6 votes

Ahhh, I see. Currently no plans for that but can bring it up with the relevant teams.

EDIT: So definitely no promises right now :c

RiotDjango UnJaned5 votes

Well, you're just going to have to try stuff out and see what you like! the Predator keystone gives Blitz some terrifying roaming ganks, Guardian is nice for providing some defense for your lane partner as support. You might want to go into Inspiration and try out Glacial Augment for even more CC...that lands you in the Inspiration tree which also gives you access to Hextech Flashtraption for some terrifying surprise hooks from bush or jungle.

Jolg6 votes

{quoted}

LOOKING FURTHER OUT

Additionally, we have some unfinished work for a fancier, high polish, and more computationally demanding runes selection experience. We’re hoping to finish this and let players try this out at some point. Finally, we want to add convenience features like bulk deleting runes pages, or other ways to make runes selection smoother once we can see where we have the biggest gains to make.

Does this mean things like

1A. The ability to pick your champion before you pick your runes in the Play-style section, or wherever that ends up on the website/client so I can see how runes affect my starting stats which could modify my starting item buy.
1B. A level slider to see how progressive runes affect your stats. Yeah I could do it in the Practice tool but unless I can change my runes mid stream in the Practice tool this will be sucky.
2. The ability to assign champions to pre made rune pages.

An app or addition to the LOL Friends app where I can test rune builds from my mobile.
RiotFearless9 votes

So requests/suggestions like these are going to be very useful to us. We have a lot of potential things we could build, and understanding what players would find most useful will be a focus for us for quite a long time. Please keep telling us what you home to see!

kullehh2 votes

any idea when riot is going to post about end of season rewards

RiotFearless9 votes

Not really my jam. Sorry friend.

Solari Fortune6 votes

All I ask is that you guys don't try to kill Moobeat and Aznbeat with this Pre Season

RiotFearless5 votes

If there is anything we can do to make their lives easier, we do try to do it. Open to any suggestions here.

Shando Stormage2 votes

Are they part of riot or what? I'm confused...

RiotFearless8 votes

Nope, they're totally independent, but we tend to blow them up with the amount of change most preseasons. We try to give them a little advance warning and answer any questions when they hit us up. Surrender at 20 is an amazing site for players, and we try to do our part to make their lives easier.

rtbf2256182411 votes

You could just send them the changelist yourselves.

Unless comprising it would take just as long as they would digging up the material.

RiotFearless7 votes

They tend to be much faster, actually.

rtbf2256182413 votes

I wonder if they get paid somehow or something. They totally deserve some kind of a reward for that.

RiotFearless7 votes

They do have a patreon for people looking to support them.

GaKgAkGaK5 votes

Im gonna go out on a limb here and guess that more runes being added will always be a possibility. But on that note, will you just release new runes semi-randomly whenever you have a good idea or will you try and balance it out between the trees.

For example, if you come up with a cool idea for an Inspiration keystone that works well in game, will you try to implement it asap or wait until you have other new keystones for the other trees so they all have 4 keystones rather than some with more than others.

RiotFearless6 votes

Currently unsure, but I lean towards we wouldn't hold back great keystones only because we didn't have a new option for every style. The first few keystones we add are likely to support champions or playstyles we think are feeling left out, and I'm not interested in prolonging that pain if we have a fix ready.

KennysDreamGirl4 votes

is there gonna be a keystone to replace dft soon? i see people ask about it alot. i dont personally care but it would be cool to know

ITakeYoSandwich1 votes

Sorcery, Bottom Tier, Left Side

Scorch

Your next ability hit sets champions on fire dealing 10-40 damage based on level. Cooldown 20-8 seconds.

KennysDreamGirl5 votes

scorch is literal ass and not a dft replacement..

La Belle Sauvage4 votes

Looking forward to it, boy looks like preseason is going to be filled with a ton of experimentation!

RiotSparkle5 votes

I hope you have fun experimenting. :D

Tormentula4 votes

I'm very excited for season 8. with an update this massive, it might take the entire season in order to stabilize a meta so there's so much room for experimental would-be off picks and playstyles. Ranked might even feel like blind pick or PBE by mid season.

RiotFearless7 votes

Obviously, that wouldn't be acceptable. I'm not saying we're going to land Runes in perfect balance, but we are putting in a lot of extra effort already on understanding Runes impact, and we'll continue to focus on balance through preseason. I do think October and November could have some very exciting discoveries surprise us, but I'm very hopeful that we'll be a solid state when ranked turns back on.

FenricsShield2 votes

This depresses me.

I like experimenting and tinkering with new ideas and builds. (Current 100% ranked win rate with support Rammus as a counterpick to Yas bot, for instance.) Having a solid, stale meta in which people rage at you for not building the runeset deemed "best" by the sages on YouTube seems counter to the creative "personal expression" of playstyle and skill I've heard you are trying to set up.

I hope that by the time the dust settles, people will realize there are many "best builds" and get excited when they see somebody running non-standard runes because they're about to see a champ get played in a new way.

RiotFearless9 votes

By solid state, I mean that we don't have people feeling like Runes have made league less competitive or less strategic as implied by "Ranked might feel like blind pick or PBE."

Runes Reforged is about making more room for exploration and expression, and I'd also be very depressed if that got blown out with our push to balance any of the stuff that really breaks the game on launch.

Night 254 votes

There is one little thing I am a bit concerned about. I know you're trying to make Champion Select as quick as possible, but I've had already some troubles when I'm last pick and end up choosing my champion at the very last second while trying to coordinate with my team, but then the time left to choose and modify masteries is quite short. This can sometimes be troublesome for the last pick in the current system, when it's easy to get 20 mastery pages, but then what happens when I have only 4-6 rune pages and will most likely need to make several adjustments to my masteries in those few seconds?

RiotFearless6 votes

We haven't done all of our timing adjustments to champ select yet, and we've been watching this time window for exactly this issue. Appreciate the feedback!

Spideraxe3 votes

Hey Fearless I wanted to ask your personal opinion, what was more daunting this or the preseason 5 jungle overhaul with the SR VU

RiotFearless10 votes

Runes Reforged was easily the biggest change I've ever been a part of at Riot.

Spideraxe3 votes

Interesting and on a side note, do you know when we'll start to see the jungle rebalancing

andydaclown4201 votes

[deleted]

TMek710 votes

I disagree, first of all inflicting grievous wounds vs that setup will pretty much render them runeless. Second, you say tank and yet the best this page will do is hold off a little vs poke-oriented champs. Third, the values are way smaller than you're describing. Like really 0.4% missing hp per second for 10 seconds after getting hit by an enemy champ, best case scenario you've recovered a bit of poke, which won't matter since the other runes healing relies on being in combat and some of those scale with damage. Ultimately the page serves better for safer skirmisher trades in lane [sg-lux-2]

Shadow Hazard1 votes

One question I have for the "klemptomancy" rune that everyone seems to be keeping way to quiet on. Will the AA loot only happen with you AA champs or will it affect any target (minions and monsters included basically)?

RiotFearless4 votes

You can only get an item from using a spellblade proc on a champion.

HenzoAF1 votes

How can you balance that around champions that can spam skills and champions that can't. Also, what is the interaction with Ezreal's Q?

RiotFearless5 votes

Not every rune has equal power on every champion. Champions that already like spell blade items are more likely to like this rune. We also can use the loot you get to broaden the audience.

Momsaysimpretty1 votes

Quick question - is Aery (the mastery thing) supposed to disappear after at a certain level? Or am I supposed to call her back somehow?

RiotSparkle5 votes

Aery flies out to damage opponents or shield allies. She'll then make her way back to you before you can use her again. You can cut down on the time it takes for her to get back by moving out to meet her.

She should not disappear during the game, though she sometimes tries her best to get back to you from across the map and it takes her a while (i.e if you hit someone and then TP to bot without grabbing her, Aery will go on a desperate quest to get back to you from across the map which may take a very long time).

Sushi2Go4 votes

It would be better when she gets increased movementspeed how far she is away from you. That means the speed decreases when she walks to you up to the normal amount.

This will increase the number of champions that can use this Rune. Champions with high range ultimates profit from that.

RiotSparkle3 votes

We're considering some extra oomph for her when Aery is SUPER far away (the TP case mentioned above) but no solid direction yet.

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