Can you gut Predator and Poison once and for all?

Smyrage·12/1/2019, 12:54:44 PM·9 votes·1,434 views

I'm not going to lie, I'm sick of losing to this same composition all the time. Nothing works against it, whatever I build the predator buff just negates everything. The poison effect applies almost instantly thanks to Kog'mav and Mundo. Too easy to build, too easy to level up those champions and barely anything works against it. Not to mention that it's likely the only build, which benefits from all 4 types of maps equally. And poison is just... no comment. It shuts down a lot of compositions.

Possible nerf suggestion: Just make Predator require ALL 4 Predators, so that you can't instantly go for leveling up that Kog'maw to lv3

As for poison: just decrease the rate of the mana cost increase to 25%. It's enough to shut down spell spammers but at the same time it won't hurt those that much, who don't rely on spell spamming. By the way: I find it really ridiculous that poison was meant to disable spell spammers and enable other composition, but one of the poison champions is a spell spammer.

8 Comments

Ensign Torpedo12/1/2019, 1:09:45 PM1 votes

Bruisers kinda work against it. If you combo bruisers well, you can win against nearly everything - just like nobles in the first set. It surely depends on the front line (You might wanna take Desert bonus for tanks or Shadow for squishy wallies) but it's certainly possible to deal with poison and predator.

Nevertheless - it's surely the strongest composition in game that needs nerfs. Riot, please!

Creamy Eevee12/2/2019, 4:30:12 AM1 votes

Mages with summoners always royally screws me over when I go Pred Steel Posion Crystal using Skarner Reksai Nocturn Kog Ashe Singed Twitch

AmazingJubJub12/7/2019, 6:48:46 PM1 votes

I think another thing that would be an easier fix and make it a tad more rewarding to pull off. Would just be to change 2/4 of the predators to 3+ cost. For example making Rek'sai a 4-5 cost or even just 3 cost, and same for Skarner. Which in turn can let you buff them slightly if needed due to higher cost. But the biggest change is now you can't roll for all of them optimally between levels 4-6. You'd still have your "early" game phase w/ ww, kog or whom ever remains cheap. But you wouldn't be nearly if not all 3 starred by just mindlessly rolling your $ away and adding other perks like poison etc for late game.

I can also see Kog'maw transitioning to a higher cost unit as well instead to make poison harder than it already is. You can make Kog 3-5 and in exchange make his ulty maybe hit 2 hexes + a larger mana pool. So he isn't a spam bot that misses but more a big nuke or something. Kog'maw also becoming a high cost unti makes it to where all the poison units would be "Late game" additions $4 twitch, $5 Singed $3-5 Kog which would force predator/poison comps to level much higher in order to hit all the key units.

TL:DR I don't see entirely to much wrong with the perk but more how all predator units are relatively cheap, and with Kogs current setup splashing Poison becomes to easy. If it's a late game tech I think it would be in a healthier spot.