Who should I play mid?
I'll start off by saying I'm very much a top laner. I like to push and be my own little island up there. I main
up there, and he's definitely who I'm the best with up there. To give you the best idea of the type of player I am, I'll talk about my mains in the other roles and why I like them.
I play him because:
- He has a lot of options (sustain, manaless, mobile, hard cc, damage...) and I can alter my playstyle to adapt to whatever enemy champ I'm facing
- He's arguably the best melee to take vs ranged champs and does favorably against many other melee champs
- He's still relevant later in the game shredding armor for his adc, soaking up damage with his ult and heal, and stunning enemy carries
Support, my next most played role, I typically go
because of her exceptionally threatening all-in makes her very versatile. Not as versatile as say, thresh, but she can
- engage through minions
- is much tankier than a lot of supports with her w
After that is jungler, and I play a lot of
. Played her when she was trash, when she was OP, still play her to this day. Her ability to
- cross over terrain instantly with her q as well as it acting as fantastic cc
- no matter the enemy jungler there are steps she can take to beat the enemy, there's no like insta-lose matchups
- her inherent tankiness and game-changing cc still allow her to contribute to her team even when behind
Finally ADC. I play
a ton because
- she has an escape
- her trading is insane in lane
- even when outranged she's got the AOE blind to allow her to move in and trade with longer-range adc's like caitlyn
- she has an escape
- she has an escape Seriously, at my (silver) elo I feel like people don't know how to peel, so being able to peel for myself is amazing. I know cait and ezreal are longer range and also have escapes, quinn can break channels and has a slow. I also don't have the sick mechanics to play vayne. Lucian, graves, and tristana may also be champs I try in the future, but that's not what's important at the moment.
In the mid lane, I started off with
and got real sick real fast of just getting completely decimated by assassins and yasuo. The matchups were so heavily favored on either my side or the other side that I just got sick of playing him. I picked up
to try and play against assassins, but longer range mages absolutely decimated me. I tried
, but he feels kinda boring and felt way too much like I was just playing top lane. Roaming didn't really happen. I just shoved to tower because apparently that's what Malz does. I've been trying
mid, which feels ok, but I'm not really getting into it as much as I did leona or quinn or renekton or sejuani.
TL;DR : Who's a mid laner that isn't super matchup-dependent? One that can be flexible and come out even or only a bit behind in pretty much any matchup, but isn't overwhelmingly micromanage-y and crazy difficult to pick up? I also want someone who can roam effectively but still has a good amount of waveclear.
He has the best of both worlds. Poke and engage.
Is also an option, safe laning phase, long poke, an escape, and a global ult that can wreck teamfights.
. If you're willing to learn how to control his Laser, he's pretty great.
mobile high damage can go all in wave clear though she is fucked against syndra though funnily enough the first game i played ahri i dumpstered a syndra
? His wave clear is definitely there and honestly isnt challenging to pick up and learn. Other than that
may be some champs to try as they arent too challenging as far as mechanics go.
is such a fun champ to play. I will admit, I got shit on a few times when I started playing her but now, I'm pretty decent, maybe even really good, at her. Her abilities are really simple to use but have so much potential. Playing her, as well as many other champs, require a knowledge of other midlaners and you will need to adapt well (good adaptation is honestly a general rule in LoL tbh). Her w (distortion) allows her to roam quickly and can juke people easily, if you ever get caught out. On another note, you can use her w to abandon ship when your teammates get themselves into a really bad situation.
Her w + r (mimic) can clear waves quickly as you begin power spiking.
She's good against most champs, but if you don't know how to play her well or dodge important skill shots, she's probably not that cut out for you.
I've seen people say that Ahri is a really good midlaner, but she's honestly really risky. She's one of those make or break champs, where if you get some early solo kills, you can carry a game but if you fall behind, you're completely useless. I used to main Ahri but I found that LeBlanc can just shit on her if Ahri misses charm.
or Ziggs
. She doesn't have strong waveclear but once she hits level 6 and has her stun charged up, she can easily burst someone down and carry a game.
----All three of these champs are my favorites but you will need to be able to play with quick cast (assuming you don't already) because it allows for quick combos and burst.
Another good pick is Xerath
. His mobility is iffy, but he has great waveclear, mana sustain (passive allows for mana regen on basic attacks every 18 seconds), and long ranged poke, meaning if your enemy is farming under tower you can charge up your q and still be able to harass. He has great cc-- his w provides a nice AoE slow and his e, being a skillshot can stun. His R is amazing at catching enemies (CLICK R TO ACTIVATE SHOTS) and he's really fun to play. I don't see many Xeraths who roam but I think you can if you want. If you get spotted by the enemy jungler, you can just e-w them (stun and slow) and make your way back to safety.