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HELP ME! Is there an answer for this?

K54··2 votes·615 views

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1740343648/50791689?tab=overview

Is there anything that can be done about a Master Yi if you don't have one of his counters of enough CC to keep him pinned down long enough to kill? If you look compare the team scores, they utterly failed and Yi just did everything. Yi got every tower, inhibitor and about 90% of the kills himself.

This was team builder btw, so you don't know there's going to be a Master Yi ahead of time.

11 Comments

Serevas3 votes

The biggest comment I have, is please learn to ward, as a mid laner myself I threw up in my mouth when the statistics told me you only place a single ward the entire game.

Jetridder113 votes

{quoted}

The biggest comment I have, is please learn to ward, as a mid laner myself I threw up in my mouth when the statistics told me you only place a single ward the entire game.

Ashe didn't even place 1 >.>

Celestial Lion122 votes

item 3075 problem solved

Jetridder112 votes

Yes, there are a few things you can do. 1)Surrender @ 20 2)Lie down in the fetal position and suck your thumb until the pain is over 3)Sacrifice 3 virgins in the hopes of weakening Yi and strengthening yourself 4)DDoS Yi 5)Cry 6)Shut him down early, end game before late. 7)Ward your damn lanes.

Syn Zykan1 votes

well taric has a targetted stun so he could have hit him with it and you+lee easily blow him up.

also should shut him down in the early game and finished before he got that big. I know it was team builder, but when you saw Yi was top lane I would have asked if your team could have lane swapped against him.

rescued1 votes

I am so saddened by how many wards were placed in this game.

MrSc0tty1 votes

Lol. Were I that Taric, that shit would not have happened. Rush Frozen Heart/Manduins. A full damage combo from Taric would bring him to half HP, if anyone else responded he'd be toast before the stun ended.

Serevas1 votes

Furthermore, practice and expand your champion pool. I just realized that you only had 80 CS at the end of that game, which was what, 32 minutes long? Better CSing would have at least had you with another item or two.

I guess what I'm trying to say is that if you performed better on an individual basis, you wouldn't have had as many problems. When you play better have more farm, more items, better positioning, better vision, you typically can deal with the fact that Yi is strong even if you don't have direct counters or a lot of hard CC. You guys were actually positioned to be able to deal with that Yi, Taric has a point and click stun, Karma has a snare which she can start immediately upon stun to more likely hit the snare, Caitlyn has a snare, though much harder to hit, she still has it, Lee could have kicked him away. There was a lot more there than was being utilized properly, and that's where the experience of players comes into account. A more experienced group of players could have properly utilized the CC to lock down Yi before he got so big.

I would have liked to have seen a Zhonyas built early as soon as you realized that Yi would be a problem. I don't particularly like the Morellonomicon pickup on Fizz, he doesn't really need mana regen, so much as just a larger mana pool, which Lichbane solves for the most part, the rest is about learning to manage your mana. Fizz is also really difficult to properly utilize now as a mid laner, I genuinely don't suggest playing him in mid lane when you're relatively new to the game.

You also NEED to work on warding big time, when I get to play mid lane, I typically have at least 2 wards down on the map, that's my pink and my trinket ward. When my trinket is on CD and just expired from the map, I'm usually looking to back ASAP so I can buy more wards and get some items to increase my strength in lane. If you were to look at my last 5 games played on SR, you'd see that I have high warding scores in most of those games, my recent Kassadin game I was a touch lazy, but with how safe he was I could get away with it. Stealth wards are only 75g, there's basically no reason not to buy them, delaying an item is fine if it means you're much less likely to die, I've had several games where wards not only prevented my death, but caused me to gain gold because I saw an enemy coming. In my last 5 SR games, I've died 3 times. So where a lot of people may see my warding habits as a waste of money, I see them as the reason I have a 28.3 KDA over my last 5 games.

K541 votes

We didn't ward because it was pointless. Master Yi literally just came sprinting down the lanes with what I assume to be about 500 movement speed and tanked towers with no minion wave in about 6 seconds. The item 3165 was for grievous wounds, not mana regen since Yi's Q took him from 20% health back to full on top of his W tanking what should have been our burst damage.

The kills you see in the jungle didn't start in the jungle, they started in lane with us trying to escape when Master Yi appeared.

We saw Yi coming without the wards as we coward under our turret as he sprints past our minion wave then dives 3 of us for a triple kill and destroys a 60% health turret. I should also note that he saved his Q until I fired my ult. His Q also makes him untargetable as well and teleports him on top of you.

Serevas1 votes

Q healing him is literally impossible as it doesn't apply on hit effects, and thus lifesteal is not applied at all, he had no spell vamp either so you can't say it was that.

Simply standing under turret is basically saying please chop up this free meal, locking him under turret with a taric stun, utilizing playful/trickster makes you untargetable and prevents you from taking the initial damage of Alpha Strike, it's also useful as an escape and gap closer, meaning you could have easily continued to get away simply by taking advantage of that ability when you had the early warning of Yi strolling through wards all game if you had placed them. Warding would have provided miles of advanced notice of him coming, because he had to get there from somewhere, and as such you could have retreated much sooner, so no it wasn't useless, and would have in fact been very helpful, likely preventing you from dying 14 times.

You apparently lost that game because you gave up way too early to bother, the types of things you're talking about are completely unachievable until late game Yi shows up, to which I would inform you he's a late game hyper carry, and not an early game carry, he can easily get obliterated from some halfway decent play keeping him from becoming relevant for quite some time.

The fact still remains that you didn't build a single piece of armor against a Yi and are asking why he was tearing you to ribbons. Thornmail only costs 2100g, which is 800g less than that Liandry's which frankly isn't that useful for Fizz in the first place. Or you could have used the Zhonyas' the cheapest component being Seeker's armguard at 1200g, providing both armor and AP. The upgrade giving you 2.5 seconds of stasis to leave Yi under tower taking shots to the teeth while he couldn't do anything to you. Even Lee at least bought Ninja Tabi, which despite having low armor value, also reduced auto attack damage.

I'm trying to give you tips to help you in dealing with situations like those, and giving up 5 minutes into the game isn't one of those tips. Play like you're supposed to through the entire game, and if you get out played, at least you won't get beat up as badly. Losses happen, seeing what you did wrong and trying to fix it is how you improve and prevent your losses from being as bad as they were in the past or even snatching a victory out of the jaws of defeat.

AMYS GRAVE1 votes
  1. ward, you need more wards. wards give vision and vision gives you objective control.

  2. farm, you need more farm. more farm gives you more items for more power.

  3. buy armor. he deals mostly physical damage and you purchased none. item 3157 item 3025 item 3026 item 3110 item 3047 would have been good choices.

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