League of Legends is not luck based, but there is some luck involved for sure!
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League of Legends is not luck based in its entirety overall, but it does involve some luck, because when you get matches full of bad players, and you are carrying the entire team but it's still not enough because the team is so bad, making terrible greedy decisions constantly without caring...this is where the luck comes in.
When you get both teams having even potential, the match becomes purely about understanding the games mechanics, "as with any game" you want to be great at. However it is an undeniable fact, that the players you end up with will impact whether you win or not, unless of course you're 1 of those rare few in the majority that understands the mechanics beyond the average person, in which case your opinion here is not relevant, because matches for early ranks such as Iron, Bronze, or Silver, do depend on having an equally strong team. So getting mostly bad players does impact how your match will turn out, whereas an experienced player is matched up with more experienced players, such as Gold ranks, since they know the mechanics very well by that point going forward.
I can admit I don't enjoy this game enough to understand its mechanics, and it's not that I am bad at this game being the reason I don't care for it, but I don't enjoy it because it's highly repetitive in almost everyway, and gets boring fast for me once the repetitive gameplay starts to sink in and really show as "very apparent."
While building a rocket or space-shuttle makes you a genius, at the end of the day, battles are not won just from intelligence, they are won with smart quick tactics of many options at our disposal (within a varied, or diverse arsenal). I can say right now by fact, that League of Legends is not a game that represents smart tactics, as smart tactics don't involve the gameplay League of Legends has, and while successful plans feel good accomplishing in a match, the way spells and abilities are used for each champ, among which champions are most overpowering, certainly takes away from the smart tactics involved, compared to just understanding what is overpowering in the game. It's in this way, games like League of Legends make you feel smart, but really all you're doing is mastering sloppy mechanics that are not balanced unless you understand the mechanics in ways your average person won't bother to, in which case the war is lost because you also need numbers to win a war. Therefore League of Legends is not as smart of a game some players think it makes them due to these simple facts of life.
As champions have quite limited options to attack with, but the stats make the most difference, therefore the game suffers from imbalanced issues that revoke it's possibility to be a truly smart tactical game, due to the fact the options to attack or do the unexpected on the same map over and over gain, are far more limited in comparison to what stats provide, which makes the game more numbers based, than actual smart tactics. It's all about who has the best stats, and who understands the stats mechanics best, which does take skill, but it's still not called "smart tactics" due to these facts the game lacks.
The most tactically smart games, always allow for options that are not forced, and they have the most balance to a point anything can happen unexpectedly. A game like League of Legends is very limited, predictable due to limitations, and because of these limitations, it's not a game of smart tactics, but who gets what champion that has the best stats overall.
I want to see more variety for League of Legends Lore, expanding on its options overall, to become an enjoyable experience for the masses, and not just the few who enjoy Moba's. So I put together a post about introducing League of Legends to a new game Genre it can do very well becoming apart of, such as an RPG like Elder Scrolls due to its potential in depth Lore possibilities and races involved here. It would be highly profitable and appeal to more players than the current League of Legends, since more gamers play RPG's than they do League of Legends or Moba's in general.
(Voting In The Link Below) https://www.strawpoll.me/18357327/r
(Alternative RPG game build for League of Legends new Lore direction, breaking its current limitations holding it back! The Link below provides more details for the RPG potentially highly profitable build!)
- https://boards.na.leagueoflegends.com/en/c/gameplay-balance/GaEQf8GU-should-riot-make-a-league-of-legends-ip-or-full-retail-game-an-rpg-like-elder-scrolls-for-next-gen ^ .. .. https://i.imgur.com/aVCRuD4.png[/img] Mordekaiser concept https://i.imgur.com/SmXBMy6.png[/img] Mordekaiser Setting concept (would be more magical and Undead based of course, with the Turquoise flames...) https://i.imgur.com/cVBC2gJ.jpg[/img] Jhin Concept https://i.imgur.com/Ul31u1A.png[/img] Malphite quick concept for graphics display foundation https://i.imgur.com/M5Wbvhs.jpg[/img] Zyra Concept https://i.imgur.com/Gqlj9rx.jpg[/img] Yasuo concept