[gameplay] volibear / warwick "cant be disabled" bug

SwiftKitten88··1 votes·759 views

https://youtu.be/peCarUtL--g

it even SAYS "cant be disabled"

there was no way that cc should have gone through

i was immune to cc and then he was supressed. i should have been hit by the basic attack... but not flipped.

2 Comments

Perniicious1 votes

[deleted]

SwiftKitten881 votes

{quoted}

True, i hate this. I have no idea why it has something like this but he is immune to cc during jump but can be cc'ed during the attack. it's spagetti codding i think bc it muddles up since the auto connects to ww

it makes since u can be CCed during the attack, but NOT by the suppressed target.

i mean if it too hard to code properly then just add a code that says "can't be CCed by supressed target". its sloppy to fix by just adding more spaghetti code, but this needs to be fixed..

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