Nasus needs change

K54··5 votes·1,359 views

1st off, I want to make it clear that in no way am I saying Nasus is OP, requires rework, is broken or needs to be nerfed, I'm simply stating his kit isn't "balanced."

Nasus' kit involves a passive 20% lifesteal, giving him automatic sustain. His Spirit Fire temporarily gives 40 armor reduction which can reduce armor value to negative, granting him amplified damage that's on par with a critical strike. Not only does his Siphoning Strike have 100% attack damage scaling, but with adequate farming a single strike rivals the burst damage of most assassins. Then we get to his ult which gives him a bonus 50 attack range and 600 health. Wither allows him to reduce his opponents movement speed by 95% and attack speed by roughly 50%.

With what's been mentioned thus far, Nasus has lifesteal, flat armor reduction, a slow, a heal and bonus Siphoning Strike attack damage without assistance from runes, masteries or items.

His magic damage ult can deal 3600 magic damage against those with large health pools or anywhere from 60% to 90% of max health magic damage. His Spirit fire can potentially deal 430 damage. Spirit Fire has 60% AP scaling.

Not only can Nasus go full tank and still put ridiculous damage causing you to need both MR and armor to not be burst killed if you're mêlée. Regardless of build, his Siphoning Strike can instagib any squishy.

The kit is too versatile, way too many ways to build Nasus and be a threat. From full tank to bruiser, AP tank, hybrid damage max health, he's always a threat.

My fixing ideas would be either nerfing his passive lifesteal at levels 1/6/11 to 3%/5%/7% or changing Siphoning Strike to magic damage.

14 Comments

NemeBro5 votes

AP or hybrid Nasus is a meme build.

Tanky as fuck bruiser Nasus is the only way to build him and do well in SR (AP Nasus is baller in ARAM though).

K543 votes

You do know that Spirit Fire is the strongest AoE spell in League of Legends, right? No other AoE spell can farm minion waves faster or deal champion damage faster. It also has the largest AP scaling. Both Morgana tormented soil and Malzahar null zone are inferior to it in all aspects. Plus, it also gives the 40 armor reduction, meaning not only do you take the magic damage, but all physical damage (even from minions) will hurt that much more.'

Edit - so after I proved you wrong, you downvote my comment? Lmfao Doesn't change the fact that Spirit Fire does insane magic damage.

1374342 votes

AP Nasus is too squishy for SR, and falls off later in the game unlike tanky Nasus.

AP Nasus is great in ARAM because of the poke and the fact you can't reliably stack. But even then anyone who has played with him a lot on that map knows that as the game drags on you start to become lackluster compared to your teammates as your enemies build MR and your primarily damaging ability is on a fairly high CD with a very obvious cast animation/delay that enemies will start to bait out- it is really the initial burst of damage, not the subsequent AOE ticks that still hurts late game, and most teams usually have multiple people who can wave clear quickly.

K541 votes

Notice I said AP tank Nasus, not AP Nasus. That means you're still tanky because your AP items give 50 armor, 400 health, 50 magic resist. You're far from squishy. AP tank = ability power + tank Same way you'd build Nautilus or Sejuani

1374342 votes

The problem is AD tank is better than AP tank. With both late you just E and whack them with Q. But AD tank Nasus maxed Q first and was clearing waves with it and not his E, so he has more stacks. So his Q hurts a LOT more. With AP tank you have to A) hope you get them with that initial E burst, and B) hope they don't have a lot of MR to mitigate that damage. AD Nasus doesn't care. The armor reduction for his Q from his E is the same for both, and armor pen items like a LW if you need it synergize better with AD than AP. You also get more out his passive so you get better sustain.

AP (tanky or not) Nasus works on ARAM because it is difficult to build stacks, so it doesn't matter if you end up clearing waves with your E by maxing it first and focusing in on its damage. In SR, where you can have a solo lane solely focused on farming, a highly stacked Nasus is going to do more than an AP Nasus.

K541 votes

You still farm with Q, not Spirit Fire. You just use the Spirit Fire in landing phase to stop the enemy from engaging, the item 3027 at early levels actually gives you more sustain in lane.

Sasogwa2 votes

3/5/7%

AHAHAHAHAH you wanna destroy Nasus so?

UdoIkOSc4u2 votes

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K541 votes

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FarRockBF2 votes

[{quoted}](name=Talon Wukong,realm=NA,application-id=3ErqAdtq,discussion-id=XGYOslTF,comment-id=,timestamp=2015-08-27T08:30:32.160+0000)

1st off, I want to make it clear that in no way am I saying Nasus is OP, requires rework, is broken or needs to be nerfed, I'm simply stating his kit isn't "balanced." My fixing ideas would be either nerfing his passive lifesteal at levels 1/6/11 to 3%/5%/7% or changing Siphoning Strike to magic damage.

What is this I don't even

K541 votes

Lol touché. I don't really think nerfing his lifesteal is a real nerf. Coming to lane at level 1 with passive 10% ls is op af.

As for Siphoning Strike being changed to magic damage, it would make him full AP instead of a champ that you have to have armor and mr against even though he has no offensive items in his build. I've experienced 1st hand losing 50% of my health to two Qs with about 20% from spirit fire and the other 30% from 2 - 3 AA and the AoE from his ult on a full tank build (no offensive items).

Tristyric2 votes

When you're laning against Nasus your general goal is to stop him from farming and stacking. His play-style would be balanced in Dota 2 where true farm denial is an actual mechanic. In league however denial is only a timer your trying to outpace. Now his weak early game USED to allow for better opportunity to keep the dog famished, until they put item 2041 this fucking thing into the game! Flask can be bought with 4 pots as long as your willing to reach lane a few spare seconds late. This allows Nasus to sustain against harass with absurd efficiency. Q heals Nasus, charge 120 HP provide 60 mana (X3 Q's per charge) to a champion who has no intention of trading resources with you. So while you expend your resources (health and mana) trying to harass Nasus, His game plan is to stock his resources while ignoring you until he's ready to decide when to deal with you. His kit and start items combined, heavily punish opponents for resource trading or extending into the lane and make sure that they're generally always going to be behind in a 1 v 1 scenario where farming cannot be their first priority. Considering the synergy of item 2041 and summoner 12 there are many cases where he won't even need to touch a item 2003 and can save them entirely for replenishing health after a gank attempt. This in turn makes for a very objectively difficult lane. Do You A. harass Nasus wasting resources and missing farm in an attempt to slow him down? Or B. Ignore Nasus and try to keep up in farm so you can remain relevant in the late game? Both are bad options, both can hurt your hurt immensely in differing scenario's. The whole of the affair feels like an non-interactive nightmare scenario of damned if you do and damned if you don't.

Mind you he's not the only champion who can pull of Flask based nonsense. Olaf For example, one of my favorites is also complete bullshit with a Flask as he turns a rather small amount of health into a heft chunk of early game true damage. He'll literally beat you to death without wasting any mana and juggle his axes ontop your dead pulverized corpse. Then to add insult to injury he'll pop his W take a sip from the flask and be back at full health and mana before you even return. He's got a bit more counter-play than Nasus obviously its another strong case of flask bull-shittery and not even lose to the only example.

In summary...

item 2041 NERF THIS GODDAMN THING, fix so many problems!

K541 votes

Exactly, I've played against Nasus as his so called counters Riven Garen Pantheon Olaf and got raped because they all rushed item 3027 and "poked" me with spirit fire, hit me with Q then retreated. The Spirit Fire "pokes" are OP when placed behind you and used with Wither. Throw in the Q and you're taking 15% max health pokes each time. They just AA minions with Spirit Fire under their feet, taking advantage of the life steal and item 3027 unique passive for sustain. Trading blows with Nasus' even as Olaf with Spirit Fire under you is suicide, especially with his 10% life steal during early laning phase.

I initially, thought I sucked, until I used this same strategy against a Teemo and bullied him out of lane with Spirit Fire. Walk up to low health minion without proccing your Q, Teemo uses his blind, use then Spirit Fire + Wither then Q when blind wears off and you win the trade every time.

The only time I can effectively counter Nasus is with MonkeyKing XinZhao Renekton Darius Vi and farming the backside of his minion wave starting at level 2, which is denying him experience, CS and gold, but gives me very horrible positioning against a gank, forcing me to spend more gold than I usually would on wards.

BuzzinTate1 votes

If youre going to change nasus, first off, leave his ult alone.

Wither is considered op, but also consider its to a single target, is only a slow, not a snare, not a stun and not a fear/charm. So champs that have means of mobility can still catch up or kite nasus if it's in their toolbox.

His W is actually lackluster in my opinion, while it's there to lower the enemies armor and provide some damage over time it just proves that nasus has a weak laning phase and early game.

people say his siphoning strike is overpowered as in it is free damage, that grows over time. How could you change that? veigar has the same thing, and he's known for 1 hitting people, nasus isn't ( he doesnt typically 1 shot anyone unless theyve been damaged first)

So here's how I would rework nasus, so he's more fun to play and not weaker in any way.

Cap siphoning strike but when it's completed, at 500 stacks, it gains a new effect. Siphoning strike now lowers the enemies defenses, stacks and grants nasus a portion of their armor for a few seconds.

His W now passively grants him lifesteal based on his health percentage, the lower he gets the higher lifesteal he has ( max 20)

Hiw W now instead of lowering enemies armor slows the first enemy it hits like wither and grants nasus when he stands in it more damage on his siphoning strikes

His wither, is replaced with a speed boost

His ult is the same, but now passively grants health based on nasus's armor

and viola nasus is way better

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