unit pathing, spell effects, unit targeting

Cloudinator37·8/6/2019, 11:50:07 AM·1 votes·665 views

unit pathing = quite frequently heros seem to stand still when there are clear paths to move and don't revise target on otherwise unreachable units.

spell effects = depending on multiple events, sometimes or even frequently things like kha'zix's spell will deal isolation damage IE: while shyv ults across several allies.

unit targeting = some events seem triggered and others seem random although more then half the games there is a good chance to see a unit sit what looks like glitched trying to do something it cannot and gets looped. in contrast to pathing. other events are what looked like triggered target changes where a unit will stop for a brief second and swap targets to another in-range target to hit it instead with no indication as to how it happened.

these seemingly random events cause a lot of team configurations to be rather useless since a hard hitting hero will always win over something that gets stuck or changes targets at random. things like kha'zix skill look more like the positioning before an event is like a hit scan and then the event predetermines the next location before the animation finishes. IE: shyvana ults out of range, shyvana was already getting hit by taste their fear before being out of range. since the final point of the shyvana animation is isolated, deal isolated damage since shyvana ult determined the location before the damage calculation occurred. despite shyvana having 3 allies around and ulting over them, all points of reference other then the end location is invalid.

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