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I REALLY like the new characters on TFT, however....

MorgManBasher··26 votes·8,920 views

I hate the hextech bonus. I feel this buff is extremely unfun/toxic to play against, who else feels this way? Like.... I think Vi is a really cool new brawler, love her. Jinx is a really good option for a better late game gunslinger comp, though I doubt it's worth over Draven. Jayce kinda sucks but aye Cam kinda sucks but at least she gives you an easier level 3 blademaster.

I just can't stand the buff though, it just feels really bad to play against, especially when using items that have to be stacked on a comp like item 3190 and zekes item 1011 item 1038 which are already weak items

14 Comments

Shinikaru13 votes

I've stacked the new champs for buff a few games now, its unpredictable, and it misses a lot. Had it used against me and it missed my front line/frozen hearts every time, which were far more critical at the start of engage than my stacked ranged at the back as the buff wears off pretty quickly. My only point of complaint is rather than add a way to shut down other peoples RNG item luck, they need to improve those games where you literally get gold instead of items and have to rely on the Carousel for your only item gain. I'd like to see some kind of single item store randomly available to your client that you can also use gold on to buy. Not a full item just a randomly selected partial that you have to factor into your income management. wouldn't even have to be every round, i'm thinking the "store" pops up only on carousel rounds. that would add extra depth both to gold management, as well as who you actually select in the draft picks rather than a 3rd for a 3 star or one semi useful item you might get. (patch wise im'm just annoyed they nerfed frozen heart. ;p stacking 3 of those was redic when they overlapped, no stacking now. :( )

ZephyrDrake4 votes

{quoted}

I've stacked the new champs for buff a few games now, its unpredictable, and it misses a lot. Had it used against me and it missed my front line/frozen hearts every time, which were far more critical at the start of engage than my stacked ranged at the back as the buff wears off pretty quickly. My only point of complaint is rather than add a way to shut down other peoples RNG item luck, they need to improve those games where you literally get gold instead of items and have to rely on the Carousel for your only item gain. I'd like to see some kind of single item store randomly available to your client that you can also use gold on to buy. Not a full item just a randomly selected partial that you have to factor into your income management. wouldn't even have to be every round, i'm thinking the "store" pops up only on carousel rounds. that would add extra depth both to gold management, as well as who you actually select in the draft picks rather than a 3rd for a 3 star or one semi useful item you might get. (patch wise im'm just annoyed they nerfed frozen heart. ;p stacking 3 of those was redic when they overlapped, no stacking now. :( )

"extra depth"... so "do I have the comp I want/ am I winning? cool now let's see what I can buy to make even more broken champions!" "am I losing/don't have the comp I want? well guess i'll go cry in a corner because even if I get items I still won't get me what I actually need in order to survive" it would literally become the biggest "win more" thing in the game and due to how broken certain items are having ways to get them even more consistently is not a good thing imo

MorgManBasher10 votes

{quoted}

I've stacked the new champs for buff a few games now, its unpredictable, and it misses a lot. Had it used against me and it missed my front line/frozen hearts every time, which were far more critical at the start of engage than my stacked ranged at the back as the buff wears off pretty quickly. My only point of complaint is rather than add a way to shut down other peoples RNG item luck, they need to improve those games where you literally get gold instead of items and have to rely on the Carousel for your only item gain. I'd like to see some kind of single item store randomly available to your client that you can also use gold on to buy. Not a full item just a randomly selected partial that you have to factor into your income management. wouldn't even have to be every round, i'm thinking the "store" pops up only on carousel rounds. that would add extra depth both to gold management, as well as who you actually select in the draft picks rather than a 3rd for a 3 star or one semi useful item you might get. (patch wise im'm just annoyed they nerfed frozen heart. ;p stacking 3 of those was redic when they overlapped, no stacking now. :( )

Are we playing the same game? It removes the items for 8 seconds o.o

Shmeeve10 votes

Hextech bonus is awful..? How else are we supposed to counter a draven with IE, BT, and Rageblade. Or a ash with three cursed blades. This is WHY the hextech bonus is here. Edit: HOWEVER, I do say doing this on multiple champions is a little bit of overdoing things, instead it show disable items on only ONE champion, and maybe two if you have the full buff.

MorgManBasher12 votes

{quoted}

Hextech bonus is awful..? How else are we supposed to counter a draven with IE, BT, and Rageblade. Or a ash with three cursed blades. This is WHY the hextech bonus is here. Edit: HOWEVER, I do say doing this on multiple champions is a little bit of overdoing things, instead it show disable items on only ONE champion, and maybe two if you have the full buff.

The duration is way too long....8 freaking seconds

UrSammich6 votes

Actually...Cam isn't too bad if you turn her into an assassin for some odd reason. :/ I ran a game around blade assassin hex comp and made her into an assassin and it actually helped her oddly enough.

I do agree that Jayce can be a hell of a lot better. Like...I like he can range, but he sometimes transforms way too early on he ranges on close champs. You should think that he would be a bit bulky, but no. He doesn't do much other then be useful towards shapeshifters and even then he is meh. I can't find a good item build for him yet.

True Garen5 votes

Hextech is the counter to item RNG.

Shinikaru5 votes

[{quoted}](name=True Garen,realm=NA,application-id=RaE1aOE7,discussion-id=2QBaIHBd,comment-id=0002,timestamp=2019-08-15T02:30:36.254+0000)

Hextech is the counter to item RNG.

The Only problem I see from the mechanic is that if you build Hex, AND get good item stack on that or a sub-synergy then you have both advantages. You shut out the other team AND have good items. (the hex champs are varied enough that they lend no synergy to themselves outside of the bomb, they arent that great just as a "HEX" build) Which might mean everyone will want to build hex so they aren't stuck out. But it isn't the end all/be all of a game. If you're really hurting from hex your relying too much on 1-2 stacked champs rather than a decent team synergy. Where in the rules did anyone say all your items only had to go to Lucian, or Draven? That was a tactic, now it isn't. Spreading out items makes for a less powerful single faceroll champ, but it also spreads the wealth so you aren't overly dependent. Try coming up with new Strategies instead of just QQin.

Shinikaru2 votes

{quoted}

The Only problem I see from the mechanic is that if you build Hex, AND get good item stack on that or a sub-synergy then you have both advantages. You shut out the other team AND have good items. (the hex champs are varied enough that they lend no synergy to themselves outside of the bomb, they arent that great just as a "HEX" build) Which might mean everyone will want to build hex so they aren't stuck out. But it isn't the end all/be all of a game. If you're really hurting from hex your relying too much on 1-2 stacked champs rather than a decent team synergy. Where in the rules did anyone say all your items only had to go to Lucian, or Draven? That was a tactic, now it isn't. Spreading out items makes for a less powerful single faceroll champ, but it also spreads the wealth so you aren't overly dependent. Try coming up with new Strategies instead of just QQin.

And unless I'm mistaken the 'bomb' only goes off ONCE a fight. Hardly a round-breaker. I actually love when my strongest champ gets Zephyred, they might be out for a few tics, but they also take NO DAMAGE, and come back when the enemy team is half dead.

True Garen5 votes

{quoted}

And unless I'm mistaken the 'bomb' only goes off ONCE a fight. Hardly a round-breaker. I actually love when my strongest champ gets Zephyred, they might be out for a few tics, but they also take NO DAMAGE, and come back when the enemy team is half dead.

But it's usually your backline. They would likely not have taken damage anyway.

It'll save them from Blitz, though...

DaVi3 votes

Yes its one time, But the bomb is just to long, the fight is unwinnable after the bomb takes away your entire team.. Im not playing tft until they nerf that shit. So unbalanced..

Titanium704 votes

I mean - I agree that hextech is not really fun to face. But it's just an annoyance over an actual problem and quite easy to beat.

It's sad that it tends to kill fun builds ALOT harder actual Meta stuff, tho.

Manzah Zephir3 votes

{quoted}

I hate the hextech bonus. I feel this buff is extremely unfun/toxic to play against, who else feels this way? Like.... I think Vi is a really cool new brawler, love her. Jinx is a really good option for a better late game gunslinger comp, though I doubt it's worth over Draven. Jayce kinda sucks but aye Cam kinda sucks but at least she gives you an easier level 3 blademaster.

I just can't stand the buff though, it just feels really bad to play against, especially when using items that have to be stacked on a comp like item 3190 and zekes item 1011 item 1038 which are already weak items

Logged in just to upvote your post. Totally agree.

ESeTyRC3 votes

Zeke's. Weak. HAHAHAH.

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