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Why are attack ranges written in seemingly arbitrary numbers and not just the # of hexes?

Reaversal··17 votes·6,898 views

Like, Ashe and Varus have their range listed at 890 on their info cards, which according to the wiki is 4 hexes.

Why does the info card not just list their range as 4 then?

Maybe there's some under-the-hood technical reason for it, I don't know.

14 Comments

Rewt5 votes

I think its to try and keep some continuity between League of Legends and TFT.

I agree it should be in Hexes, but there are actually things in TFT that the game doesn't tell you but if you just assume that the champ / ability works like it does in standard league you will find that It actually does.

Everyday Legends2 votes

It's called "geometry".

Imagine instead of hexagons, it were squares, like a checkerboard. A unit that is one square north of you and unit that is one square northwest of you, while both still adjacent to you, are not the same distance away from you. The one that is diagonal from you is farther away.

Likewise with hexagons, if a unit is two "hexes" away, how far away it actually is depends on what direction those two hexes are.

PhDs Nuts7 votes

[{quoted}](name=Everyday Legends,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=0003,timestamp=2019-08-26T15:12:42.725+0000)

It's called "geometry".

Imagine instead of hexagons, it were squares, like a checkerboard. A unit that is one square north of you and unit that is one square northwest of you, while both still adjacent to you, are not the same distance away from you. The one that is diagonal from you is farther away.

Likewise with hexagons, if a unit is two "hexes" away, how far away it actually is depends on what direction those two hexes are.

Hexagons don't have the diagonal problem that squares do. That's why they're a more stable geometry in nature.

Imagining that they're squares defeats the entire purpose of using hexagons.

Everyday Legends2 votes

[{quoted}](name=PhDs Nuts,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=00030000,timestamp=2019-08-26T15:37:56.134+0000)

Hexagons don't have the diagonal problem that squares do. That's why they're a more stable geometry in nature.

Imagining that they're squares defeats the entire purpose of using hexagons.

I made something for you: https://imgur.com/a/Y1UTdyc

Tahminatrix 2 votes

So its off by around 0.5 at angles that are multiples of 30 degrees, a lot more accurate than squares which are completely off (1.0) on all corners.

B only needs to be half a hex farther away to be same distance away from A as C and D are...

In a square grid, a top left corner square would be an entire square farther than the other non-corner squares.

Everyday Legends1 votes

[{quoted}](name=Tahminatrix ,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=0003000000000000,timestamp=2019-08-27T02:22:44.639+0000)

So its off by around 0.5 at angles that are multiples of 30 degrees, a lot more accurate than squares which are completely off (1.0) on all corners.

B only needs to be half a hex farther away to be same distance away from A as C and D are...

In a square grid, a top left corner square would be an entire square farther than the other non-corner squares.

Yes, the difference is more pronounced in squares than in hexagons. That's why I used it as an example. It's easier to visualize and understand. The point is, the principle applies with hexagons, as well: the number of units apart and the actual distance between them can mean different things.

PhDs Nuts2 votes

[{quoted}](name=Everyday Legends,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=000300000000,timestamp=2019-08-26T22:03:45.343+0000)

I made something for you: https://imgur.com/a/Y1UTdyc

Thanks, but I didn't say that all directions were exactly equal. A range of 2 hexes covers every area on your drawing from point A, and its visually intuitive that the more narrow space is still roughly a unit long. A range of 2 squares from the middle of a 5x5 grid would miss the corners, making clarity a problem. Hexes get rid of the diagonal problem of squares and are just visually better for 360 degree movement.

Velzard of Koz5 votes

The reason games like these opt into hexagon grid is literally to avoid the very issue you mentoin.

Everyday Legends2 votes

[{quoted}](name=Velzard of Koz,realm=EUNE,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=00030001,timestamp=2019-08-26T15:54:22.416+0000)

The reason games like these opt into hexagon grid is literally to avoid the very issue you mentoin.

Please refer to this diagram: https://imgur.com/a/Y1UTdyc

Velzard of Koz1 votes

That's only relevant If you mix elemental tile system with non-elemental metric system which I don't find any relevant reason to do. We all understand elementary school geometry, no need for diagram. If you use hexagon tile system, you ought to use hexagon tile system also in terms of ranges.

Geck2 votes

This is an issue that is caused by the numeric range, geometry isn't an issue if the range is dictated by the hexes.

Cräfty1 votes

It might have something to do with the coding of the game. It's more logical and easier to use units as opposed to hexagons, which are measured in units anyway, to calculate unit range changes. But Riot might've lazied out of doing the transformation from units to hexes, when it comes to UI infos, and just took the numbers from the unit code and slapped it onto the info tabs of units. Which might be understandable since the game is still relatively new and there are a lot of fixes to be made later on, following a schedule, whatever that is.

But, I do agree that, as an information shown to the player, in the UI, where the board is measured in hexes, it should be in number of hexes. That would make it clearer and simpler to read and understandable for every type of player.

Probliss1 votes

I was thinking the same thing. This issue stems from a bigger problem of lack of clarity and information in the UI.

Porglit1 votes

This makes even more of a difference when the range is doubled by RFC. 8 hexes is the easy way to think about it, but is actually a bit shorter than a full circle of 1780 units. The larger the circle, the greater the difference between the "units" measurement and "hexes" measurement.

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