Numerous items have been broken for days and the focus is on "changing the metagame" and making 3 st

14cminurmum·7/2/2019, 9:44:51 AM·2 votes·2,289 views

Interesting that ludens not doing damage, redemption proc fails, ga proc fails, double ga fails, RFC overworking/not working on some champs, full mana ult disappearances, khazix ult doing 0 dmg to a spinning garen, pyke ult in place, hitting full mana but need 1 more atk for ult to go off, brand ult text being "deals 200% damage" (200% of what???), gunblade/BT healing not working/being less than it should, muramana not working on some champs, ionic spark not doing proper damage, thornmail not reflecting some units damage, zephyr sometimes not going off/going off after units move, and many other gameplay oriented bugs go ignored since "testing" started, but the focus is on making it harder to roll T1 champs? Legit last 3 games have all been one person getting two 3star T1 champs and winning the game hands down while no one else gets any 3star champs.

7 Comments

PhearBunny7/2/2019, 9:48:19 AM2 votes

3star T1 champs are what wins games. its stupid. Game is over by phase2, doesnt matter what team comp u build you cant do anything about the 3stars facerolling you.

i guess if you complete glacial you have a chance, but thats about it.

IWrath7/2/2019, 10:37:58 AM2 votes

I've noticed Redemption and Ludens, one thing I've seen not in your list is the Phantom class buff not proccing either.

:shrug: I still find TFT to be fun and entertaining, esp when I'm bored or tilted off normals. It's a welcome change of pace even if there are kinks that need worked out.

Jbels7/2/2019, 12:24:48 PM1 votes

Garen not taking damage from Kha'zix ult while spinning is actually working as intended. Many people forget this, but Garen is immune to magic damage while spinning, and Kha'zix ult is coded to do magic damage, so Garen ignores it entirely. Not saying it's right, but it IS working as intended.

WillXiao7/2/2019, 8:59:19 PM1 votes

In their defense, the quick fix on champion drop rates was easy to do without risking screwing up the stability of the current release (after all it's just tweaking some numbers). It also meant to counteract the strategy of Hyper-Rolling (DisguisedToast demonstrated it here), which was a little too consistent and frustrating to others because you'd see 3-star tier 1 champs being hit really quickly.

It's true that Ludens doesn't seem to be working properly, and it is uncertain whether Redemption is supposed to do true damage on top of healing (Scarra's video shows the inconsistency). RFC seems to be fixed for most champions, except for on shapeshifters who keep their pre-transformation RFC-buffed attack range (making Nidalee very powerful).

I would assume the TFT devs want to roll out item fixes in a larger patch, maybe this week or the next, after they get a little time to ensure it is stable. At least that's what I'm hoping anyway. Maybe they want to roll it out with Twisted Fate and an official TFT patch notes page so that we can stop searching frantically over 3 different twitter pages for TFT updates.