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All about Irelia !!!!

MoS8··1 votes·1,078 views

**_Hello guys i want to know everything about Irelia items who counter her and how to deal with it counter item her weakness and Strength good items bad items when to buy what to buy combo everything from A to Z not like mobafire i need her tips and tricks her wanna learn her who's the best player with her to watch him what spells is good for her EVERYTHING please !!!! AT TOP LANE NOT JUNGLE

Thank You... _**

9 Comments

Angelofchaos16x1 votes

**General Knowledge **: Irelia is VERY mid game focused. She has 2 major power spikes, one being level 11 and the level 2 ulti, and the other is when she completes Trinity Force, so avoid dueling her unless you are very fed or she is a idiot. Her major weakness is the fact that once she is a fight, there is basically no way out, unless you manage to find something to Q to. Speaking of which, you Q resets if you kill a enemy target, so it is nice for farming under tower. A neat trick for laning is to wait for a caster minion to be on low health, Q to it and smack you opponent with E and a few AA. If done well it can take quite a bit of health from you opponent and is quite annoying. However remember that you are not a top tier early game duelist, so depending on who you are planning on annoying, they could very well turn and smack you. (Match ups below) Important Items (Build what you need according to the situation, just because a item is really good on a champ, if not needed it is a waist of gold ): Trinity Force, Wit's End, Spirit Visage, Zephyr, Frozen Heart, Randuins, BORK and Maw of Malmortius .

  1. Trinity Force : Ok, this is the only item that you will want to get in pretty much every single game, since it gives her literally everything on a champ that scales with almost anything. Your Q procs Sheen, Phage's bonus movespeed is nice, the AS is nice as well, and the crit is useful since you AA a lot.
  2. Wit's End: Is quite a potent item of her, since she deals a considerable amount of magic damage, and her Q procs it as well. However, it's uses are limited and the stats are not huge, so only buy if you are massively ahead.
  3. Spirit Visage : This is another item that Irelia loves (Just please, don't build it if the enemy team has no magic damage). The stats are nice and the CDR is great, but the passive is what makes Irelia love it so much. Irelia is a sustained fighter, with her W and Ulti healing her. So with a Visage the amount you heal is quite absurd.
  4. Zephyr: A unrated item that should only be built is she is beyond fed and just wants to rampage through everyone's asshole. The bonus ad is ok, the AS is wonderful, the CDR is excellent and the tenacity along with your passive will make you charge through their CC like you're a Olaf. **DO NOT BUY IF BEHIND **
  5. and 6. Basically the best defense items against ad champs, see whether you need Mana and Armor or Armor and Health.
  6. BORK : It is really nice since it gives you AS and you rely on your AA a lot. It also allows you to deal percent health true damage, so yeah, fuck tanks.
  7. Maw: It a nice option against very Magic damage oriented lane or teams. If you are ahead against a Rumble, for instance, buying a Maw will give you more damage, plus defense against Rumble himself, giving you even more snowball potential. Match Ups Easy: Rumble: So, levels 1-4 he bullies you so don't trade, but once one hit level 6 you can all in him and strait up kill him(Ulti the wave on minions so that you can do the trick of jumping and using E). Irelia snowballs really really hard, so this a lane the can get potently out of control. Ekko: He depends on his W CC to win trade and you passive is basically a "Fuck you and your CC" so yeah, carry on Any Super tank: So super tanks have massive utility, but not a lot of damage, so they offer little to no kill threat to you. Complete Trinity then BORK. Gnar: His annoyance factor come from the fact that he is ranged. But Irelia can gap close and deal with him. She outrades mini Gnar , and if you do not wish to duel mega gnar, you E will almost always stun him, since he gains health in his mega form. After a few items you can kill him none the less. Vladimir: This blood sucker can't really do much against you, since you are both sustain ,but you will ALWAYS win all ins. Another easy lane to snowball. Yorick: He shoves the lane like no other, but his ghouls are basically free Q targets so that you can hit him, so yeah, enjoy this lane. Aatrox: Another sustained fighter, but your sustain is larger, you have more CC and you deal more damage. Just dwindle him down so he waists his passive. A all in early game, with both of you at full life, but him with his passive up , will never go well. Just kill him once, go base , return and then kill him before it comes back up. Gangplank: Just jump on him, and he can do nothing about it, other then Q you every 5 seconds, and in about that time, he should be dead, so yeah, really easy lane. Hard Garen : His silence is beyond annoying and he deals a lot of damage for a tank, so yeah, not a nice lane. His early game was nerfed so you have some leeway, but it is still not a great match up. Renekton: He bullies you around like there is no tomorrow. If you really want to trade with him, wait for level 11 and Trinity (Good to have BORK as well) then you are good to go. But before that, trading is suicide. DO NOT USE THE Q TO MINION TRICK, HE WILL SMACK YOU CLEAR OUT OF LANE. Nasus: You both farm , you both get to mid game, you go to try to kill him, he uses him W and E, slows and removes your armor, then one shots you with Q. Not really that nice. Try to force trades early and hope that he is a greedy Nasus and stays in lane with low health. Malphite: He is wayyyyyyy to annoying to deal with, his passive is quite irritating and he has a AS debuff that fucks you up.Not a good lane mach up either. Olaf: He straight out murders you early game. NEVER TRADE EARLY. Udyr: Read Renekton again, same shit Swain: Ahhhhhh yes, cancer in person. Remember, you are not Cassie, nor Viktor, nor Syndra or Brand, so you are not built to deal with his bullshit, so yeah, enjoy hell. A good Swain top is going to be your bane, you Karma for having picked Irelia. I mean he is a Mage that loves close combat, has sustain and decent range on his major CC snare, like WHAT THE FLYING FUCK. Also: The Bird Is The Word Riven This is a special lane since ~~ you both have autism ~~ you are both quite similar, other then the fact that she has more CC, and you have sustain. And the thing is, everyone that mains one of theses 2 champs, say that this is quite a easy lane(Irelia mains say that she stomps Riven, and Riven mains say that she stomps Irelia), and as someone who mains both, I can say that this is true. Levels 1-6 this is Riven's lane, she will push and shove you , and outrades you no matter what you do. And level 11 on up, this match up is in Irelia's favor, since Riven needs to snowball, or she gets out-scaled hard. But in the level between 6 and 11, it is anyone's game. The secret is : Let the other start the fight. If Irelia jumps on Riven and stuns her, Riven can just use her 2 forms of CC and out trade you quite hard. But if Riven jumps on Irelia, she will have blown her CC (Since Irelia should neve let Riven walk in W range normally, Riven should have to use her Q to engage on Irelia ) and therefore, has lost her win condition to beat Irelia, since in a AA fight, Irelia wins hands down.

I hope that this was helpful.

MoS81 votes

thanks lot man

Colgate Gator1 votes

{quoted}

Wall of knowledge

Awesome read, the only thing that I think is that her first major power is either when she gets a Sheen or Lvl 9, as having lvl 5 either W or E feels more impactful than her lvl 11.

Still, good insight!

Vekkna1 votes

I see most guides start W > E > Q then rank R > W > E > Q. Do you agree?

Also, my biggest struggle playing Irelia is that her power feels very opaque. Like, I feel like I just can never tell whether I can beat somebody in a duel. Between her on-hit damage and the healing from her ulti, it's hard to judge whether I can win or how much damage I can do.

I've seen 21/9/0 builds, 9/21/0 builds, and all variations of AD, aspd, and armor rune setups. What to use and why?

Lastly, I don't understand the Trinity build when it scales so badly into late game. Why not build Sheen and Phage and then complete a Black Cleaver and Iceborn Gauntlet? Seems like the extra HP, mana, CDR, armor, and arpen would help her not be outscaled hard. For example, why would this build not work:

item 3111 item 3071 item 3025 item 3153 item 3742 item 3065

Or why not:

item 3078 item 3053 item 3065 item 3748 item 3742 item 3111

Angelofchaos16x1 votes
  1. I start with my E , so if I get into a bad trade level 1, then I can stun and get away. Then I get my Q so I can farm better, then I get W. I rank up my E first, since larger ranks means longer stuns, then I max W for the sustain and I max Q last, while maxing R whenever I can.
  2. Against the opponents I listed as easy opponents , at level 6 you can duel any of them (Maybe not Ekko or mega gnar), since you get really good sustain. However against most opponents you will want to wait until level 9 and you have at least a phage, so you can actually beat them in the trade. Against her counters, wait for a full Trinity then go in for the trade, but have caution. Also a important thing to know as Irelia, if it is not during a team fight, but in a duel (Be it in lane or not), the best to do, if you have vision, is to let your opponent make the first move, a lot like in the match up with Riven. If they come up to you and smack you, you can turn and E to stun them, turn on W, use your Q and mow them down.
  3. For my Masteries I go 21/9/0 all them time. For runes I take attack speed reds, Scaling MR Blues, Armor Yellows and attack speed reds. Thing is, while some people rather the pure ad stat on Irelia, I like having AS more, since only your Q and ulti scale with ad, and while the Q ratio is high, I still do not judge it enough for putting in 9 Ad reds. You could want to spice it up with something like, 3 ad and 6 AS, or 4 and 5, it's really up to you.
  4. Thing is, Black cleaver isn't exactly the best item on Irelia, since the pure ad stat isn't huge on her, she would much rather the AS that Trinity brings. However, I do agree with you on the IBG, and your first build would be fine, I would just trade the Cleaver for a Zephyr. In your second build, Titanic Hydra and Stark's are not really the best items, and you would miss out big time on the AS.
Vekkna1 votes

And see, this is where I get in the weeds.

It seems like you're mostly relying on her on-hit true damage from W if you're not building much AD. But if that's the case, I don't understand why it would be better to go 21/9/0 when it means you're so much squishier and you get less benefit from scaling damage masteries than you would from tank masteries (since you're building mostly tank).

Trinity + Sterak's seem like they have great natural synergy since TF procs would be for 250% base AD instead of just 200% base AD, 300% base AD if the Sterak's bonus procs. Plus it gives you a lot of durability for pretty cheap.

I also don't quite understand the Zephyr slot. If you're already building Merc treads, the tenacity passives are unique. Even with just the AP from Trinity Force, it seems like Nashor's would be the better buy for that slot. It gives you 20% CDR, almost as much ASpd as Zephyr or Wit's end, about 35 on-hit damage, plus the extra 160 damage and 40 healing the from the AP ratio on your ulti, and an additional 40 damage on your E. Since Q applies on-hit effects, you're actually doing more damage by applying a Nashor's on-hit with Q (and AAs) than you would get from the 25 AD of Zephyr. So in a single ability rotation, Nashor's gives you a net 150 damage over Zephyr and an additional 10-ish damage per AA; the trade-off is 10% ASpd for 10% CDR and a 150g additional cost.

As for BC, I guess I don't really understand how Irelia can get by without any ARpen if she can't pull off a win by the end of mid game. Seems like it would be pretty easy to get stacks between Q, R, and AAs, and a few stacks on engage would also increase the healing from R pretty substantially. I get that the pure AD isn't spectacular for her, but the CDR is great, Phage is necessary, and the aoe armor shred from her ulti seems very strong.

On another separate point, I've been wondering whether it's viable to take Challenging Smite and building Devourer even in top lane. It's super cheap (and gold efficient) and has very high aspd with on-hit damage that will scale into late game, potentially giving you a second win. A snowball on your snowball, if you will. Plus the on-hit damage and incoming damage reduction from Skirmisher's seems like a guaranteed trade win. Why doesn't it work?

EDIT: FYI, I'm not arguing with you in the sense that I think I know better. I clearly do not. However, the hybrid scalings and on-hit make it very difficult to understand how and why certain items are best on Irelia compared to others. Like I said before, her power feels very opaque.

Angelofchaos16x1 votes

Yeah , the main reason why I go for the 21/9 and not the other way around is because even tho you need A lot of Ad on Irelia, you do need some, expecialy for early game farming, and you could get that Ad from the Runes, so yeah, I much rather AS runes and Ad Masteries, but it is again, quite relative. But you do bring up a good point on the synergy between Sterak's and Trinity, so yeah, maybe your second build would be perfect, just please remove the Hydra. The reason why I brought up Zephyr was because you asked if every build had to have Trinity, and if BC and IBG could substitute in it's place. And the reason why Irelia does not need BC is because she doesn't care much for armor pen, since her main source of damage is her W, that deals True damage, so will she will remove armor, she will hardly benefit from it. And Zephyr is a substitute for phage (Small amount of Ad + move speed. The passive of Phage is nice, but if you already have a IBG, you don't really need it )+ the tenacity bonus allows you to buy other boots (You are not going to buy Mercs against a Ad team), Beserks, Tabi , depending on your lane. Never tried Nashor's on a normal build Irelia (only on Ap AS Irelia), so yeah, can't really tell much on that. As for smite top, she takes quite some time to stack Devourer,and it is usually not worth the price, since it gives you great stats, but you are giving up a important summoner spell, to take smite, and you probably won't even stack it, because it only grants stacks with jungle minions or kills.

WalkingInACircle1 votes

She power spikes with a trinity force, because she can proc sheen easily repeatedly through her ultimate. If she wants more damage she usually buys BotrK, then builds tank. Her early levels are weak so Irelia usually starts with flask and just farms. Her damage is weak to attack speed slows. Her counterplay revolves mostly around running away from her when her w is active and then punishing her in its cooldown.

You're in good luck for players to look up. Theres a challenger Irelia player named IreliaCarriesU who regularly makes videos about Irelia. He plays nothing but Irelia. Riot even put one of his videos on the front page a few months back, of him whipping another challenger player playing one of her worst counterpicks, Olaf.

MoS81 votes

thank you

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