AP is better than AD
I issue a Howling Abyss challenge. The rules are simple. Mirror match (that means we both pick the same champ), you have to build full AD (no AP allowed), and I have to build full AP (no AD allowed). Heads up, negative comments will not be humored until you can say your AD build beat my AP build in a 1v1. As of right now, I'm undefeated in this challenge.
The champions are Jax, Warwick, Shaco, Kog'maw, Tristana, Ezreal, Varus, Teemo.
I've been under a lot of fire in the boards due to my preference to build my champs as AP. Never get flamed for it in game, because the people on my team see how effective an APC can be.
The champions of my "noob tactics", "lack of experience", "trolling" and being a "victim of low elo society" because I build them AP are Ezreal, Kog'maw, Tristana, Shaco, Warwick.
I've even used APC Varus a few times. I understand the issue with that and I am totally OK with being flamed for AP Varus by people who didn't witness those games. So let me give you the numbers. Maxing his W by level 8 (each attack does 26AP plus 25% AP magic damage). Meaning with a measly 400 AP, I'm dealing 126 magic damage per shot, detonating for 21% maximum health every time I use Q or E, and hitting for 750 damage with ult that stuns for 2 seconds and detonates for another 21% of your total health. Meaning at the very minimum (even tanks) are getting hit for 63% of their total health when I AA > AA > AA > R > AA > AA > AA > E > AA > AA > AA > Q. Keep in mind all of his abilities, QER hit multiple champs, so with a
&
with a
in my build... GAME OVER! Of course you have your
and the last item is optional as
or
depending on who you're facing. This is my ideal build for Teemo as well.
The other champ I never understand that people hate when built AP is Jax, but I've never in my life remotely saw a reason to build AD Jax unless my team comp was horrible and we needed AD damage from any source possible. 2 out of 3 of his moves benefit from 60% AP scaling doing 230 and 180 damage, the one that doesn't (counter strike) I see more as a utility move (like Pantheon's shield bash) to stun and absorb damage. His 220 damage ult has 70% AP scaling and works for every 3rd strike. With Jax, Warwick,
are a neccisity other items being fit for the current match situation. Of course Jax and Warick are junglers, which automatically makes 1st item
for Jax and
for Warwick (not valid in Howling Abyss 1v1 but just letting you know how a "troll" carries his team).
takes the cake. AP Warwick also clears jungle faster early game with a lot more health after taking blue.