4 Comments

Kovorix8/14/2019, 1:44:46 PM3 votes

8 seconds is way to long for this shit and also as it is random you can't even place your champions as nearest or farthest away.

AtaxiChaos8/14/2019, 12:02:14 PM2 votes

Was excited to see the new patch, now not so much tank meta is incoming.... literally not worth to build gunslingers or rangers or any backline comps cause u cant stack units together anymore "epic"..... again one more annoying shit synergy like phantoms that takes 2 units........ disgusting and unfun.

AtheosisX8/14/2019, 6:17:39 PM1 votes

I'm sure I know how I feel about Hextech. It sucks giant dick.

TwitchInMyPants8/14/2019, 9:10:19 PM1 votes

Its a 4 square debuff so spreading your units out works

The issue is, even if its 1 unit losing 1 item its an incredible power difference and when fights often last 5-20s and a champion will often die within 10s, 8s basically deletes the item and its at the cost of 2 Hextech units. Camille and Vi are both easy to fit into most comps. If you're running Shifters or Gunslingers then you have additional options. If you have an item lead and Hextech synergy, its practically doubling the lead.

Imagine if they had a synergy that just instantly prevented your units from doing damage or having HP and it affected 4 random units at the start of the map. Oh wait, you don't have to, its called Hextech lol

Honestly the concept would be fine if it was like Phantom - single random target loses their items for the round. The fact its up to 4 means you can't plan around Hextech, Blitzcrank, and Assassins if you're running Gunslingers/Rangers/Sorcs. You might as well just go all in with melees as long as this broken synergy exists.