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Information and the Carousel Phases

Void2258··1 votes·984 views

The carousel phases are problematic. At all other points in the game, you can hover or click to look up champion stats, abilities, affinity, etc. and item effects. But in the carousel, none of this information is available. Sometimes it's even hard to tell which champion is which (for example I have confused Pyke and Twisted Fate a few times), and the item icons are not exactly huge either and can be difficult to see.

The issue this causes is that suddenly, and unlike in the rest of the game, you have to have memorized everything about champions and items so you can identify what you need on sight. At a minimum, that is name, class and affiliation (so you can get sets if you need them) for champions and every single item icon and it's effect. And you have to do this in a rush, as you are racing other players to the best pick for your build, and the clock, which prevents you from looking much up. This is already a lot to have in your head (especially when the information isn't needed anywhere else), but as the game expands and receives at least new champions, keeping track of all this information is going to get harder and harder.

This phase needs to be redesigned so the information available to the players is on par with that in the rest of the game. You should never lose because you grabbed the wrong champion or item you couldn't identify them visually from memory in a rush. It makes the game less tactics and more memorization for no reason.

I realize you are going for a theme here, and this is the only part of the game where the little legends actually serve a purpose (picking up items with them is busy work and should be replaced with automatic pickup), but the current way it works is just too different from how the rest of the game functions and leaves too much to memory.

6 Comments

Sunney Drake1 votes

Items and champions can be learned, but extra information is of course even better. I am more worried about the POV of the carousel. The view and path of your little legend gets distorted on the top left and top right of the carousel, meaning you can aim for a certain champion but end up with the champion next to it because for some reason the legens touched it? It seems like when you touch Mordekaiser instead of the circle beneath him then you end up with mordekaiser. This is especially difficult whn you try to get a smal champion (Veigar) whi is nect to a big champion (Mordekaiser).

Void22581 votes

[{quoted}](name=Sunney Drake,realm=EUW,application-id=RaE1aOE7,discussion-id=L86WcQYy,comment-id=0000,timestamp=2019-10-20T07:06:33.053+0000)

Items and champions can be learned, but extra information is of course even better. I am more worried about the POV of the carousel. The view and path of your little legend gets distorted on the top left and top right of the carousel, meaning you can aim for a certain champion but end up with the champion next to it because for some reason the legens touched it? It seems like when you touch Mordekaiser instead of the circle beneath him then you end up with mordekaiser. This is especially difficult whn you try to get a smal champion (Veigar) whi is nect to a big champion (Mordekaiser).

I agree about the perspective. As I stated seeing who the champs are is an issue.

As for learning, for NOW it's possible, but we will be adding more and more stuff. How comfortable will you be remembering it all when there are twice ans many champs? 3 times? At what point does the game become memorization more than anything because this one part has no information available?

Kei1431 votes

It won't get to that point.

Next patch they will cycle out the current set of champions and put in a new set.

Plus 60 champs is pretty much the max they can go.

Void22581 votes

{quoted}

It won't get to that point.

Next patch they will cycle out the current set of champions and put in a new set.

Plus 60 champs is pretty much the max they can go.

Memorization is still memorization. It doesn't matter if you have to memorize 60 new things on top of or instead of 60 old things, it still makes your performance based on memorization. If you don't want the gamer to depend on memorization, the carousel needs to be presented in a way that makes the information accessible.

Void22581 votes

Also the other problem is how hard it is to select the right champ. I have lost multiple games because my LL got 'too close' to a champ and picked it with no way to put it back and get what I meant.

What I would actually suggest is using the cards they have. Make a carousel using cards (ie have them scroll past in the normal location), then all the data is there and (as long as you scroll, don't snap) you can easily and reliably select what you mean to select. Of course still racing to get what you want based on health.

Häßlich1 votes

I'm just here to add my support for the idea that the group draft phases are awful. The lack of information, the short timers, having to navigate around garbage you don't want to get to the one you do before someone else steals it, other players obstructing your view after they have already picked, etc. etc. It's VERY poorly designed.

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