Post a champ you struggle to face and champion mains help them out!
Ex: I'd ask for help facing panth, so then a panth main would come give me tips. Also how do you face panth for real.
Ex: I'd ask for help facing panth, so then a panth main would come give me tips. Also how do you face panth for real.
Shaco.
Motherfucking Shaco.
I need tips around him.
Pinks are a must, and greens never hurt. I dont main shaco, but i know he is squishy. When he ganks you just burst him down, assuming you can. Just my words though. Also look for dragon buff to tell clone from real.
I can actually help someone! :D
Early game do not, i repeat, do not try to fight him if you know he has a box down. If that box is firing the entire lifetime it can do around 300 damage. That is enormous early game especially with the lack of MR people have from levels 1-3.
Shaco is very very squishy however and can be beaten by any champ with good dueling and sustain, ex
.
If Shaco uses his Q to come into a gank or fight, focus him down, he is very squishy and without Q he is without escapes, especially since normally people take
.
If you have the communication, get pink wards at jungle entrances so shaco cant counter jungle or level 2 cheese you.
A well coordinated invade will greatly set shaco behind, seeing as he needs those boxes to prevent being damaged greatly and to drain the camp quickly.
Shaco thrives in soloQ simply because communication isn't the greatest, he loves chaos and confusion. Half of playing Shaco is mind-games and out-thinking your opponent. Leading them into traps, juking with clone and deceive, and many people dont know this, but shaco's R can be used as a mini fizz troll pole. I've dodged karthus ults, cait ults, ezreal ults, really anything can be completely dodged if you can get the timing right.
If a Shaco is walking towards you from a bush or fog of war its probably because it's the clone and the real one is right behind you ready to get his backstab 20% bonus. A sweeper will deactivate shaco's boxes and make dueling him very easy.
It's 2 AM and that's all I can think of atm. Reply with more specific questions if you like and I'll do my best to answer.
I struggle to face
when going mid.
Jax. And Udyr.
Mother fucking Udyr.
Udyr I can help w/ a little since I play champs that do well vs him. He's ms reliant w/ no gap closer so take line skill shot disengage or slows any time you can. Respect his damage and don't let him flash stun you, but if you or a teammate can slow him, he can be kited permanently. A good nunu snowball, or ashe slow, or nasus wither, can keep him from damaging the carries and I've seen udyrs rage quit in past seasons because they just can't get to enemies and when they try they are no close enough they can't get away when they turn to run.
Nunu. I've never won lane against a full AP Nunu. He's not particularly common but he is oh so annoying when he comes up.
needs to auto attack 5 times to get a free spell, harass him when you see him attacking minions for that free spell so he wouldn't outsustain you using his Q.
Picking a champion that does not rely on attack speed, or an AP champion helps. Gapclosers and hard CC are also nice against nunu to deal with his ultimate and crippling slows.
Nunu gets boosts eating jungle camps, having a ward or the jungler smite enemy wolves can help you catch
off and kill him. He does not have strong escapes.
Avoid contesting dragons/barons/scuttles when the enemy team is in a more favorable state, they can force a teamfight and
's Q can outdamage smite.
Nunu is not very good at handling 1v2s or ganks; especially if you have CC or gapclosers so use that to your advantage.
If you're going to 1v1 Nunu lategame for some reason, try to get him away from creeps so he loses out on his Q; it is a deceptively strong ability.
If Nunu goes full AP, he is very squishy and cheesy at the same time. With good ward coverage and a conserved hard CC for his ultimates, he becomes one of the most useless champions lategame; he does little damage and explodes really fast.
Be aware that lane Nunu can be very oppressive so it isn't necessarily you performing bad, keep in mind though he has low waveclear without his ultimate; if you push at the right time Nunu will have to waste a lot of time dealing with minions while you can jungle or gank other lanes.
really shits on Nunu in general because of his safe waveclear and the facts he gives no fuks about his slows.
is probably as close as you'll get to a hard counter as she has everything necessary to deal with him. Once she picks up
she does not care what
does, you don't have to fight him anymore, just push and get out; running early magic resist runes + her shield easily negates his poke; rendering him useless at most stages of the game.
I would also suggest
because of the way his Q works, and him having a better lategame overall.
First, I am thankfult that you started this thread.
I like to play as Shen up top, but the one I've had trouble against most is Riven, as she pushes me all the way back to under my turret.
This is a stack armor and "lol" at them matchup. Your goal isn't to kill Riven as Shen, You just don't want her snowballing off of you. I wouldn't bother tossing out random Q's at her for harass past level 2 because she'll just shield the damage. If she tries to combo you and you're not low, taunt her inside the minion wave, shield her damage, and continue to lol at her. If she makes the mistake of diving you as Shen, you know what to do. Play pretty passive and just farm up as much as possible until you get at least a chain vest or giant's belt, and after that she shouldn't really be able to kill you. Look to use your ult to make plays elsewhere and pick up assists. TP back to lane with more armor and hp, repeat the "lol Riven" process.
First, I am thankfult that you started this thread.
I like to play as Shen up top, but the one I've had trouble against most is Riven, as she pushes me all the way back to under my turret.
Biggest tip: Don't die. One death will be the end of that lane. Easier said than done, though.
If you're playing a tanky champion (I.E. Shen, Shyv, Nasus*, Garen, Renek, etc.), you can be more aggressive with her, because you'll be able to take her damage. Nasus is a special case, however. Until 6, you can't do anything to her except wait until her combo is down and then WEQ her, and run away with your tail down. Farm under turret, hit 6, get Frozen Heart, crush her face. Post 6 you (Hopefully) be too tanky for her, so long as you didn't die.
You can't die to her, or she will spiral out of control on you. Try to bait out her abilities and punish her when they are down. If she Es towards you, run you have a small amount of time to escape before she actually gets onto your face and slashes you to bits. Try not to take too much harass from her early, and if you have a long range poking ability (Panth, Maokai, Jayce, etc.), poke her to death with it, but make sure that you stay away from her when it's on CD so that she won't jump you and kill you. If you can poke her down enough and keep her out of lane long enough to get a good lead on her, push her to tower to keep her from roaming.
If you do happen to die to her, be careful of her roaming or constantly killing you. If you die, get some ganks on her, but make sure that you both can actually fight her so she doesn't just kill you both and get even farther ahead. Try to lock her down and burst her quickly before she can cast Blade of the Exile, as she will become extremely deadly when she does, and if she has a Vampiric Scepter or, even worse, a Hydra, she will have enough lifesteal to sustain through your damage.
If she gets first picked, and you're going to lane against her, consider some of her hard counters. Garen is arguably the best against her due to his innate tankiness and sustain, not to mention his point and click silence that has no cost, is on a very low cd, lasts for god damn ever AND counts as AA with a very high base damage and scaling. He can sustain through her damage, and once he gets a couple defensive items will be far too tanky for her to kill while actually doing enough damage and silencing her for long enough to kill her. Renekton is also very good against her. He may as well be just as good as a counter as Garen if not better against her. He is too tanky, has an aa reseting on hit stun, two dashes, and a crazy AoE in lane heal. He can dash through the minion wave, stun her aa q and then dash back out through the minion taking little to no damage from her, while taking a large chunk of her health. He builds as a tanky bruiser, allowing him to sustain through her damage (He builds a Hydra), and dealing enough damage to rip through her. His ultimate makes him excessively difficult to gank as, with it up, he is more than capable of coming out of a 1v2 without taking a scratch. These two are more than good against her, it's probably the hardest counter in the history of league. She just can not do anything against them. Pantheon and Jayce are also very good against her, but not on the same level as Garen and Renekton.
You mentioned Shen, so I'll help you with that matchup. You're tanky, or you should be. Most of the time if I'm playing Riven and get beat by a Shen, he maxed Q first. I don't know if this actually helps against her, as I'm not very familiar with what his Q does, but it does seem to be a common theme against Rivens as Shen. Let her push you. Freeze right in front of your turret, and then taunt her under your turret if she tries to dive you or even poke you. She'll take a lot of damage if not die straight away due to turret damage. You don't really counter her, and she doesn't really counter you. It's a skill matchup. Try to shield though her damage and DO NOT taunt her right after she uses abilities, as she will get free damage off on you with her passive. Keep her info opened in the top left to see if she has passive stacks. If she does, do not taunt her until they go away or you are under your turret. This matchup isn't that hard for you, if you play smartly and ask for some early ganks. Other than that, I don't really know that much about this matchup, because I don't usually get put into it.
Riven is highly capable of blowing up a squishy before your team can react in a teamfight with a mix of flash and her high damage. She is built to deal damage and move around quickly. She has 4 dashes (3 on her Q, and her E). Her E is on a very low CD, making her deceptively tanky with the shield that scales off AD. Armor is not too helpful, although it helps. She builds some armor pen, so some of your armor is useless, but it will definitely help. Building a Frozen Heart against her really kills her damage. In lane, try to build one as fast as you can. Don't duel her too much, as her damage will just keep coming and will most likely be too much for you to handle.
Again, biggest tip: DON'T DIE.
Hope I helped in anyway
First, I am thankfult that you started this thread.
I like to play as Shen up top, but the one I've had trouble against most is Riven, as she pushes me all the way back to under my turret.
Dedicated Shen main and former Riven main here.
This matchup is a dicey yet simple one. You win in the long run, since stacking armor early shuts down a Riven with little gold fast. But if she gets a gold advantage early, it's going to spiral out of control 80% of the time.
The first thing you have to remember about Riven is her insanely strong early game. Specifically, at levels 1-3, you do not want to try to trade unless you can avoid her Broken Wings combo or her Q is on cooldown. Just play relatively safe, and focus on farming safely with autos, and Q if minions are out of reach. Riven has little to no sustain early on, so your Q's will stack up over the course of the farming phase and get you in an advantageous position.
Once you get some gold, rushing a Randuin's or another good armor item is your ideal choice. With the armor and the health, you both take a lot less damage from Riven and deal a lot to her as well. Don't get cocky, though, since she is powerful with her level 6 power spike. When you yourself hit 6, do your usual thing and look for skirmishes or places where your team could use a some help to ult in. Make sure you are far from Riven or she WILL interrupt it with her CC.
Most champions push Shen to turret due to his slow wave clear, but if you're at turret and know how to CS well, you have the advantage. Just try to keep the wave from pushing too hard if you can. If you have a large minion wave on your side, use it to your advantage by taunting Riven and leading her to the wave. Most of the time, since she is squishy, she will take considerable damage from the aggro and your Ki strike.
Your ultimate is your best friend for when Riven roams. If she ganks mid or bot, or even gets the jump on your jungler, you can stop her in her tracks with a quick ultimate and dash. If done correctly, you should enjoy a free amount of gold for your troubles.
As Shen, you usually have to help other lanes by using Stand United, so your presence in top lane can be non-existent at times. Many times, you sacrifice top lane for a bot lane gank, or a mid lane gank. Sometimes you get your team kills, sometimes you get objectives like dragon or turrets, sometimes you don't get anything. It's a risk that must be taken. And although Riven might smile devilishly and take out the turret at top lane, you can feel good about being able to taunt her when she goes in on your squishies.
Also, a quick tip. Since the Riven ultimate nerf, her projectile speed has been reduced. If you find yourself at the mercy of a Riven about to execute you with Wind Slash, you can dash laterally or out of its range easily. The dash is key to trading as well, since interrupting Riven's combo is the key to shutting her down.
Sorry for the giant text wall. Just wanted to help a fellow Shen player out. Good luck on the Rift!
Can't beat
she always seems to be able to hard carry if even a tiny bit fed. I've been hard carried by Ahris that 1v5 when top and bot are both feeding. I've been 1v5'ed by Ahri's that outcarry champs like Vayne, Zed and Master Yi. She seems to be a lane bullying hypercarry.
Hello, I'm an Ahri player (almost exclusively), despite myself being rather new to League I think I can help. She is skillshot reliant. If laning against her I feel the enemies that make me choose between minions or poke when using Q generally give the hardest time. With her relatively recent loss of her damage amp she can't 100 to 0 anyone anymore. She NEEDS the poke in lane to be able to all in you. You've got to think/observe about how she uses Q in order to evade it, even if it's only evading one part of it, it really hurts when both connect. I'd suggest retaliating while her MS boost from Q is down if your harass is a skillshot. Something to watch out for is that if you do get poked down to a level she can all in you, if she knows what she's doing she will flash over minions with a charm for the kill. When she has her passive up be especially sure to not be near minions cause she will Q the next wave for her sustain. If you can try to bait out a spell use from her while her passive is up, she'll lose a lot of sustain. In teamfights I would suggest any from of point and click CC because some Ahris won't hesitate to use ult to evade skillshots but if she decides to initiate her charm range will require her to be in front so your team can collapse on her. Speaking of which DO NOT let her catch you out of position because she will not hesitate to all in a carry if she can get a charm on them, otherwise Ahri's general role in a teamfight is to throw Qs safely from the backline and attempting to charm an important target.
So basically, you have to be better than the enemy Ahri. She has to make a mistake, while you have to play flawlessly. One mistake on her part doesn't lead to death, maybe a back and missed CS, but one mistake on yours leads to death and huge snowballing doom to all other lanes. The only other way is to play
.
Got it.
main here
Ahri lacks sufficient mana to do damage early game. If she casts too many spells she'll be out of juice quick. When i vs an ahri i know that speed farming early can be costly for her. So i starve her out. Try your best to push the wave making her use spells to clear them from her turret. Remember to back off after pushing until the lane resets. All it takes is a gank and a charm for this to go wrong. If done successfully, you'll notice a huge drop in cs compared to you. Which means less gold for her to get items which means 0 damage. Like all assassins, all it takes is one lucky kill steal for her to get back in the race so don't let your guard down as a smart ahri will realize she's being starved and gank another lane post-6. Ping those mias!
Unfortunately not all champs can use this strategy so try to counter pick accordingly if you have the option.
Goodluck :D
It is alot harder to do that. Played a game with a Nidalee mid against Ahri. Ahri got shut down 0-4. Went on to hard carry 15-8 after she got a single lucky kill in a teamfight. She snowballs insanely hard and outcarries most mids that can shut her down.
Can't beat
she always seems to be able to hard carry if even a tiny bit fed. I've been hard carried by Ahris that 1v5 when top and bot are both feeding. I've been 1v5'ed by Ahri's that outcarry champs like Vayne, Zed and Master Yi. She seems to be a lane bullying hypercarry.
I'm an
main!Ahri is a very strong poke mage. But every champion has a weakness.Here are a couple ahri cons:
-Mana hungry early game -Needs to land e to execute full combo -Squishy -Has skillshots -Ahri's only escape spell is her ult! Ask for a gank and her ult or flash will be down -Her only CC ability is a skillshot
These tips should help you :D
I struggle hard against
, especially when i'm playing 
I'm a nasus main, so i can help with that. Darius vs Nasus is unfortunately a "Farm under turret and be super passive" kind of lane if the Darius knows what they are doing. However Darius is still kill able with a good gank from your jungle on top of a wither if the Darius builds damage first, which often they do.
cho'gath
Bait his Q then go in. Generally AA dependent champions will do better against him because of his silence. Also, if you're under 1000 HP, try not to go in. He'll be able to hurt you enough that his ult will kill you and that's no fun. Harassing him in lane is also crucial to beating him. If he can't stack feast very well, he's a lot easier to kill and loses a ton of advantage that comes with being tankier than most damaging champs while also building full AP.
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cho'gath
Chogath is easy to beat. You might not kill him sometimes, but the key is fighting with him with full health minions(yours) or none at all. Also, if the enemy cho gath is going tank build, he is less dangerous but still has tons of cc. AP cho gath is his most dangerous due to the OP AP scaling and his natural tankiness. Try someone with long range and poke and harrass his farm.
Chogath is easy to beat. You might not kill him sometimes, but the key is fighting with him with full health minions(yours) or none at all. Also, if the enemy cho gath is going tank build, he is less dangerous but still has tons of cc. AP cho gath is his most dangerous due to the OP AP scaling and his natural tankiness. Try someone with long range and poke and harrass his farm.
I personally find poking and harassing useless whenever I go against a Cho'Gath, due to his passive. To me, it seems like Cho'Gath's only weakness is all-inning all the time while taking as little damage as possible yourself, like avoiding his Q.
I hate him wholeheartedly...
ASERYO!
I hate him wholeheartedly...
ASERYO!
Hi, Plat 3
main here, let me see if I can help.
There are a few tips that people already know about facing a Yasuo; poke his shield off with autos, he's weakest right after his tornado is gone, and he's weak to ganks. I'd like to go into more detail.
The key to beating a Yasuo in lane is proper minion management, and proper management is different depending on whether you're a ranged or melee champion. As a ranged champion, you want to keep the wave in 1 of 2 places depending on Yasuo's health relative to yours. If Yasuo is ahead or even, you want to keep the wave frozen a bit outside of your own tower, so that he has to go into tower range to order to hit you. You can basically do whatever you want to him if the wave is in this spot because you can simply retreat into tower range if he tries to go onto you. However, if you're ahead of him in health, you want to start a slow push, so you can poke him whenever he tries to CS and you'll have a buffer of minion support if he tries to all in you. In this case, he can't do much either.
For a melee champion, you want to slow push pretty much all the time. Yasuo is extremely vulnerable to being all inned by melee champions when he's trying to CS, and a good Yasuo will try to do a slow push of his own to discourage his opponent from attacking him. One important thing to understand is that while enemy minions are oftentimes Yasuo's best friends since he uses them to dash, they are also one of his biggest weaknesses since he's required to tank them in order to trade. If you can bait him into tanking alot of minions with some kind of defensive ability like an ori shield, you can very easily come out ahead in trades, provided you don't panic, keep autoing, and hit some extra free damage on him when he tries to get out.
Generally speaking, a Yasuo will always want the wave in 1 of 2 places. He either wants a slight minion advantage on his side so he can get free opportunities to poke with Q, but not so many more minions that the wave gets frozen outside the enemy tower. A good Yasuo will bait you into hitting minions with AOE abilities to push the wave back towards him if it starts to get too close to tower, allowing him to be aggressive again. The other position is for when Yasuo has a lead on his opponent; he will want to freeze outside of his tower, leaving a long trail of minions to dash through so he can all in you if you try to walk up to CS. The key to beating Yasuo is to keep the wave where you want it to be rather than the way he wants it to be, or there's not a whole lot you can do as alot of champions.
Other general tips for beating Yasuo include: Ask for ganks, an aggressive Yasuo player is very easy to bait and kill if he isn't strong enough to 1v2 already. Take exhaust as a combat summoner if your kill pressure on him is low, its a great way to neutralize his aggression in lane as well as neuter him in teamfights. If Yasuo misses his tornado, that is the time to be aggressive. His Q is on CD, he has no CC for a while, and his ult, by extension, is unavailable. And if Yasuo gets too aggressive in lane and messes up when trying to trade, all in him right then and there. If you get a lead against Yasuo, most champions will be able to zone him out heavily since he's a squishy melee only champion with no escape and no natural sustain.
And 1 final tip that almost no one knows about. Yasuo's ult is a suspension and not a knockup, which means it can be removed with QSS, Mikaels, Cleanse, Gangplanks orange, and Olaf's and Alistars ult. If you remove it, you can move immediately and will take no damage, but Yasuo will still be stuck in his ult animation until it is finished.
I always struggle against Brand. Although II understand his abilities mostly, his E always manages to tag me, and chunk me down.
I very rarely play mid and even more rarely face a Brand as my opponent. I'm mostly interested in the Anivia-Brand matchup.
As Anivia, you generally want to turn it into a farm fest, as you clearly outscale him. You can just clear the waves with your ult post-6 if you get blue. Also, you can catch him with your W when your jungler ganks.
You can also pick a water-type Pokemon, since water is super effective against him. If you use Rain Dance, his abilities will do only half the damage.
I don't really have a main so x-x; i probably can't help anyone there. Champs I hate playing against? Mordekaiser, Orianna, Volibear, and Olaf.
Trying to find a few decent picks to learn... but that belongs in another post.
Volibear. Like Udyr, the bear is unkilable while outputing an insane amount of damage, but is even more kitable than Udyr. Respect him, keep your distance, and be wary of the ignite W when in a close fight. Also please dont tower dive him unless you have insane burst, his passive trigger and with his fling slow execute you'd be ded Mordekaiser. Stay outside your creepwave so he has to choose between hitting you and getting little shield, or hitting minion, getting shield and pushing lane. He has no cc or mobility and push like a madmen so call jgler up to gank. Also his early game is week af, abuse it
Volibear. Like Udyr, the bear is unkilable while outputing an insane amount of damage, but is even more kitable than Udyr. Respect him, keep your distance, and be wary of the ignite W when in a close fight. Also please dont tower dive him unless you have insane burst, his passive trigger and with his fling slow execute you'd be ded Mordekaiser. Stay outside your creepwave so he has to choose between hitting you and getting little shield, or hitting minion, getting shield and pushing lane. He has no cc or mobility and push like a madmen so call jgler up to gank. Also his early game is week af, abuse it
Thanks, I understand Voli is kitable as he doesn't have a gap closer, but once he gets on you... ugh. His execute damage on his health is insane. Mordekaiser I still don't understand... but it makes sense. I don't often get to lane against him ( he's in a different lane usually) but most of these games he gets to the point where his nut cracking mallet or whatever does 1k on isolated targets x-x;. So do we like... stay grouped and chain cc him? what about team fights?
Teamfight is even easier. Morde have no way of quickly getting into fight, or anyway of keeping people there for him to walk over. He is one of the most op thing if he gets in the middle of your team, but he has no tool to actually get in the middle of your team. Kite, kite hard he has really short range, alternatively cc and burst down because Morde is only hard to as long as he get to hit something and recharge his shield.
most of these games he gets to the point where his nut cracking mallet or whatever does 1k on isolated targets
Yes, he scale well and is one of the most powerful duelist and slugger. But remember, no cc. If the fight is going bad for you, throw cc at him and walk away. He have absolutely zero way to force fight, so don't do his job for him and start fight with him. You wouldn't voluntary jump on Darius wont you, so don't do it with Morde.
I've been playing a lot of volibear and olaf lately. A few helpful hints:
VOLI: -when ganked or teamfighting against Volibear post 6, move away from your minions or allies (and to safety). It's been mentioned that volibear is easily kited and this is true. However i find I can still do a lot of damage with my ult chaining off minions even if I can't catch up to you. often times its enough to secure a kill.
Keep track of flash. Volibear's flash q is very hard to escape from and adds a lot of anti-kiting potential. same with righteous glory cd if he has one.
Late game, even with ult, volibear's damage drops off HARD on his own if you are full health and reasonably tanky. His biggest source of damage late game is his w (bite) which is percent missing health (an execute). Voli struggles late game to take down other tanky champions alone. In a teamfight late game, It's usually more beneficial for me as voli to just peel the carries instead of initiating (though I often save my ult when doing so).
OLAF:
Lane Olaf:
-ranged champions work better, but don't rely too heavily on a ranged CC champ like lissandra...olaf is the bane of their existence. a top lane ahri or LB or vayne would probably work. Also champions that stack health while simultaneously have ranged harass like mundo work well too. I've had trouble against Vlad's too.
-trade outside of his E range if possible. This is where Olaf does the most damage. He relies heavily on Autos to sustain and to refresh his E CD.
-gankable pre-6. I struggle if I get ganked a lot.
-Olaf in lane is generally mana hungry early game, especially if he has to use his Q to farm. Use this to your advantage; Manaless Olaf can always use E to trade but if he is low enough this will hurt him more than it hurts you and you can usually get a kill.
JUNGLE OLAF:
-I hate getting counterjungled. Nunu is probably the best counter i can think of; a slow, AS slow, outsmiteability, and zoning for your carries.
-Again, someone who stacks health works well against him.
-Olaf's best ganks are around tri-bushes and lane ganks when you are pushed, as he doesn't have a lot of initiation potential, so keep those areas warded.
-Kite his ult, or bait him into burning it. He gains a ton of AD and is immune to CC. In this sense, sivir is an excellent pick; she doesn't rely on CC to kite or peel away, plus her spell shield can stop an ax or true damage strike.
-As a tank, don't stand still. make him work to get his autos in; move, AA, move, AA.
Hope this helps.
HUEHUEHUE
Morde can be a bit of a pain to deal with. As terkmc said, stay out of your minions. Morde wants to hit as much stuff as possible with his abilities, and if you make it easy for him to include you in that then you will have a bad day. However, before he gets his Hextech Revolver he has no easy way to get health back. His health regen is currently crap, so if you ever see him with low/no shield up then take the opportunity to hit him if you can do so without getting hit first. He will slowly kill himself in lane and if you can get a jungle gank before he can get his Revolver you can easily win the lane.
Once you are out of the lane fighting him is a bad idea (unless he didn't do well in lane, then he is free kills). Even if he is 0/0/0 or worse, make sure you check his items and cs before jumping on him because Morde can effectively be fed because of how well he farms. Morde can't fight you unless you let him since he has no cc and his only speed boost is towards an ally. If you do plan to fight Morde, he is kite-able. If you can't kite, then avoid fighting him in your minion wave; they are just walking health packs to him. Don't try to fight him alone, he is a pretty strong duelist with his Q and his ult. If you have two people to kill him, make sure neither of them is squishy or he will burst the squishy and use their ghost to get the double kill. If you can get it so you have like one or two minions with you then that is probably optimal if he can't just kill them with one E. Basically, fighting Morde is not good unless you are significantly stronger than him but you decide if you fight him or not.
In teamfights Morde is only really a threat if he has a strong engager to hold you in place while he wades in. If he built full or nearly full damage he needs to die FAST. His shield helps stop burst, but it only blocks so much when he isn't tanky. If you can get him before he gets his shield up that's great, but if he throws his Q, E and R early then he will be unable to quickly get his shield/health back for ~3 seconds. If he built fairly tanky then he can be ignored, he won't do much damage and he has no cc so he isn't really a threat. Kill his friends and keep whoever he ulted safe.
The ball is impatient
I don't have nearly as much to say about Ori. However, one big thing to remember with her is that the threat isn't Orianna, the threat is the Ball. Keep eyes on that thing because it can wreck your day. It does less damage per thing it goes through (unless she is using Command: Protect), so even if you can't dodge it, try to keep some minions between you and it. Learn her cooldowns on Command: Attack, once she has moved the Ball with it she can't move it again until the cooldown is off (unless she uses Command: Protect). Never stand in a line between Ori and the Ball, that lets her use Protect for damage and you don't want that.
On another note, don't auto-attack trade with Ori. She gets an AP ratio on autos and she does more damage per auto against the same target.
If you want to kill Ori, remember that she has a strong shield with Protect. It is a health and resistance shield so you should respect its durability. However, it isn't instant. If you can jump on her when the Ball isn't close by, you can take out most of her health (assuming you have burst) before the Ball gets to her to provide the shield and damage. If she has the Ball on her it is usually not a good idea to attack because she can easily hit with her full burst, as well as start kiting with the slow/speed up from her Dissonance and the displacement from Shockwave.
top. How do I deal with him as a melee champ? (Specifically Irelia, but anyone really.)
You need to stop him from setting up his 2-3 turret start. I mean you will take the dmg from the turrets but if he can't set up 2-3, he can't control the lane.
Freeze the wave outside hos turret range and force him to move up/back and catch him in transition
So basically get in lane before he does, and kill his turrets when he's trying to set them up?
Do Hiemerdinger players typically max their Q first? I'm asking this because I'd just like to know if he's going to be getting the extra charges of turrets in his Q.
If they have any chance of keeping turrets up they will max Q. If they can't keep turrets up they might go W first.
without a doubt. I'm not talking about facing him in lane even, just him being on the enemy team. I can't even remember beating him it's been so long.
If someone replies with CC him, I will hunt that person down and bitch slap them.
Grievous wounds, executes, burst, mobility, slows and disengage.
The first three are counters to his passive, it's one of the strongest passives in the game. The latter three also counter his passive, but work well against him in general.
Exploit the fact that he sucks at split pushing and his teamfighting is also subpar, he is immobile therefore he is vulnerable to ganks as a laner.
He has a lot of weaknesses in 5v5, not so much in 3v3.
Oh and a champion specific counter ruining his "bum rush carries" teamfighting pattern is
because of his ultimate; Olaf prefers to take ghost when possible and Jarvan ruins that big time.
UUUUH MORE BITCH SLAP TIME.
Just CC him
Bitch slap time.
As she stays so far back all the time, has extremely short cooldowns, her damage is pretty strong even without items, and she has so much CC.
Mostly I just hate her, I already heard the tip to try to walk out of her ult, but its so wide range and short induction makes it had to dodge unless you have a flash(which she has shorter CD than).
Disclaimer: I admit she isn't OP, I just find her more annoying than teemo.
Shes indeed annoying as hell (that laugh *shivers*), mostly due to her long range and (relatively) easy-to-hit poke. Also, her shield is really OP early (it already absorbs the whole Ignite on its own). However, this:
has extremely short cooldowns
is simply not true. Her Ult is on a very short cooldown, but aside from that, her cooldowns are unforgivingly long. If she misses only one Q, you can easily jump on her and eat her up. The mana cost on her E is also insane, so if you start
, you should be able to outsustain her. Post 6, you must dodge her Q. If you get hit by one, she usually just pops her ult and you can say bye-bye to half your hp bar (Upgraded boots help a lot with this).
Another tip: Many Lux players (including myself, if I do) will try to aim their E slightly behind you, since most enemies tend to walk back when they see something being thrown at them. Should you recognize she does this, just step_ towards_ her so that it flies right over you.
she's also super squuishy. Just burst her if you're laning her mid, and in team fights just be aware of where she is and her abilities.
Could someone help me with
please, I'm having trouble QERrightclick-ing.
I need help against
, I main
against her which counters her but I can't if I'm in blind pick. Also, I should have more counterplay than "Pick
". Please give me something more constructive than "Just CC her".
First things first, this thread is four months old so idk how you found it but ill do my best to help you either way. For both of them, use wards. For katarina they can be used to warn your team she is leaving lane so that she doesnt snowball off of your team. For yi, ward his buffs, and counter jungle him. Warding his jg will allow your team to collapse on him and shut him down.
For Kat in terms of gameplay, if you get behind in game, sit on your carries and yse your wind wall to protect them from her q and r. Similar thing for yi, but tou just want to use your Cc on him and attempt to burst him. "Just CC them is honeatly the best advice tho.
TY for the help both of you.
Kat is very weak early game and just gets rekt in lane hard if you trade an equal amount of spells with her. She's a teamfight oriented assassin, if she doesn't have a gold lead on you and you aren't low enough hp that she can burst you down before you can react, you will win any fight with her on any champion ESPECIALLY if you stop her ult.
Also she's melee, so punish her with ranged autos and spells anytime she tries to come up to the wave to get cs, force her to use her spells to farm and she'll get less cs than you while also not having cooldowns to fight you with.
In a teamfight, just save a cc for her and be ready to aim it near wherever your lowest hp ally is because that's probably where kat will try to jump in.