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I Don't Know if I Want a New Origin or More Options

nguforever··1 votes·522 views

I'm kinda torn now that I know Riot only wants to include four more champions to TFT after Pantheon. With that in mind, here are my two ideas I don't know how to choose between:

1st Idea:

Azir Nasus Skarner Renekton

Azir would be a Tier 1 Elementalist, Nasus would be a Tier 5 Brawler, Renekton would be a blade master, and Skarner could be a Brawler and an Assassin. All of them would be of Shuriman origins.

-- Pros: Keeps the current release trend and includes one final region that hasn't had any representation. Also, this would allow for the Tier 5 Brawler slot to be filled along with moving an assassin up to a Tier 5 slot. -- Cons: Skarner isn't really an assassin and there isn't a Tier 5 Ranger in the game.

2nd Idea:

Lux Teemo Talon Nunu

Lux would be a Tier 1 Noble Elementalist, Teemo would be a Tier 5 Yordle Ranger, Talon would be a Tier 5 Imperial Assassin, and Nunu would be a Tier 5 Glacial Brawler. -- Pros: Would allow for a Tier 5 option for each category of class in the game. Also would allow for more options when going the route of Noble, Imperial, Ranger, or Glacial comps. -- Cons: Wouldn't really fit with the way champions have been released and wouldn't allow for another origin to be released. Also, the game would only have 7 Blademasters.

What are your thoughts?

4 Comments

Kei1431 votes

Pantheon is already in pbe

nguforever1 votes

Right. I was just saying that Riot said they wanted to cap the amount of champions at 60. We currently have 56 with the inclusion of Pantheon. That means either we are getting another set of four or individual releases.

Xhandel1 votes

{quoted}

Right. I was just saying that Riot said they wanted to cap the amount of champions at 60. We currently have 56 with the inclusion of Pantheon. That means either we are getting another set of four or individual releases.

I think riot said at some point, that after 60 champs, they will keep releasing champs and origins, but they will start rotation.

Shahamut1 votes

Origin: Ascended

Immune to mana burn

Azir: 2 cost Elementalist, Special Ability: Summon Sand Soldier- Creates a sand soldier that attacks without moving for 5 seconds.

Renekton: 3 Cost Blade Master, Special Ability: Slice and Dice- Renekton Dashes up to two times dealing damage to any enemy he passes through.

Nasus: 4 Cost Sorcerer, Special Ability: Fury of the Sands- For 10 seconds, Nasus deals damage to all adjacent enemies and causing them to deal reduced damage. While active, every 3rd attack deals bonus damage (Siphoning Strike).

Skarner: 3 Cost Brawler, Special Ability: Crystalline Exoskeleton- Skarner grants himself a shield. While the shield holds, Skarner gains increased attack speed. As Long as Skarner has at least 1 point of mana, his auto attacks hit all adjacent enemies.

Just my thoughts off the top of my head.

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