[GAMEPLAY] Enemies can walk out of melee autoattacks after the animation starts, cancelling it.

Jesus is Savior·3/26/2016, 2:42:51 AM·5 votes·680 views

I have noticed it a LOT on Evelynn. I have noticed it once on another champion (can't remember who).

I will be chasing down an enemy and they will be running away, and then my autoattack animation will start and stop several times within a couple seconds, causing me to not actually autoattack them.

Has been happening for the past 2 patches or so.

I've been noticing this is happening to my enemies a lot too. A lot more than usual. I don't think it's just "bad clicking."

EDIT:

It happens if you click a champion once, and it also happens when you spam click on a champion.

I'm pretty sure I noticed it like once on the scuttle crab too and said "wtf?" although I was not able to reproduce it in a custom game on the crab, as I do not specifically know what triggers it. Not sure if movespeed items or attack speed items have any significance.

5 Comments

Jesus is Savior3/26/2016, 5:16:12 AM1 votes

I've been noticing this is happening to my enemies a lot too. A lot more than usual. I don't think it's just "bad clicking."

LordGeovanni3/26/2016, 6:12:21 AM1 votes

2 patches? it happens alot usually by champions that arnt adcs or assassins mages have this problem more often then them and supports too then fighters have this problem then finally tanks it seems more like riot gives priority too actions and fighters end up on the low end of the pool there are some in meta exceptions

Sharkai3/26/2016, 1:17:20 PM1 votes

How to autoattack: Step 1: Right click that mofo Step 2: Right click moar? Step 3: Realise you're resetting your own animation and thus 'missing' autoattacks because you're some dumbnut spamming right click rather than to just click once.

In other words, you only need to click once.Mordekaiser