Runes and Masteries - Is there a "wrong" way?
As I stated in another post, I am starting to break away from "Meta", or at the very least play around within it. I am very tired of the "standard". That being said, I feel like I am on the brink of hurting myself more than helping.
I have been looking at runes and masteries and how I might do different things. I have been doing the standard 21/9 combination in any of the 3. But then I got to thinking - why not go either straight defense with like 5 points in utility and straight offensive runes? I played with this with Ahri - I am now playing her with straight AP runes (+26 AP I think), and a 27/3 defense/utility mastery tree. I love the early game this offers, and decided to try it on ADC Cait - and had a blast with it. I feel safer to poke early and still hit just as hard level 1-6.
But my knowledge of scaling ends there. What I'm worried about is that I've traded early game for any sort of scaling. This has helped me in confidence and learning to harass/poke, but is it beneficial? I started really reading the mastery trees and realized that the point scaling on those trees are from early to late game - meaning the more points in the tree, the later the game stats affect. At least that's what is looks like.
This is my question then: Is it really up to preference how you combine your runes and masteries? Standard build seems to be a little bit of defense and offense on both, but is it equally beneficial to dedicate one set to offense and one set to defense? I'm guessing this is where the different types of flat/scaling runes come into play, now that I think about it.