Hextech units are strong enough, they don't need an OP synergy to be effective

BigIdea·8/18/2019, 6:42:29 PM·2 votes·1,310 views

How is any itemless comp (other than nobles +draven/jinx) supposed to respond to jinx/vi mowing your team down. The top 2 finishers in every damn game have at least one player, if not both, running 2 star jinx with hextech synergy. The comp is so blatantly strong that players caught on within a day of the patch release. Something so broken should have been quickly been identified during testing.

Jinx/vi need a nerf and either the 8 second duration or the item cancellation radius of hextech needs to be reduced (or the synergy benefit needs to be changed altogether).

3 Comments

Zyniya8/18/2019, 7:21:20 PM1 votes

When I read it I thought it removed one item or two items not a whole team if you don't spread out. My only counter is to take my fully loaded champs and put them in the backline. Never wasting items on front line champs anymore.

Wickedlike8/18/2019, 11:03:13 PM1 votes

The only thing i hate about Hextehc is the effing RNG. So riot games wants a sinergy that stop item stacking on one champ... yet this sintery can miss that champ and land on a one item champ making it totally pointless.. Over all i hate how hextech works.

IMHO 2 hextech needs to disable your champ with the most items with 4 the 2 champs with most items.

This way it will legit do its job with less rng elements and it won't make you place units in a way that will make assassins destroy them or melee champs gliching.

That AOE to the hextech is just dumb no othet way to say it. Sure remove the items from my carry/s just dont remove items from 4-5 champs or make me legit spread my team like a idiot that hopes that RNG will faver him...

Naramiel8/19/2019, 12:17:43 AM1 votes

The Hextech synergy is problematic, but Jinx is the only one who is super-powerful without. Vi is just an okay unit without it, and the other two are actively bad.