[GAMEPLAY] 9.9 Master Yi doublestrike will eat up a hail of blades attack, giving you only 2 attacks

Jesus is Savior··2 votes·1,573 views

How to reproduce:

Step 1) Prime your doublestrike on minions, turrets, or with meditate Step 2) Attack a champion, with your doublestrike triggering on your first or 2nd attack

After your 2nd attack, hail of blades will be on cooldown and your attack speed will be slow, because your doublestrike counted as 2 attacks.

Common rebuttal from those who don't understand the rune: "you can't use hail of blades while in combat" - this is incorrect. It requires 4 seconds out of combat to go off cooldown. You can then be in combat as much as you want, and the rune will trigger when you autoattack a champion (so you can fight minions/turrets or even be attacked by a champ, and still use your rune even though you're "in combat").

I really hope you can fix this bug (AND the other bug) since guinsoo and Yi changes are coming in 9.10, and I think hail of blades crit is going to be the most viable build (and guinsoo won't be built anymore). I have posted two Master Yi hail of blades bugs this patch. This is a link to the other bug (regarding E disabling hail of blades for one auto, essentially acting as an AA reset when it's not...): https://boards.na.leagueoflegends.com/en/c/bug-report/YZFtfFKG-gameplay-patch-99-master-yi-e-disabling-hail-of-blades-for-one-auto-yet-another-hob-bug

9 Comments

The Ecdysiast1 votes

If that wasn't what happened before, then it was a bug they fixed. It is two attacks.

For comparison, the reason Lucian's doesn't is because his is an auto-reset.

Jesus is Savior1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=LqLKtMpN,discussion-id=gAeuJnff,comment-id=0000,timestamp=2019-05-02T10:19:24.188+0000)

If that wasn't what happened before, then it was a bug they fixed. It is two attacks.

For comparison, the reason Lucian's doesn't is because his is an auto-reset.

????????

It's not 2 attacks. Doublestrike doesn't make phantom hit proc more often. And the 2nd attack proc's at the same speed regardless of attack speed.

The Ecdysiast1 votes

[{quoted}](name=Jesus is Savior,realm=NA,application-id=LqLKtMpN,discussion-id=gAeuJnff,comment-id=00000000,timestamp=2019-05-02T10:20:50.078+0000)

????????

It's not 2 attacks. Doublestrike doesn't make phantom hit proc more often. And the 2nd attack proc's at the same speed regardless of attack speed.

Literally none of what you just said is true. I even took the time to go into practice tool and check.

Jesus is Savior2 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=LqLKtMpN,discussion-id=gAeuJnff,comment-id=000000000000,timestamp=2019-05-02T10:30:59.350+0000)

Literally none of what you just said is true. I even took the time to go into practice tool and check.

Phantom hit makes doublestrike proc more often, because doublestrike is an on-hit effect. Doublestrike does not make phantom hit proc more often, because doublestrike is not 2 autoattacks. It is an on-hit effect. Phantom hit will always happen every other autoattack, and doublestrike does not count as an autoattack.

Doublestrike's second attack is not affected by attack speed. If you are attacking twice per second (2.0 attack speed), your doublestrike will not eat up time and slow down your autoattacks. You will still have 2 attacks per second excluding the doublestrike (the doublestrike is extra on top of that). Doublestrike also always connects if the initial attack connects. If you press Q, W, flash, zhonya, or even die... As long as the attack that triggers the doublestrike connected, so will the doublestrike.

The Ecdysiast1 votes

[{quoted}](name=Jesus is Savior,realm=NA,application-id=LqLKtMpN,discussion-id=gAeuJnff,comment-id=0000000000000000,timestamp=2019-05-02T10:55:20.831+0000)

Phantom hit makes doublestrike proc more often, because doublestrike is an on-hit effect. Doublestrike does not make phantom hit proc more often, because doublestrike is not 2 autoattacks. It is an on-hit effect.

Doublestrike's second attack is not affected by attack speed. If you are attacking twice per second (2.0 attack speed), your doublestrike will not eat up time and slow down your autoattacks. You will still have 2 attacks per second excluding the doublestrike (the doublestrike is extra on top of that). Doublestrike also always connects if the initial attack connects. If you press Q, W, flash, zhonya, or even die... As long as the attack that triggers the doublestrike connected, so will the doublestrike.

Once again incorrect, but this time I can actually see where your confusion is.

Double strike counts as an auto attack for the purposes of on-hit effects, but not for the purpose of on-attack effects. Its own stacking is an on-hit effect, which is why both itself and Phantom Hit reduce the number of attacks required. (This can be seen by the fact that Yi's first round of attacks will actually proc it on the fourth, but consecutive attacks will count the second hit of double strike as the first attack for the next rotation, making it proc every third thereafter)

So the reason Double Strike doesn't make Phantom Hit proc more often is because Phantom Hit is not an on-hit, it's an on-attack. To clarify, on-attack effects are ones that will ignore Blind and Dodge effects, but on-hit effects require the base attack to actually land. Both Guinsoo's stacking and Phantom Hit are on-attack, so you can actually stack it even if you're blinded. The reason Phantom Hit won't apply is because it actually does proc, but because the attack missed the on-hits it doubles won't.

The double strike will attack faster at higher AS. Which is exactly why it doesn't get in the way of your autos. If it did attack at a fixed speed, then it would get in the way at high AS, because the speed at low AS is noticeably slower. It's easier to test if you check out level 1 with no items vs level 18 with 6 Nashor's and ult.

The actual proc of Hail of Blades happens on-hit, but the AS is granted on-attack. So Double Strike taking up an attack means it's functioning correctly. This doesn't really matter anyway, since it's only possible when you use Meditate to get Double Strike stacks. If you don't, then it's not possible since Hail requires 4 seconds without attacking but Double Strike requires the attacks be within 4 seconds of each other.

Jesus is Savior2 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=LqLKtMpN,discussion-id=gAeuJnff,comment-id=00000000000000000000,timestamp=2019-05-02T11:42:36.047+0000)

This doesn't really matter anyway, since it's only possible when you use Meditate to get Double Strike stacks. If you don't, then it's not possible since Hail requires 4 seconds without attacking but Double Strike requires the attacks be within 4 seconds of each other.

This is incorrect. It requires 4 seconds out of combat to go off cooldown. But it only activates on champions. So you go 4 seconds out of combat -> go attack minions for 30 seconds -> a champion appears -> immediately attack champion -> hail of blades activates even though you were in combat for 30 seconds. And if your doublestrike is slightly stacked when this happens, congrats. You have half a rune. And this happens a lot. Stacking it with meditate also happens a lot (ult -> run at enemy -> enemy runs away -> meditate to hold your ult timer -> enemy turns on you, so you attack - congrats, you again have half a rune)

[{quoted}](name=The Ecdysiast,realm=NA,application-id=LqLKtMpN,discussion-id=gAeuJnff,comment-id=00000000000000000000,timestamp=2019-05-02T11:42:36.047+0000)

The double strike will attack faster at higher AS. Which is exactly why it doesn't get in the way of your autos.

I don't think you're understanding what I was saying. It may animate a bit faster, sure, but the attack is always 100% guaranteed. Even if you somehow had 0.00001% attack speed and the doublestrike animated so slow that it proc'd 5 seconds after your initial attack, if your initial attack landed, then even if you zhonya'd or died immediately afterward, the doublestrike would still land 5 seconds later even though you're dead. Also: this hypothetical situation isn't even possible, because the doublestrike animation has a cap on how slow it can proc. Even if you attack a frozen heart Malphite who uses his ground slam to bring your attack speed to 0.3, the doublestrike will animate just as fast as if you had 0.7 attack speed. You will slash...........slash...........slash.............slash-slash. So doublestrike "animating faster" is an exception coded into the ability at higher amounts of attack speed so it doesn't look stupid and cancel itself and still deal damage anyway. Attack speed does not affect your damage output from doublestrike. The attack is always guaranteed, and does not slow down your regular attacks. Hail of blades should not consume a stack just because it "animates faster" (but doesn't increase DPS at all by "animating faster").

MonkeyDLux1 votes

This guy has eagle eyes. Riot should fix that.

The Ecdysiast1 votes

The attack isn't guaranteed if the first target dies. :^)

And thank you for not addressing any of the important points that prove it isn't a bug. Because it isn't a bug and is just what you get for bringing the wrong AS rune on Yi and also timing it wrong.

Same as what you get if you bring Comet on someone without CC and try to hit mobile enemies with it.

MonkeyDLux1 votes

ofc doublestrikee is guaranteed. Show me evidence.

More from Report a Bug

More by Jesus is Savior