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Losing in TFT sucks cz you know it's not even your fault

BeatzBoyFTW··43 votes·11,997 views

Waiting to grab just 1 simple single champion shard to gain your very 1st 3 star champion, which doesn't appear for the next 30 turns til you lost? That sucks.

Wishing you'd get a bunch of good items but instead got a bunch of useless gold coins & items that doesn't even suit your team comp? That sucks.

Think you got settled with good teams consisting of two 2 stars and a couple of damage dealers, until you heard the gongs of that one random dude that got hit by the jackpot & gained an instant 3 star at the 9th turn? That sucks. (Yes, this actually happened)

Hopefully I'm not the only one who gets pissed off by stuffs such as this. TFT didn't even deserved a Ranked queue thanks to their shitty randomness such as this. I mean, wasn't that the main point of why ARAM didn't get their own ranked queue?

42 Comments

senkai8 votes

Winning in TFT is classified as anything above and including fourth place.

It's pretty rare that you won't get at least that far by playing flexibly. Use what it gives you to stay in the game while slowly working on your perfect build, don't try to force the team you want to play.

Currently it's a good plan to take advantage of noble buff, knights, or brawler to buy yourself time.

UrSammich5 votes

I agree to disagree though. There are ways to turn the game around when in a bit of a struggle. I have it where at the start I usually get maybe one item and a bunch of coins. Sometimes early game you might have a comp in mind, but if you aren't getting anything to suit your comp champ wise, then its best to quickly change up the playing field and readjust your comp. I've come from the very bottom in rank only to turn around and get AT LEAST 3rd or 2nd place. It's about making the best of the situation and coming up with a new way to play the odds.

Part of the problem I see with many tft players is they either keep all their gold and don't really spend which sometimes hurts them more or all they do is spend to the point they have no gold to level and they have too many champs they can't add anything. I also see it where people don't build around certain champ comps, hurting their odds more.

While I agree RNG does play a heavy role in tft, there is a way to adjust the rng to help you a bit if you know how to do it correctly. I went from Iron 2 and rose quickly to silver 2 in tft rank.

KANSAI DORIFTO6 votes

Currently gold, 1 in 3 games I have are just RNG bull, and the other 2 are just managing to get 3rd-4th with maybe 1 in 8 games being 2nd or 1st. This game needs to drop the same amount of items to people, have a deck building system like hearthstone. and allow you to buy items with gold / level up champs with gold. 10 gold for a lvl 2, 30 gold for lvl 3. same with items. 10 for 1 item, 30 for a full item. These are just some simple things to add to the game to really make it less RNG and more based on skill (though rng is still a thing)

FashLyfe3 votes

You just hit your current skill ceiling friend, even with terrible RNG you should be able to get at least 4th or 5th most of the time. I'm in low Plat atm and people still fuck up, a lot. The most common ones seem to be refusing to switch out of a comp that either several people are going for or that one person high rolled most of the champs for and the other is failing to transition well in the mid game. Watch Scarra and Disguised Toast on YouTube if you need help gittin' gud, both are top tier players with solid advice.

MuffledGarbage3 votes

if that was true then everyone in an equally skilled game would have to be at least 4th or 5th without RNG influence. due to there being 10 possible ranks for people in a single match of TFT, that means that your theory of a single skilled person being able to get 4th or 5th place consistently is a lie as it's not physically possible for that to occur.

Subdue1 votes

This is not how probabilities work.

MuffledGarbage2 votes

Look at this:

ok so there are ten slots possible for a player to be in, right? you can be one of these slots: 1 2 3 4 5 6 7 8 9 10 So assume for a second that the statement "if you are good enough you should be able to get at least 4th or 5th most of the time" was true for every player who was in a game of TFT

So now tell me out of 10 players how more than one player can be in the top 5 slots at the same exact time?

skills of luck2 votes

First off, there are 8 players, not 10...... Secondly, just like in summoners rift, skill matters in a large sample size. You can get extremely unlucky and lose 3 games in a row. But what matters is averaging 4th place or higher, keeping ur MMR afloat, and in the long term u will climb.

MuffledGarbage1 votes

Someone didn't actually look at what my argument was saying lmfao.

skills of luck1 votes

no but i spotted person who cant even count how many players are in a game, so how logical can his argument be lmfao. Get ur facts str8 before commenting bruh

XinZhao2WinNhao2 votes

Over a lot of games, assuming they are playing people of the same skill level, the average player places 4.5 and neither gains nor loses LP over the long term.

It might be possible to force top 4 in Silver just by playing meta comps, but once you get to gold/plat, everyone will be going for those same "guaranteed top 4" meta comps, and somebody's gotta in the bottom 4.

In Summoner's Rift the average win percentage, assuming you are playing with people of the same skill level, is 50% as well, which nets no gain of LP.

skills of luck2 votes

My entire point is skill makes a difference in the outcome of TFT, if u are better than someone else in the long term u will climb. Luck is not the sole factor holding u back from climbing over large sample size.

XinZhao2WinNhao2 votes

My point is that all the guides to climbing say "If you build these meta builds, you are guaranteed 4th place or above". EVERYONE in plat+ builds meta in ranked. Out of all the players I've faced, and this is low plat, not even high plat, I've seen maybe 1 non-meta build in 4 or 5 games, so that's like 1 player out of 40 players who build non-meta. (and usually that player wins because he actually knows what hes doing and is probably actually adapting to other players builds to counter them). Nobody in plat is going to build Ahri Fiora Elise Mordekaiser RekSai Zed TwistedFate and just call it a day.

I've literally seen guide after guide say "this brawlers + assassins + void build is a safe 4th place if you use it" or "this Draven + Knights comp is a sure 4th place" but what if everyone else is building brawler void assassin or Draven knights? Somebody's gotta be in the bottom 4.

I'm starting to get sick of the gimmicky guides that tell everyone "Build meta and you'll get 4th or above" when everyone after a certain level is building meta. Maybe these guides work in silver where only half of the players build meta while the other half are experimenting with off builds, but from what I see Gold+ don't experiment in ranked.

Also the OP assumed that every player was equally skilled if their MMR put them in the same game and I was just going by that

if that was true then everyone in an equally skilled game would have to be at least 4th or 5th without RNG influence.

"Follow this build and start to climb" may be a feasible thing to say to people who are playing against those who don't know the meta and is still learning about how synergies work, but it doesn't help people who are already playing meta but don't know how to transition, when to pivot, how to work with the items they have, etc who are already placed in the league they deserve but want to get better.

And there really aren't a lot of guides on those things because a lot of it is intuitive and/or it's just not a flashy thing to make a guide on.

Subdue2 votes

{quoted}

Look at this:

ok so there are ten slots possible for a player to be in, right? you can be one of these slots: 1 2 3 4 5 6 7 8 9 10 So assume for a second that the statement "if you are good enough you should be able to get at least 4th or 5th most of the time" was true for every player who was in a game of TFT

So now tell me out of 10 players how more than one player can be in the top 5 slots at the same exact time?

First of all there are only 8 slots in TFT.

Second of all, if you understand "good enough" as meaning more skilled than is reflected by your MMR and playing within your MMR range, then the argument is that you should be able to place top 4 often enough to continue to progress upward, until you reach an MMR that is descriptive of your skill. In a game where all players are exactly equally skilled, yes, RNG may be the deciding factor as to whether you win or not in that specific singular instance. But then again, if every game is filled with 8 players who are exactly equally skilled, then we wouldn't expect anyone to be progressing upwards, as no one is demonstratively better than anyone they're playing with.

People who are hard stuck in Iron do not have an RNG problem. They have a not knowing how to play the game problem, which is why they're hard stuck.

Illabethe4 votes

Here's why this is horribly wrong:

  1. TFT is imbalanced with imbalanced items and teams who are specifically designed to exploit them.
  • Sorcerer Aatrox: 1 second recharge of skill, that does 200-300% of his skill's innate damage, or 2000-3000 damage to an entire area. Can lock in a win if accomplished.

  • Hush Tristana with a Gunslinger (4) Bonus. Stronger than any other silencing build in the game. Can carry harder than any other build, works well with Noble, and can actually pull off a Full Noble/4 Gunslinger buff with a Lucian to boot to have TWO multi-tapping Gunslingers. Has no natural counters.

  • 6 Yordle + 6 Sorcerer; Lock if built defensively.

  • Defensive build Assassin; outputs significant damage while disabling skills, and reducing attack speeds and doing everything an assassin shouldn't. Broken tier when accomplished.

The Tristana build is almost accomplishable EVERY GAME.

True Garen1 votes

{quoted}

Here's why this is horribly wrong:

  1. TFT is imbalanced with imbalanced items and teams who are specifically designed to exploit them.

  • Sorcerer Aatrox: 1 second recharge of skill, that does 200-300% of his skill's innate damage, or 2000-3000 damage to an entire area. Can lock in a win if accomplished.

  • Hush Tristana with a Gunslinger (4) Bonus. Stronger than any other silencing build in the game. Can carry harder than any other build, works well with Noble, and can actually pull off a Full Noble/4 Gunslinger buff with a Lucian to boot to have TWO multi-tapping Gunslingers. Has no natural counters.

  • 6 Yordle + 6 Sorcerer; Lock if built defensively.

  • Defensive build Assassin; outputs significant damage while disabling skills, and reducing attack speeds and doing everything an assassin shouldn't. Broken tier when accomplished.

The Tristana build is almost accomplishable EVERY GAME.

ehmmm what was 2) ?

Gavnuken3 votes

Sadly it's 60% rng and 40% skill. You can end up in matches where dude get 6 3 stars and a tons of items to just pwn your comp while you are struggling to get 1 3 star all game... But I guess this is why we are coming back to play this, so I hardly doubt anyone is going to change it to make it more "skill" based...

senkai4 votes

I agree with not making it more skill based. There is plenty that can be done to make sure you don't lose LP, but it's basically a card game.

My prediction is that the largest change will be the addition of some sort of deck building system as they add more champions, as eventually there would be too large of a pool and it would be damn near impossible to upgrade.

Arcflare2 votes

Im pretty sure they said they champion pools will be rotated periodically. So whatever the pool size is now, itll always stay that, just with different champs.

Partholonian1 votes

I don't think I've ever seen the same person have more than 3 3-stars. Although that is still a lot when you're sitting on 8 copies (2-stars in play, 2-1-1 on your bench) and trying to build the rest of your team.

Gavnuken3 votes

{quoted}

I don't think I've ever seen the same person have more than 3 3-stars. Although that is still a lot when you're sitting on 8 copies (2-stars in play, 2-1-1 on your bench) and trying to build the rest of your team.

https://blitz.gg/tft/match/NA1/Gavnuken/Z2FtZTo1MTA5MDQz :P

Z3SIeeper3 votes

{quoted}

Sadly it's 60% rng and 40% skill.

15% concentrated power of will 5% percent pleasure 50% percent pain And 100% reason to remember the name

Cosmochris3 votes

I've went against someone that got 7-8 items on minion round (on the very first patch before those guaranteed mystery boxes were implemented) and someone who got a lvl 3 unit on the next round. I stopped playing tft because of this horrible RNG management.

True Garen3 votes

I think the random element takes the pressure off.

I won't berate myself for losing a slot machine spin, or a roll of dice. So it's no shame or stress to lose a match of TFT.

Xhaiden3 votes

I know what you mean...

https://imgur.com/8vWxsaj

https://imgur.com/opzQoRE

https://imgur.com/Ylkib9x

3x/4x more lvl 3 units, both better and also 2x more items while lucky for drops. Which in turn also implies a higher economy. I won games even with all units tier 1 vs 3 units lvl 3 - "if luck was on my side in terms of items". But when you have bad luck for both. Impossible.

xxxliltrash 2 votes

That what makes winning rewarding, unless you get 5 items from minion waves.

Ban Affleck2 votes

Can you buy items with coins?

UrSammich4 votes

No. Items are based on what champs you can pick in champ select and monster drops. Sometimes even in champ select you can get f over if someone picks them item/champ you really want. So what I generally do is keep in mind what champs have what items and what items I would like to have if one of my items is taken. Specially if your at the top, you tend to be last to pick which can put you in a bind if there is a particular item you wanted first.

So sometimes I will purposely drop my position to get first pick, but its not always the best strat.

Jennifer4202 votes

worst part: next patch gives no changes to items.

Swollwonder2 votes

Complaining about RNG in an RNG based game. Makes sense.

FashLyfe2 votes

The Hearthstone forums are full of rank 20 bads that would be Legend if only it wasn't for RNG. I doubt this place is any different.

Pika Fox2 votes

No. If you lose, its almost entirely your fault. If you cant get that last single for your first 3 star, you either leveled too high, or are running something too many other players are also running.

Korijenkins2 votes

All they have to do to improve TFT is reform or remove the shared draft. The only reason anyone tries to throw games is the draft, because 99% of the time you're looking for an item instead of a champion.

They could always just implement an item shop, which would solve loads of problems.

UtilityK2 votes

Fuck TFT, pure luck, no skill, no consistency

Gavnuken1 votes

That would actually be really nice. I just finished 2 games where 3 people were running demons. It's get really annoying when there are only few actual viable comps in the entire game and everyone plays them. But it's still beta so I am excited to see how this progresses :)))

Wsetaia1 votes

I had game where i made 5 brawler team with guardians, 3 of them were gold. No one took them. Beat the demon teams pretty easy. Finished that game second, because i made mistake with the positioning from Glacial team

Nele Ra1 votes

Yeah I definitely have a hard time due to rng too, especially since I'm a bit stubborn and if I miss only 1 champ for my 3 star I'll just roll till I get it or I run out of gold and that's not the "right" way to do things. I think in ranked you just have to be consistent in order to win alot and play comps that are both meta but also not too hard to pull off. I looked at content creators like Toast and Scarra on youtube and studied guides on how to win more in ranked TFT and I come to the conclusion that yes rng has quite a significant role in securing you wins but in the end good players will always climb due to identifying and making the more consistent and less RNG based decisions.

DannyboyWPG1 votes

At times, I want to agree with the OP. But I have to remind myself, the more completely I understand ALL Item options, ALL team Compositions the better equipped I am to make mid came pivots to counter my opponents. This game can and will feel like a Heavy RNG game to those of us simply not that good YET! I'm not coming at the OP, I've felt this way as well, but just need to remind myself to get better. The more I understand my options and stay flexible to what I'm being delt, the better I do.

Just a thought, I could be wrong.

phoda1 votes

Login to LoL. Que up for ranked solo/duo. Go to lobby, dude got support yet doesnt want to play it. He says ok. Game starts. Dude dies 2 times goes mid dies few times. Fuck this team no help. You beat your lane opponent yet you lose. Its okay lets go to next game.

Dude picks draven. Goes agressive 0/8 enemy x champ is 12/0 with ie in 3rd minute. Lost.

(This is my last game) I get top, dominate top with jayce, my adc picks annie, dies few times, goes top and says move from my lane you didnt help me at bot ???? Idk either how that works but iam not moving from top, supp starts flaming me cause i wont leave top to annie iam 7/5 shes 0/8. Our jungler 5/1 blamed also. Lose.

Do i need to continue?

Start tft. Get some items, gather as much t2 units and level to 7 asap. Get 4 or 5 cost unit that matches my items get some synergies get 3-4th place even tho i got shitty rolls and enemy gets good. Next game i win cause i get early t2 kha and snowball.

Iam diamond and there are shitty stuff in tft like shrink ray but on smurf in low elo i have win rate of about 80% so its not luck but skill AND NOBODY CRIES!!!

BeatzBoyFTW1 votes

{quoted}

Login to LoL. Que up for ranked solo/duo. Go to lobby, dude got support yet doesnt want to play it. He says ok. Game starts. Dude dies 2 times goes mid dies few times. Fuck this team no help. You beat your lane opponent yet you lose. Its okay lets go to next game.

Dude picks draven. Goes agressive 0/8 enemy x champ is 12/0 with ie in 3rd minute. Lost.

(This is my last game) I get top, dominate top with jayce, my adc picks annie, dies few times, goes top and says move from my lane you didnt help me at bot ???? Idk either how that works but iam not moving from top, supp starts flaming me cause i wont leave top to annie iam 7/5 shes 0/8. Our jungler 5/1 blamed also. Lose.

Do i need to continue?

Start tft. Get some items, gather as much t2 units and level to 7 asap. Get 4 or 5 cost unit that matches my items get some synergies get 3-4th place even tho i got shitty rolls and enemy gets good. Next game i win cause i get early t2 kha and snowball.

Iam diamond and there are shitty stuff in tft like shrink ray but on smurf in low elo i have win rate of about 80% so its not luck but skill AND NOBODY CRIES!!!

Congrats, the RNG finally favors you. Try doing that with bad RNG & let me know, such as having a T2 Vayne stucked with a Tear.

phoda1 votes

first of all tear on vayne is not bad as you can make statik, second how you end up with t2 vayne with tear if you dont want it? its not rng if I win so many games in low elo, there is some luck in high elo but you will rank up much faster as skilled player in tft than regular lol

SammyDayspring1 votes

If it's that bad, why do people keep playing?

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