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kappa timers

Cloudinator37··1 votes·548 views

in twisted treeline 15 min to surrender in a game that is practically decided most matches in 10 min. anyone who thinks this timer should be lowered to 10 min or less please up vote. i personally in my opinion believe the timer should be 7-8 min if even it existed in the first place being that this game technically punishes players to devote more time then needed into each match causing confusion and anger among many players.

surrender timers are based on a concept that some people want to play even though they might not win, in 3v3 it takes 3/3 votes to pass a surrender in the first place. if 1 person declines then there is no chance to surrender. with this being said, the concept of the surrender timer in itself is voided by the need of a unanimous vote.

another note would be dodge timers, in a game such as 3v3 there are many champions that simply are unreasonably hard to create a comp with and are subjecting people to wait after they decide it is a bad match to begin with. in the past, if you didn't want to try and secure a win you would simply take the loss and play again sacrificing your rating. imagine playing with this harsh logic in pokemon. if you run away from a pokemon you don't want to fight you must now wait 5 min to find another pokemon. no one would like that.

forcing a group of people to do something they are uninterested in and unwilling to carry through with is no better then extorting someone for work.

6 Comments

Dêcoy1 votes

I don't even know why there is FF vote in-game. I mean, if its 4v5 or someone DCed for some reason, then sure. But 5v5 or 3v3 shouldn't have this option IMO.

Cloudinator371 votes

so you think that in a clear win situation where you can't get kills and the enemy team can force you into waiting 15 min to start a new game this shouldn't be an option. it is possible to just kill camp players so they can't get gold period. you think that it would be better to enable people to force you to wait an hour to play another game?

Dêcoy1 votes

lol, if game is 5v5, its never lost untill its over.

Combacks and throws happens. If you have IQ above 75, you can actually come up with a plan to win and enemy team will get cocky and will make mistakes. And if you talk about situation where team is arguing with each other, insulting each other and giving up on the game, letting enemy go for the base without resistance - it's reportable behaviour. If player doesn't play to win, he breaks summoner's code, thus becomes eligable for reports.

Minarde1 votes

If you remove dodge timers, people are just going to dodge unless they get a "perfect" comp. Riot accidentally tried this years ago with Dominion draft when they let a "no dodge timer penalty" bug persist for months. The dodging got so bad that everyone completely stopped playing draft, and the queue died. Even after Riot finally fixed the bug, no one played draft anymore because no one else played draft anymore.

Cloudinator371 votes

that is weird that you put it like that because the people who care about their personal ratings wouldn't want to lose their ratings looking for perfect comps. the game is based on the sole concept of winning is everything. if the players don't care about their rating that's fine for them, they can tank it and live at 0 rating getting paired with bots and new players forever.

maybe people will learn how to communicate on a higher then grade school level in the process of trying to avoid losing rating to dodges like they use to in season 1.

originally the game would simply have a play button and once you que'd it didn't matter if you were afk, you could sit in the base forever and they simply banned people for not playing their games in ranked strait up. but that becomes an issue when people take longer then 40 min to complete a game when games should take 20-30 min to play because most people don't have that kind of time to climb ladders.

if you que'd for ranked, you would go to champ select automatically, if you didn't pick a champion it was randomized for you. due to the concept people have of these meta or perfect comps you mentioned which are glorified from tournaments and streams. they removed the button for a player to randomize a champion all together. now it has gotten so bad of these ideal comps, players are being punished for wanting to leave.

if you play ranked and you don't care about rating, don't play ranked. that being said you shouldn't force people to complete the game if they decide they don't want to play anymore.

the stress levels of players goes up due to this forced interference causing them to want someone to be punished for their dissatisfaction in the first place. they sit there and wonder why they are stuck still playing for another 5-10 min. punishing the entire team, sitting in a corner of their base blaming each other.

then comes the reports, idk how many times i've flat out told people to stop bugging me for something that was minor that wasn't game changing or seeing someone get badgered over a lesser due to the fact that people have to continue playing for another 10+ min. they stick everyone in a bus and lock the doors under penalty of not riding the bus anymore if they want to get off.

this is still true with lobby dodging, you get people who are tilted from a previous game who clearly need to take a hike and relax ruined the game for 4 other people. these 4 other people are stuck for 20 min assuming that everyone is okay with surrendering. then if someone decides that they want to keep playing they are forcing the rest to take even more time out of their day when they clearly don't want to play that game anymore. under penalties of not being able to play.

so ask yourself, which part is worse, saying you can't stop or you can't play anymore. or saying you can't dodge or you have to sit in a que and take a loss of points. both waste your day. taking valuable time away from people.

so make more accounts? yeah people do that, i know someone with 5 accounts. he dodges all day long and doesn't give a damn about the system because he has leveled 5 accounts to play ranked.

no ask yourself, how dedicated do you think players should be to play a game that can be a completely 1 sided match that doesn't end for 15-20 min depending on the map. on a team who isn't interested in winning anymore for that duration. they get to sit there for all that time and watch themselves lose like it is torture.

Cloudinator371 votes

lets talk about que dodging, even in hearthstone people leave games as soon as they start and still hit legend. take for example freeze mage, there are a few things that will most likely win although most games go fine.

so for a player who mains a set of champions to say i don't like this match up and then get punished for their selection knowing it's a better alternative to leave the game and get a new one. is flat out just wasting peoples time and they get fed up, play the games, and rage the next game for being forced into this situation.

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