Teamfight Tactics Update 9.14 (plus New Unreal Engine 4, League of Legends Game, Highly Profitable)!

UnstoppableMaybe·7/21/2019, 2:33:23 AM·1 votes·946 views

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I'm bored of Little Legends already, due to lack of variety. I tested the update, and placed first place on my first arrival, since before the 9.14 Update. While the update helped a little, the random number of items is still an issue, but it doesn't seem as bad as before, so it's a work in progress for a Beta. The stats of individual champions, and their Class Comps are slowly becoming more reasonable it seems. When more items, a few more Class Comps, and a wide variety of champions are added that make sense in TFT (even if some are similar, with different effects that make them different), I may get into the TFT a bit more. As when it first launched I played it so much that nothing seems new, or like an unpredictable experience as you get from the other game modes of League of Legends.

As of now, the Little Legends can use a reasonable respectable price range, as right now, they charge to much for a design so simple, of which does nothing but look cute. Something like a Little Legend, has no right costing the same as a Champion skin for a character that has stats management, animation management, and game changing values that make the price what it is rightfully so, in comparison to the useless Little Legends. When the price is reasonable respectably overall, to a point there is no solid good point of a counter to make, then I will definitely become a buyer of Little Legends I want to have. If you want more buyers of your Little Legends Riot, including your Legendaries, then you better make the offers more reasonable so your profit increases for the majority.

TFT is a game mode I can see doing fairly well in League of Legends, especially when it has enough variety as I said before, but even at its fullest potential, in my opinion, I still enjoy more control over the individual champions, with skins for the champions to represent a unique personality, which we don't get from TFT (yet). Therefore while I enjoy TFT, it would only be a mode to play when it feels like it's calling back to me to be played, which certainly would be at least once a week (give or take) at this point for TFT in its current bland Beta state. I enjoy the visual effects done for TFT, and the explosive powers your armies perform, but perhaps a Ragdoll effect can be done when a champion is killed, instead of just collapsing, have them thrown across the arena like they actually got struck hard. Another thing might be to add abilities powers that can auto combine into a unique special ability, similar to Marvel Ultimate Alliance games, where after a Class Comp has built enough "Class Mana (separate from normal Mana)," they launch their Class Mana unique special ability, like an Ultimate powerful ability, but this is just a suggestion to experiment with, as it may be to unfair.

(Unreal Engine 4 or 5 for a NEW League of Legends game altogether, first time ever Full Retail game Highly Profitable!) To which I would finally just throw this out there, that perhaps League of Legends would do well making a game like Marvel Ultimate Alliance but with League of Legends characters. The first ever League of Legends game to expand into an entirely new game type, as its first time selling as a full retail $60 game in stores, or on Steam for example! If they do this, definitely take the opportunity to shine with graphics for this using Unreal Engine 4 or even Cry Engine, as games like Marvel Ultimate Alliance need graphical qualities, and perhaps Riot can do this in a way not many gamers have seen done before! Lastly the new game doesn't have to be anything like this suggestion and can be just an Online RPG open world of its own like Grand Theft Auto, but this definitely had to be made clear that there's a lot of story potential for an entire new game for the League of Legends Lore, even on terms of The Witcher, or Skyrim's (Elder Scrolls) potential qualities! Look forward to what Riot can do next, even if it means expanding their team size, or studio locations to work on other projects for League of Legends.

(New League of Legends Game Example Suggestions Below. competitive new Genres for LoL/ if you reload the page you'll see the different Linked images on this page, as is slightly glitched here...)

https://i.imgur.com/FvHKs6X.jpg[/img] (Strengths and Weakness Vulnerabilities)

https://i.imgur.com/xLvuWRn.gif[/img] (Ultimate Class Comp Ability/ New Class Mana Bar?)

https://i.imgur.com/JFB5HPn.gif[/img] (Ultimate Class Comp Ability/ New Class Mana Bar?)

https://i.imgur.com/vsuQWRt.gif[/img] (Ultimate Class Comp Ability/ New Class Mana Bar?)

https://i.imgur.com/iBJYN0M.gif[/img] (Interesting Fights)

https://i.imgur.com/nzcb1cB.gif[/img] (Epic Boss Battle potential and quality graphics)

(Marvel Ultimate Alliance 2 and 3 Ultimate Team-Up Power examples below)

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("Twisted Fate" is hardly used, so I advise a "Thresh" next as the ultimate next champion for TFT going forward, as some agree in the Link below as well!) https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/eWhNWjnw-who-do-you-think-will-be-tfts-52nd-champ?comment=000500010000

  • Any counters to this overview, and suggestive content for Riot is welcome, as I enjoy a good debate, or counter to discover what's really necessary overall. So challenge the comments if you feel a more valid point over what's been posted, or something to add onto this in your own way! Galio

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