[gameplay] volibear / warwick "cant be disabled" bug
it even SAYS "cant be disabled"
there was no way that cc should have gone through
i was immune to cc and then he was supressed. i should have been hit by the basic attack... but not flipped.
it even SAYS "cant be disabled"
there was no way that cc should have gone through
i was immune to cc and then he was supressed. i should have been hit by the basic attack... but not flipped.
[deleted]
True, i hate this. I have no idea why it has something like this but he is immune to cc during jump but can be cc'ed during the attack. it's spagetti codding i think bc it muddles up since the auto connects to ww
it makes since u can be CCed during the attack, but NOT by the suppressed target.
i mean if it too hard to code properly then just add a code that says "can't be CCed by supressed target". its sloppy to fix by just adding more spaghetti code, but this needs to be fixed..