Jinx ult calculating right

LegitBusinessman·5/3/2016, 1:39:24 AM·19 votes·1,303 views

I'm wondering if this is actually calculating damage properly. Last game I hit an Azir who was about 20% health in mid lane from the mid inhib turret, he had no zhonyas, so no armor, and it did 160 damage. That's definitely not right. Everytime I hit someone with it who's nearly dead, it rarely does over 250 damage despite being a no armor adc who's below 20% hp.

5 Comments

ValyrianBlade5/3/2016, 1:57:56 AM8 votes

At full distance traveled (max length of your W) the damage should be: 250 + 10% bonus AD + 25% missing health.

Let's assume for argument's sake that you had built nothing more than your Doran's and your AD Marks for a total of +16 AD. Let's say Azir was level 8: so 986 health and 36.4 armor. He may have +9 armor from armor seals, so let's go with 45.4 armor. Let's give you 7% armor pen from the ferocity tree and 5% damage from executioner. Let's say he was actually at 250hp out of 986hp.

So a quick damage calculation says: Initial: 250 + 0.1x16 + 0.25x(986 - 250) = 435.6 Executioner: x1.05 = 457.38 Effective armor = 45.4 x 0.93 = 42.222 Physical damage factor = 100/(100+42.222) = 0.703126 Calculated damage = 321.6

So yea, something seems wrong here if you're certain it only did 160 damage. If we assume it's a problem with the execute (I suspect this as I feel I've shot it a few times and it didn't do the damage I was expecting to the allies who didn't die when I executed someone with it): Initial = 250 + 0.1x16 + 0.25 x 736/986 = 251.79 <- i.e. it's miscoded to apply 25% to percent missing health, or basically nothing ... Calculated damage = 185.9

Seems a lot more likely. So yea, I bet the percent missing health got mucked up.

LegitBusinessman5/3/2016, 3:19:05 AM2 votes

Very certain, I've been purposely paying very close attention to the damage because I was feeling for awhile that it wasn't working properly. Since I've started paying attention to it, I've only ever seen it do over 300 damage twice, and considering the base damage is about that, something definitely seemed weird. Then I hit the nearly dead Azir for 160 and I was like 'Ok... this is definitely not right.'

Edit: To clarify, this is usually on targets almost dead, at their bot turret, and I purposely back up to mine to shoot it, so I believe I'm well within the travel time for the damage to have been ramped up.