Rengar runes
As a lvl 20 summoner with 4080 ip, which runes should I buy for Rengar jungle and which masteries should I use?
As a lvl 20 summoner with 4080 ip, which runes should I buy for Rengar jungle and which masteries should I use?
attack damage for reds armor for yellows cooldown reduction for blues unsure about quints; attack speed, attack damage, and cooldown reduction are all decent choices here
21-9-0 masteries are popular
make sure you always run tough skin masteries in the jungle; for rengar I would use bladed armor too. as a level 20 your masteries should probably be something like 19-2-0
Cooldown reduction is very desirable for rengar jungle.
You should assume flat runes, not scaling, unless otherwise specified.
attack damage for reds armor for yellows cooldown reduction for blues unsure about quints; attack speed, attack damage, and cooldown reduction are all decent choices here
21-9-0 masteries are popular
make sure you always run tough skin masteries in the jungle; for rengar I would use bladed armor too. as a level 20 your masteries should probably be something like 19-2-0
Cooldown reduction is very desirable for rengar jungle.
You should assume flat runes, not scaling, unless otherwise specified.
And practice... lots and lots and lots of practice... dont be afraid if you cant snowball with that furball from day one... He takes a bit of getting used to.
What about armor penetration? Does armor penetration do any extra damage to jungle monsters? Should I also include attack speed in my masteries later on?
AD is better than AR.P early on. AR.P needs levels to get your champs base damage up, and items like last whisper to scale to the point it outscales AD. It is kind of niche. As a jungler you are best with AD to maximize your early game clear.
It is true jungle mobs have armor tho so it is not useless.
Basically AD for early game, AR.P for scaling. (scaling AD runes do not get used ever)
As Rengar you should prefer the cooldown mastery over attack speed. 5% cdr is higher gold value than 5% attack speed. And as Rengar you are free to spam skills; besides one of your abilities gives you an attack speed steroid. That is the reason I might suggest CDR quints, even though attack speed quints are more commonly used especially as a jungler.
i used ArPen runes last season in the jungle, but this season the jungle camps are so tough that only a few junglers can get away with using them. My typical AD rune page is like what the top post here uses: AD Reds and Quints, Armor Yellows, CDR Blues
Rengar is always oom, so you should get mana regeneration blues. For quints, get gold income because junglers don't get a lot of gold.
If you're planning on going more movespeed:
If you're planning on going more DPS:
PS: If you're looking for runes that help you clear faster just remember one thing : attack speed = faster clear, because in increases AA damage. Plus the fact rengo will AA often in the jungle early on.
http://www.probuilds.net/guide/KR/1891554010/1255867 Basically for any runes/masteries rely on the MATH the Koreans do, they rely on the numbers not "Well it feels like" so generally anything they do is more fact based, but less creative builds are found in Korea, example Hurricane Kalista would most likely not have come out of Korea.