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Why is Force of Nature wearable?

Vecturn··1 votes·1,178 views

Or more accurately why does its affect work from the benches? I just had a 10 champ game where I didn't put FoN on any champ.

Shouldn't the affect only work if worn? Why bother making it wearable then?

12 Comments

Illabethe1 votes

They probably figure no one will ever have enough items for its passive to interfere with item spacing. It's not like it has an in combat effect at all...

Sukishoo1 votes

Cause they have many items that are broken in their coding from the bench / item bench. I've put Ionic spark on champions on my bench and it still goes off. So they've still got issues to work out that's why this is a BETA.

Illabethe1 votes

Beta is LIVE. Calling this Beta is like calling the first 3 Seasons of Summoner's Rift Beta.

They will add patches/content, but Beta is always the live version of any game, and never "officially" ends.

Players/Developers will sometimes put their OWN moratorium on a Beta by calling the first 3-5 patches "Beta." But an Beta's end simply never happens.

Sukishoo1 votes

It's still very much in beta, it has the WIP icon in the corner.

Illabethe1 votes

You didn't read a thing I said. Beta IS LIVE. Beta is a promotional period of LIVE that never ENDS. They will just eventually drop that Beta tag and you will still have the same ranked league you have now, bi-monthly adjusted balance patches.... etc..... just like you do for the core game.

It's in Beta, but this is LIVE too.

Summoner's Rift is actually still in Beta. Twisted Treeline is getting shut down in beta. ARAM is in Beta. Get it?

Sukishoo1 votes

Didn't need too cause it's incorrect. BETA is the major testing period, which the mode is still in hence why it has the TAG in the corner. It is an incomplete mode, just like Nexus Blitz was. They are building it alongside the players that play it.

SR, ARAM, TT are not in BETA and haven't been for YEARS as they were released as Full finalized modes as they had prior testing to their major release. They are in a stable working condition that doesn't have massive issues in every single game that need to be addressed right away. Things like when champions stop fighting and just standing there, items working when NOT equip to champions, people glitching into the carousel circles ect. Are major issues in the design that are not meant to happen.

Other modes get what is called Balance as they are forever having change but do not have major issues that are not intended to happen in every single patch. Whenever they do have something massive though it is addressed right away. So there is a big difference in what TFT is vs what all other modes are.

Illabethe1 votes

There was no separation between what you consider Beta and what you consider Live.

Sukishoo1 votes

Yes there was, but good luck with that.

It's even the same reason why the Clash tournament is labeled as a test.

Illabethe1 votes

There literally WASN'T IN ANY MODERN GAME INCLUDING RIOT. EVER.

Labelling something "Test" doesn't mean it isn't LIVE. Our records right now matter for this season. There will be no reset until season END.

P.S. If you think the game was lacking for bugs in any of the times I described, or even now, you're oblivious, ignorant, etc.

Not only are there bugs, Riot has unintentionally imbalanced the game itself with patches and LEFT THEM FOR MONTHS.

Jhin with 2600 AD? Yes Please. (4 Months before fix)

Galio with a 1 Shot Wing skill, no matter what your resistances are? Yes Please. (2 Weeks before fix)

Mordekaiser 1 shotting with Children of the Grave? By all means. (3 Months before fix)

Death's Touch Season 2 1 shot bug? Oh Yes. (Six weeks before Fix)


-Bugsplat errors. -DNS Server errors.

Game is rife with problems..... the same as ANY other game. It's NORMAL.


To address your crybabies about TFT

  1. Items working when not applied to a champion is currently only working on Ionic Shock and Force of Nature, which both...... get this....... CREATE EFFECTS THAT DO NOT COME FROM ANY CHAMPION NOR BENEFIT ANY CHAMPION. FON has NOT DIRECT EFFECT TO ITS WEARER. IONIC SHOCK WHEN ON THE BENCH HAS NO IMPACT ON A CHAMPION.

That is not a bug. It may not be intended, but it's NOT A BUG.

  1. Movement of champions being stalled is 9 times out of 10 a Hex Space conflict with other champions. If the Arena is 6X6, and you have anywhere from 6-20 units taking up those spaces (36 overall) you have movement conflict any time 6 move in an adjacent line. The fact people are using a ton of Brawlers/Blademasters right now is creating this conflict a LOT, because they are all 1 hex range units. If a unit cannot move reasonably forward, it will seek to move about 2 units back. If it can't it'll stand still until something dies and creates an opening.

This in most cases (those 9 out of 10) is INTENTIONAL; Chess pieces cannot move through other pieces either.

I've had maybe TWO instances of a unit doing something beyond this circumstance. I've had a Morgana clip the corner of one of my other units and get stalled for about 1 1/2 seconds. I've had a Wawick not be able to seek anything to walk to.

However, Summoner's Rift/ARAM still has a VERY SIMILAR ISSUE: Minion blocking and pinning movement. Minions can actually trap a champion and prevent its movement, like a sitting duck. They can clip coiners too, and take up hit boxes they do not belong in. Riot did make a small AI change in 2018 to pseudo address this, but only after it was a problem for SIX YEARS.

SR still has an issue where you can get pinned to a wall or a turret until dead if you try to use a wall jumping skill wrong too.....

It wasn't until 2019 that Riot addressed THAT issue a little, by making dashes round you to the nearest 50% side of the wall from where your dash would end up.

  1. I have seen ONE instance of someone glitching a carousel, and again..... that's likely either a developed expoit, or it's related to the same kind of hitbox coding they use for SR; They add 1-2 pixel distance to most hitboxes to make skill shots more forgiving. SInce in TFT people hug the barrier, and it repels people who consistently push to where they often dont get to their unit fast enough. It's likely the forgiveness riot coded in for such behavior probably has a micro-second where the barrier is turning on/off that someone can hit where the computer doesn't know what to do, so it approximates an answer. These kind of programming issues exist in all games! Some programmers make objects too small. Then you fall through a floor until you relog. Other games make them too large. NONE ever make their objects just the right size..... because someone will always find the tangent between two polygons.

P.S. Clash hasn't entered a Beta yet. Once it has, it will be live until it gets shut down!

Velasan1 votes

Because it would cause issues if you sold the champion it was attached to and the bench was full etc.

Rather than having to code in special interactions for every time your team could go up or down a size while it's being moved around they just used a linear approach that the item is always on.

VvVVvV1 votes

I did not know it worked on the bench, thats good to know.

Ztoka1 votes

Actually, its pretty cool because you can use it as a decoy item.. if you have a champ you know you can keep farther away and not impact the game, put it on em and corner them and hope hextech disables it (since it is the one item hextech won't impact).

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