Stuck supporting a bad ADC?
I always do a summoner background check in champ selection and if my ADC has less than a 34% win rate (wins less than 1 out of every 3 matches), I specifically check their KDA with marksman, when the majority are negative, I support with
or
. This is solely to poke down the enemy champ while my ADC can focus on minion farming, I take exhaust so I can still back off and let my ADC get the kill. If they're not competent enough to even do that, then you have a fed Fizz or Wukong and it's GG. Easily carried game right there.
When both you start with
, this allows you to let your champ farm while you wreck the hell out of the enemy ADC after level 3.
Level 3+
= proc W, Q the ADC, then use E to get back to safety.
Level 3+
= proc Q, E the ADC, then use W to get back to safety.
These both allow you to destroy the ADC and maintain relatively full health to handle ganks and only an idiot attacks a Fizz (playful/trickster) or Wukong (decoy) under a turret. The baits are real and making diving you completely out of the question.
Both Fizz and Wukong have high damage ults that can be used to own in teamfights after 2 - 3 man ganks start coming in bottom lane. Can somebody say "Double kill, triple kill, quadra kill... PENTAKILL!