An AP Shaco player's reaction to upcoming Shaco changes demonstrated by cats

Onwodori·10/21/2016, 6:56:58 AM·58 votes·4,566 views

33 Comments

TheLastShadow4510/21/2016, 6:59:41 AM29 votes
nami tf10/21/2016, 11:25:22 AM27 votes

Shuck Faco

EvilUnicornLord10/21/2016, 9:50:15 AM20 votes

And just when ADCs thought it was safe...

Pæan10/21/2016, 5:01:18 PM4 votes

Honestly seems like they are trying to phase out his AD Playstyles. Why build him ad when everything scales off ap now?

ChaosThief10/21/2016, 8:04:27 PM4 votes

Jesus christ... AP shaco's boxes have scaling duration now?!

RIP every player to walk into a bush.

Psi2110/21/2016, 8:36:15 PM2 votes

AP and AD Shaco both got reworked alright (not well in my opinion)

  1. Crits from Shaco are a lot less potent; in order to get the guaranteed crit, you MUST attack from behind. Before, as long as you use Q, you'll get the guaranteed crit + shiv crit + IE damage multiplier even when attacking from the front. Makes it much harder to burst.

  2. Backstab passive no longer works with E. Prior to changes, E dealt more damage when landing from behind, courtesy of his passive. Not anymore.

  3. His E base damage got reduced by half and is now an execute. The thing is, as Shaco your job is to hunt for squishies which don't have lots of hp to scale with your E. The old way of Q into E into hydra etc. won't work as well now because E base damage got lowered and the missing hp won't help that much due to squishies not having hp in the first place.

  4. His boxes can no longer stack. This tremendously damages his clear in the jungle as two boxes at Krugs and two boxes at Red stacked up no longer works. The new jungle also kills him with all the mini Krugs spawning to ruin the set up.

  5. The ult changes now with the clone dropping 3 boxes are nice, but they're not amazing. Not nearly enough to make up for the losses. In a teamfight with all the AoEs thrown around, these mini boxes with rapidly decaying hp won't even last 2 seconds.

  6. The BIGGEST mistake is making his Q scale. Now it's down to 1.5 second and now scales. 1.5 second is not enough for jungle Shaco to reposition or invade or anything. 1.5 second, rendering the ability almost useless. They didn't even get rid of the poof of orange smoke you can see even in the fog of war with this change.

  7. Jungle Shaco is now forced to upgrade Q for the extra invisibility at the cost of having less damage and burst from maxing E.

  8. His E no longer slows monsters' attack speed in the jungle, further killing his jungle clear.

  9. Boxes now have scaling hp, this further hurt Shaco's jungle clear due to having less hp at the start. Jungle monsters can kill them easier.

The Aqualious10/21/2016, 4:36:45 PM2 votes

Well… This will be fun

BatchBustsMeta10/21/2016, 6:10:44 PM1 votes

Only complaint I have is I can't stack boxes anymore... Limits alot if plays, and really jacks up my level 2 cheese of takung gromp or golems and heading top. Besides that though, My eyeballs about flew out of my head when I combo'd someone late game, and saw the amount if damage I was doing.

Mogarl10/21/2016, 4:52:10 PM1 votes

I haven't really looked into Shaco, and I don't have acess to the pbe, but I am worried that I saw a shaco very successfully build a Deadman's Plate as a first item.

Hoping it was only succesful because everyone is playing squishy assassins on the pbe right now.

Truly Prideful10/21/2016, 8:38:22 PM1 votes

I hate Shaco, but I think his rework looks fun as hell. I look forward to seeing him played and that's from someone that mains ADCs. Lol

TwinkiePro10/21/2016, 9:47:36 PM1 votes

As a hybrid burst Shaco player, I'm going to have so much more fun now.

HollowMimic10/21/2016, 4:33:58 PM1 votes

So you guys think that Shaco will be that good after the rework? Would you recommend him to try?

I love his trickiness and need for preparation with the boxes and all before he gets into battle but I never felt it was rewarding enough, which is why I'm a bit reluctant to focus on him.