Ranged autoattacks acting inconsistently.

The Bearded Bard·4/15/2015, 2:46:31 PM·1 votes·505 views

Couldn't help but notice that some ranged autoattacks disappear after death and others don't. Is this intended or just an inconsistency between champions? It's kind of frustrating being killed by a Vayne auto that fires after she dies, but even more annoying seeing your own autoattack disappear midair after you die.

1 Comments

TotalEntropy5/29/2015, 7:58:26 PM2 votes

Commenting because I would like clarification as well. It seems to be random. Some auto attacks will occur some will not. Some will have full animation (post death ricochet) but no damage dealt. This also leads to another problem range animation cancelling.

Ranged animation cancelling is when you move your champ after the projectile is released to avoid the loss of time during the back swing. I am making a guess that these two problems are linked. I believe it would be a huge improvement to link animation and damage because it is a huge problem to see a visual confirmation (projectile animation) and then animation cancel to only find that no damage is dealt.