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Whelp, no more TFT for me this patch....

Glasletter··15 votes·3,821 views

Hextech absolutely destroyed the game mode. Sorry, but it removes half of the game's strategy and I see no reason to play when it's just going to frustrate me like it has.

11 Comments

Werdi7 votes

"Just 8 seconds' XDDDD. 8 sec is too much for just 2 units (and decent units overall, not like morde). Make it 3 unit trait or lower duration to 4 sec. Anyway, we just need time to adapt to this new mechanic and relly less in a single op, hyperstacked unit.

TwitchInMyPants3 votes

{quoted}

"Just 8 seconds' XDDDD. 8 sec is too much for just 2 units (and decent units overall, not like morde). Make it 3 unit trait or lower duration to 4 sec. Anyway, we just need time to adapt to this new mechanic and relly less in a single op, hyperstacked unit.

Given fights last 5-20s, 8s could easily be an entire round or 40% of a round. Imagine if you were stunned by Glacial 40% of the time, people would want it deleted.

Worst JG Wins1 votes

{quoted}

"Just 8 seconds' XDDDD. 8 sec is too much for just 2 units (and decent units overall, not like morde). Make it 3 unit trait or lower duration to 4 sec. Anyway, we just need time to adapt to this new mechanic and relly less in a single op, hyperstacked unit.

This is wrong though. Hyperstacking a strong unit like Draven is still the correct thing to do. See if you have 1 hyper stacked unit and 3 other spread around items spread around it's only a 1/4 chance and only if you play against hextech. The correct thing to do is to NOT play around it late game and just cross your fingers and hope you don't get hosed. It's a really bad mechanic since it's pure RNG and has such a wide power range striping 3 items from a 2star Yasuo late game is disgustingly op for a 2 synergy, striping a chain from some Blitzbait unit late game is disgustingly worthless.

Ratpie4 votes

I think he is being a bit dramatic, but honestly 8 seconds is forever in late game. With strong comps, a lot of battles are pretty much over in 8 seconds. They need to half the duration.

PenthouseMack4 votes

Yeah, same. It has to go completely. Keep hextech but change their mechanic. Riot is easily the worst at balancing game modes. They've effectively lost all trust with this one. What could they have possibly been thinking? PLUS it auto targets??? Riot, come on..

Kei1432 votes

Spread out your items or your units? It's just 8 seconds, which is around the time a unit gets their ult from scratch.

Glasletter4 votes

The first 8 seconds often determines the match. Spreading items is inefficient for synergies such as Rageblade+Shiv, so you get half an item or no items basically. In all honesty it's not a bad mechanic, but it should be an on-hit effect and only hit one item at a time per trigger, with % chance similar to Demon's burn.

trashbagz2 votes

"Strategy in TFT" Lol, that is the funniest thing I've heard. An afk arena doesn't require any strategy at all.

Glasletter1 votes

And this right here is the salty guy who lost one too many times [zombie-brand-clap]

overpoweredscrub1 votes

i dont even know how to play tft, im still playing regular league only

DaVi1 votes

Exactly, if you dont get any hextech why even bother to play. You have a good strong team and there is no way to win when you loose all your items.. its just to op.

+1 on that im not playing more until they nerf that hextech

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