Why are attack ranges written in seemingly arbitrary numbers and not just the # of hexes?

Reaversal·8/26/2019, 3:03:38 AM·17 votes·6,898 views

Like, Ashe and Varus have their range listed at 890 on their info cards, which according to the wiki is 4 hexes.

Why does the info card not just list their range as 4 then?

Maybe there's some under-the-hood technical reason for it, I don't know.

14 Comments

Rewt8/26/2019, 8:27:27 AM5 votes

I think its to try and keep some continuity between League of Legends and TFT.

I agree it should be in Hexes, but there are actually things in TFT that the game doesn't tell you but if you just assume that the champ / ability works like it does in standard league you will find that It actually does.

Everyday Legends8/26/2019, 3:12:42 PM2 votes

It's called "geometry".

Imagine instead of hexagons, it were squares, like a checkerboard. A unit that is one square north of you and unit that is one square northwest of you, while both still adjacent to you, are not the same distance away from you. The one that is diagonal from you is farther away.

Likewise with hexagons, if a unit is two "hexes" away, how far away it actually is depends on what direction those two hexes are.

Cräfty8/26/2019, 2:34:19 PM1 votes

It might have something to do with the coding of the game. It's more logical and easier to use units as opposed to hexagons, which are measured in units anyway, to calculate unit range changes. But Riot might've lazied out of doing the transformation from units to hexes, when it comes to UI infos, and just took the numbers from the unit code and slapped it onto the info tabs of units. Which might be understandable since the game is still relatively new and there are a lot of fixes to be made later on, following a schedule, whatever that is.

But, I do agree that, as an information shown to the player, in the UI, where the board is measured in hexes, it should be in number of hexes. That would make it clearer and simpler to read and understandable for every type of player.

Probliss8/26/2019, 2:38:26 PM1 votes

I was thinking the same thing. This issue stems from a bigger problem of lack of clarity and information in the UI.

Porglit8/27/2019, 5:15:11 AM1 votes

This makes even more of a difference when the range is doubled by RFC. 8 hexes is the easy way to think about it, but is actually a bit shorter than a full circle of 1780 units. The larger the circle, the greater the difference between the "units" measurement and "hexes" measurement.