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TFT Games Going Too Long?

PenthouseMack··4 votes·1,678 views

I feel like games are going too long. Games were lasting 20-25 minutes for me the first few days of live release. Now, as players are figuring things out, it is much more complicated to finish compositions and everyone has haphazard comps of maybe one or two tier 1 bonuses and MAYBE a random level 3 carry that they have items on, if they were able to get any. This is to be expected but it's making the game less fun for me due to a fairly limited number of champions.

Another side effect of this is the amount of players that are remaining. I've had several games where the game has went to the 6th stage with only 1-2 eliminated including a one-time occurrence where I entered the 6th stage with nobody eliminated. Games were close and, due to terrible compositions, games were barely being won by 1-2 characters causing HP loss to be incredibly low after rounds despite the increased damage from the later stages.

Games I am winning are going to 50 minutes easy now. Games I am simply top 3'ing are going 35-45 minutes depending. For me, this seems like much too long, however, the upside to this is that it means the game has RNG but it can be manipulated by skill causing games to go longer with better players involved.

Thoughts?

3 Comments

Woodakoodashooda3 votes

Game duration is fine the way it is. Players need time to make their choices regarding items, champions, purchases, and positioning in between each round. And the game itself seems like it was wholly intended to last about as long as a match on Summoner's Rift on average.

I've once had a match where me and two other players lasted all the way past Elder Dragon. When I checked the match duration, it had gone on for about 48 minutes. But that's a rare occurrence in my experience.

PenthouseMack1 votes

It's common for me and at least 2-3 other people to go past Elder. I haven't played a game in a few days that hasn't went past 45 minutes. Catch up mechanics are too strong, first and second are incredibly weak positions to be in, and people are beginning to simply sandbag matches just to get priority in the first couple carousels. It's a really powerful strategy. Time in between rounds is fine.

Also, I should note that in my elo a summoner's rift match rarely goes beyond 30 minutes. I find it odd that a computer game with such little action with a very defined pool of champions would be going for so long. Mostly due to limited champion pool and catch up mechanics. I think carousel probably needs to be replaced in favor of more PvE rounds to help with poor item RNG. Maybe they can incorporate a system where monsters also drop champion cards to help.

NTrumpWeTrust1 votes

Expect it to get even longer in ranked. With the top 4 gaining rating and the bottom 4 losing rating, it's going to be a popular strat to just stall as long as possible

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