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can we nerf voli so his passive doesn't freeze units please?

I Like Teemo··1 votes·688 views

or just nerf glacial as a whole.. its been stupid op since pbe and its one of the only 6 stack comps that hasn't been nerfed

the duration is too long and can be reapplied at any time durring or after to keep units unusable the entire time (maybe make dragons tooth make you immune to cc?)

just sayin.. its fun having him picked in every game with senj and them freezing your whole team forever

3 Comments

RalinAura1 votes

Not sure what you're asking for here, you want him to no longer be glacial? Because every glacial unit has chance to freeze on-hit. If he was removed from the glacial origin, he could still be made glacial with a frozen mallet. Or you want his ability to not apply on-hits? That would be a MAJOR nerf to him, but I do think it's insanely strong when he is given on-hit items like cursed blade and can both freeze and shrink multiple units if he gets lucky dice rolls.

I Like Teemo1 votes

i dont what his lightning to proc glacial on 5 units at once

most comps that abuse a 3 item voli just obliterate your team with freezes

i have wanted the glacial stun nerfed since pbe.. its a 2 second stun that can be reapplied infinitely till a unit dies.. so the fact voli can do that on 4 units and then have senj freeze all those units for the rest of their life... seems not exactly balanced

frozen for 2 seconds then immune to freeze for 4/5 would be nice (from the start of the freeze for 2ish seconds after it)

Ser Parmesan1 votes

voli in his current state NEEDS a major nerf. -He is a tank, high Dps, high utilty champ. -his ABILITY does normal damge(this is absurdly good and he is the only one unit that has this and I don't know why(yes i know Rengar, Draven, but these are just buffs- they are not giving them the ABILITY to shoot lighting through enemy teams)). -there is NO counter to a volibear with rpc since his damage is normal and not ability like it should be. -rfc enhances his ability jump range. -his ability does not only make his normal damage strong, but also applies them to multiple targets.

So yeah make the first unit get hit by on hit attacks, and everything after that is an ABILITY and therefor should just do ABILITY damage without on hit effects. I dont know who came up with the stupid idea of making his ABILITY using on hit normal attacks on every unit that gets hit by his ABILITY. Basically make it a stronger version of statics.

Even if they nerf him too much: Its better to have an underpowered unit than having an overpowered unit, as an underpowered unit does not break the game as much as an overpowered unit does.

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