Titanic Hydra active is incredibly buggy with high AS champions.

Gosh Darn··1 votes·878 views

Hydra is meant to be an AA reset but it behaves oddly. There is such a huge delay between the active and the AA after it that it is most definitely slower than a normal auto attack. At very high AS it seems like it would be faster to just AA rather than use the active as an AA reset.

Super easy to recreate. I can feel the effect on Volibear with nothing but his frenzy buff and AS runes. He just stands there like an idiot for a full second after using the active, even with 1.50+ AS.

Edit: Since someone is already confused, let me be precise. Upon using the active, your next AA is incredibly late. You effectively lose AS moments after using the active. It's gamebreaking when you use the active and just stand still while your target gets away or kills you.

10 Comments

OurLestrade2 votes

Don't really see the point of an auto attack reset when you have high AS already :O

Gosh Darn1 votes

Then you didn't get the point of this thread. Using the Hydra active freezes your AAs for quite some time after you use it, effectively reducing your AS. The active is strong because it scales with HP so it's not even about the reset.

Normally using the active should make you attack immediately, even if you had just attacked, then you would attack like normal. If I had 2.0 AS it would be a half second before I attacked again. Hydra screws this up, it's closer to a full second of just standing still doing nothing. I don't believe ravenous hydra or any other AA reset such as Jax's empower, etc has this negative interaction.

Hellpyre1 votes

Actually, I've had this same buggy behavior with a few other AA reset effects (including Empower), though not consistently from game to game on any of them. Basically, it seems to sometimes lose track of a target, and not seek one again until you issue a command. I'm still not certain of the exact circumstances that cause it to occur, however.

Gosh Darn1 votes

That's the same conclusion I've come to. It's similar to Yorick's ghouls just standing still when there's clearly a target attacking you/being attacked. If it's the same for all AA resets it needs to be fixed. I just know TH is by far the worst offender. You can recreate this bug on champs with high AS nearly 100% of the time.

Best Kog NA1 votes

so its buggy with attack speed you say. Welp. Time to build hydra on kog maw ;)

EMeta1 votes

Yes, certain AA-reset items are slower than certain high AS builds. These items are therefore much less efficient with those build. So don't build them.

I don't want all items to work up to their full potential with all other items. That would be bland. Some combo better than others, some (like this case) worse.

Gosh Darn1 votes

I don't understand what you're saying. It's clearly a bug, I'm not talking about the speed of the AA reset, I'm talking about the fact that using the active of titanic hydra drops your AS to levels lower than it is momentarily. To put it into simple theoretical terms, you might do 2 AAs in the same time you should do 3. There's no reason for that type of interaction.

If this was working correctly, it should attack immediately when activated, and then reset your AA so it's as if you have just attacked and have to wait the normal time for your next attack. Instead it makes you wait far longer.

EMeta1 votes

Every action in the game takes a certain number of frames to execute. AAs are a little different, since they scale in frames (a bit) per your attack speed. Item actives like Titanic Hydra's have a certain number of frames and don't scale by attack speed.

Your actual argument here is that these cases should be treated more like regular AAs and scale with AS. That's a fine argument to make, just understand that it isn't a bug, it's just how item actives are intentionally coded. My reply was saying that I think this is okay, and just limits the types of items that work well together (which I think helps the specilization of item builds). Certainly if TH's active scaled with AS, I think the item would have to be nerfed a bit to keep it balanced, and I'd rather not have that.

Gosh Darn1 votes

No you still don't understand. I don't give a fuck about the active in any way shape or form. The bug I take issue with is that after the active there is a massive delay until your next attack and this should not be happening.

Go play a game right now and you'll see it. It's extremely easy to reproduce.

inStasis1 votes

Might just be an issue with Volibear because I use Titanic on Eve after I use Ravage (E - Gives you 120% AS) & it doesn't stick or slow me down.

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