Delete Zephyr

Quality Content·7/2/2019, 4:39:50 AM·1 votes·1,093 views

This item is either useless or highhandedly wins the game based on whether it picks a carry or not. Losing purely off of zephyr's dice roll picking your most important unit feels like absolute shit because there's nothing you can do about it. The final fight between first and second shouldn't come down to zephyr rng.

8 Comments

Paceboy7/2/2019, 5:35:04 AM2 votes

It isn't RNG which Zephyr uses to pick a unit. I'm told it picks similar to a blitz hook, and by positioning/counter-positioning, you can keep your draven from getting hit.

Kazamaru7/2/2019, 6:07:38 AM1 votes

So item 3172 picks the target that is most closely counterpart to the champion holding the item. So if you put him in lower right, he will Banish the upper left.

Sëtíer7/2/2019, 4:38:20 PM1 votes

I think Zephyr should stay in the game BUT be changed, it needs to pick a Neutral(mid-powered champ) you should NOT pick the Weakest enemy and also should not pick the 3 Item, 3 Star Garen either. Again as stated in many posts, this game is based on Luck. Little strategy as I was hoping for.

Panthaz897/2/2019, 9:45:02 PM1 votes

If your team dies in 5 seconds then your team is bad....its nice to build around a character but typically people have strong enough tanks or a 2nd carry to make up for 1 guy getting ccd or killed.

Makarakarn7/2/2019, 10:18:21 PM1 votes

basically how I feel about phantom effect

Schenix7/2/2019, 10:35:38 PM1 votes

Zephyr takes the adjacent symmetrical enemy unit. Positioning and counterpositioning become important.

The only item that needs to be reworked in TFT is Force of Nature.