[GAMEPLAY] Death's Dance cancels recall again (this was fixed in a previous patch - broken again)
pls fix
pls fix
It makes sense that the bleed damage from Death's Dance, which cancels other channeled abilities, should cancel Recall. It's entirely possible that the "fix" in a previous patch was actually the introduction of a bug which was subsequently fixed later.
It makes sense that the bleed damage from Death's Dance, which cancels other channeled abilities, should cancel Recall. It's entirely possible that the "fix" in a previous patch was actually the introduction of a bug which was subsequently fixed later.
It makes the item feel bad to be honest. ie: it's not a fun mechanic. (And not intuitive either, since it is very easy to forget the bleed is even a thing - so you press B and then move your camera and don't recall)
Poison, Ignite, and several other things also do periodic damage that you can forget about and stop recalling to. I don't see it as that terrible of a thing that your weapon that delays your death / prolongs your life should function in the same way as other periodic damage effects.
Poison, Ignite, and several other things also do periodic damage that you can forget about and stop recalling to. I don't see it as that terrible of a thing that your weapon that delays your death / prolongs your life should function in the same way as other periodic damage effects.
All those things are very visual and intuitive. Bleed is just a simple number ticking over my champion. It's very easy to forget about and not notice. (Especially with how short games are and how rarely you actually get to complete the item and remember what it does).
So, the bleed from Death's Dance needs to be more visual?
So, the bleed from Death's Dance needs to be more visual?
Or the camera should have a harsher snapback for this item specifically if you try to B and move the camera. Like have it lock on your champion for a second or two if the bleed cancels recall.
That's also fair. I thought that it was supposed to do that for all sources of damage and assumed it did that for Death's Dance bleed as well.
That's also fair. I thought that it was supposed to do that for all sources of damage and assumed it did that for Death's Dance bleed as well.
It's a DoT so it instantly cancels the recall. So the recall is pretty much already cancelled as soon as you start moving your camera - meaning no snapback.
You should also have a visual indicator of the Recall bar not being at the bottom of your screen, though. In the case where you're trying to pan your camera away during the final tick of the weapon's damage. Look for that, maybe?