[{quoted}](name=Bouncemaster Zac,realm=NA,application-id=LqLKtMpN,discussion-id=ncoGwR3w,comment-id=0000000000010000,timestamp=2017-12-31T23:32:13.626+0000)
It is inconsistent and it does need changed.
Perhaps the definition of consistency should be looked into.
Yasuo's Q IS NOT inconsistent. It very clearly works that way always.
Something is either an auto or it isn't. Having a single cast of an ability work one way against one target and a different way against another is the very definition of inconsistent. It's confusing, and it's bad design, especially since there's no way to know that's how it works without having someone explain it to you since it isn't explained anywhere in game.
It shows during the lane. If he attacks with Q directly, he draws aggro (due to it being an auto).
When it doesn't draw aggro, it's a spell.
Sure it prevents aoe on-hit effects, but it also lets Yasuo ignore his own counters;
Shen can just position himself for it to get blocked. Both parties know what will happen.
and he's lacking in counterplay badly enough as it is. It isn't just "part of learning his laning" because its consistent all throughout the game and **lets him score unfair knockups for game-winning ults just by making sure there's even a single target between him and the person he's actually trying to kill. Which is always.
**
I'm a bit confused about the bold bit, because the first and last part of it don't make sense together.
How does having another target between him and the person let him score game-winning knockups?
Just watch Yasuo's face. He will usually shoot the tornado in that same direction, since that's where the player last clicked.
As an aside:
Opponents need to learn Yasuo's threat range and his cds.
He's not impervious to everything and he does have many weaknesses.
The fastest way to learn those weaknesses would be to play Yasuo for a few games when he hits free week. I promise his weaknesses will become a lot easier to see while fighting vs. him afterwards.