Support Hecarim? (CDR and mobility tanky bruiser)

Onwodori·10/4/2015, 2:40:26 AM·1 votes·3,682 views

TL;Won't Read: Supports get mobility and tankiness which is what Hecarim wants. Push enemies away with E in laning phase. Heal passively with W as ADC farms. Ult onto enemies for kills.

Hey there, Master Fledgling here.

Let's get right to it: How am I intending to warp the meta again, and will it be prophetic like Support Trundle was? Not sure.

Reasoning behind Hecarim Support: Supports often get to build mobility items and tanky items -- rarely do they get damage unless it's an aggressive 'support' like Pantheon or Gangplank or an AP poke support like [Fill in your support here], but due to Hecarim's passive, he could be a mobile-tanky-damaging support. In my mind, laning would go basically like this:

item 3069 item 2045 item 1317 /item 1318 /item 1316 item 1315

Laning would go: Is something bothering your ADC? Push them away with E (Which you are likely maxing first) and Q them a few times to assert dominance. Simple and hopefully effective. From there your build would go into any of:

item 3742 item 3800 item 3044 item 3057 item 2053 item 3053 item 3024

From front to back, gives excellent stats and movement, another engage and good stats, two core items that are cheap for hecarim, cheap effective movement that can be left as is (neither item it builds into is superb) good for surviving 'rambo' engages, builds into either an iceborn or a frozen heart, two excellent items for Hecarim.

A solid final build would look like:

item 3069 item 2045 item 1316 item 3742 item 3512 item 3025

This would give (A level 18) hecarim (116) + (.3 * (20 + 45 + 20 + 60) = 43.5) Extra attack without a SINGLE offensive item. This is not even taking into account possible runes and masteries relating to his passive, nor the active from disc of the sun nor possible being around a tower with point runner. A slightly fed Hecarim support build could look like this too and get even more damage buffs:

item 3069 item 2045 item 1316 item 3742 item 3078 item 3056

That one gets the movement buff from the 8% on trinity and it's Phage procs, the Ohmwrecker encouraging tower dives. Which, if you manage to get your mitts on a trinity force, you might as well be a normal Hecarim.

Summoner Spells: summoner 4 summoner 6 summoner 7 summoner 12 All good, all movement based.

That's it for now. This has me very excited to do more testing with it! Wish me luck! Let me know what you think in the comments below!

-MF

EDIT - after a few rounds of testing, the best build thus far has been:

item 3069 item 2045 item 1316 / item 1321 item 3025 All are pretty cheap and make your maxed first E's chunk people and towers (it's pretty hilarious.) From there, all of these make sense given the team you are against, how ahead you are, how often you need your ult for teamfighting, etc, etc, etc:

item 3742 item 3190 item 3053 item 3512 item 3065 item 3102 item 3110 item 3222 item 3142 item 3071 item 3035 item 3056 item 3075 item 3026 item 3172 item 3083 item 3143

1 Comments

boosted frog10/4/2015, 4:27:59 AM1 votes

As a Hecarim player, I find this interesting

One question: Hecarim is REALLY mana hungry unless you just plan to only use Hecarim's E during laning phase (even if you use a few Qs, over time he'll definitely run out of mana)

Also, Rylai might be a cool choice for Hecarim support because it gives his W an AoE slow through out its 4 seconds duration and gives him 400 hp for some tankiness