Ekko Jungle Guide
Okay so I've officially tried Ekko in every lane, and surprisingly he is a versatile champion regardless of build restrictions. So a lot of people have been struggling with Ekko in the jungle due to his kit being focused around high burst rotations with fairly decent cool downs, but I found a way around this. I'm lvl 12 currently, so I don't have full runes and masteries, but I've actually done really well in the jungle so far.
For Masteries go typical ap jungle masteries.
For summoner spells take
Barrier
- This is key because it will allow you to survive early invades, and if you struggle you have the ability to fall back without worrying about dieing.
Smite
- This one is more obvious
Items (Make sure to buy 2-3 blue pots when you have red buff one, and 1-2 health pots when you have blue buff on) (Take 1 health pot and 2 mana pots when ganking) ****Ekko is a mana heavy champion
Hunters Trailblazer -
- This is a great items to get after clearing 3 camps. This item gives Ekko both sustain and syncs well with his W in the jungle.
Sapphire Crystal -> Spell Sword -> Finish Lich Bane
- This is a core item for Ekko gives both mana and movement.
Ionian Boots or Berserkers graves
- I prefer Ionian Boots cause with blue buff you can spam your Q and E. Also the lower cooldown on your ult makes it easy to go all in with a quick escape ready. However, going with Berserker Graves is a valid option for clear speed and using Ekko's Passive more effectively.
Aether Wisp -> Needlessly Large Rod -> Ludens Echo
- Damage Spike
Nashors Tooth
- optional, but recommend
Thats the Core build. Anything After this is up to you. I recommend getting Deathcap and possibly something to get a bit sustain.
Skills: Q - Get Q second and Max first W - Start With W - Max Last E - Get E Third and Max Second R - Level Ult when ever possible
Skill Combo to Clear Camps - Early game
W -> the Camp your trying to clear this way you get a fairly decent stun and shield. You'll still need a leash for the first camp*** Also make sure to smite when the jungle creep is at half health cause the passive on Ekko's W will allow him to deal 5% of max health as magic damage. This will proc quicker this way.
Once you get all 3 skills and hunters trailblazer
Start with W -> use Q and then E right after -> immediately use Hunters Trailblazer Smite for increased stun duration and repeat rotation.
Jungle Path - (Gank on your own accord)
Ekko should start Golems to get blue buff right away. This will allow him to actually clear the first three camps before recalling for items. Then clear Wolves without smite*** save it for gromp. Third Gromp Smite this for magic damage
Recall (you'll only do this early game until you get trailblazer)
Krugs Smite this for stun Lizards - Red Buff Raptors - ** Optional Smite (recommended if your planning on ganking)**
***I'm sure you all might have noticed I didn't include dragon, and this is because Ekko can't solo dragon for his life. It's important for allies to help him to get it. Just remember to ward it when you go bot
Last tips: ** Pink wards are friends buy them occasionally** ** Don't run if you get invaded you have barrier and burst kit so fight back** ** Don't feel pressured to gank early if don't have build, make up for it late game** ** If you cant get kills, help push lanes. Use your E to hit turrets for a large amount of damage (also helps to have Krugs)**
So that's it guys. Tell me what you think. Leave comments below, always looking for new ideas. Share your experiences with Ekko Jungle.
but when I got confident with Ekko's clears I went
smite. I used to take W, but the shield is pointless if it lasts shorter than the stun. Take Q first for a bit faster clears, then W.
and one last item up to you (Nashors or Lichbane). This is personal preference, as I enjoy bruiser builds where I can last in a fight and help my team and not 100-0 someone with full AP mobility bullshit. I go full attack speed marks/quints because with this build, after a couple levels I have 1 auto a second which is enough for the average 3 second Ekko combo that bruiser Ekko can survive.