Skip to content

Zephyr should just grant tenacity instead of that gimmicky whirlwind effect.

Reaversal··1 votes·579 views

Like, have it give the user and adjacent allies 50% tenacity or something. The original League version of Zephyr gave tenacity anyway.

The whirlwind just seems way too gimmicky and unreliable to use effectively, and tenacity would give us an item to combat CC. Which there's currently no way to mitigate.

3 Comments

Subdue1 votes

The whirlwind effect is great. You can even aim it.

Reaversal1 votes

{quoted}

The whirlwind effect is great. You can even aim it.

I know it can be aimed, but what use is that when you don't know who your next opponent is going to be, and thus where their key units are going to be? Even if it's down to just you and another player, they can shuffle their units around to screw with your Zephyr placement, since you can't watch their screen AND re-position your Zephyr user at the same time.

It's also a tank item, so you normally want it on a front-liner, but the whirlwind's ideal use would be disabling the enemy's DPS for a few seconds to give you time to chew through their defenses. Which would require Zephyr to be on one of your own back-rows, which generally isn't where you put the tank.

The only real back-row tank is Blitzcrank, and he doesn't want Zephyr anyway.

Subdue1 votes

By your logic, since Zephyr is a tank item, you wouldn't want it on your carry anyway. Who else would you put Tenacity on? Only your carry needs to be fully active the whole fight. Having your Braum or your Garen stunned isn't typically a big deal.

More from Teamfight Tactics

More by Reaversal