New TFT Units Idea

Awakening Dream·7/20/2019, 6:08:34 AM·2 votes·646 views

Origin: Ascended: Ascended can become larger gain more stats ( 30+ per stat 100%+ for health ) except critical chance, receive a large aura of magic damage ( DMG Per Tick 20/30/40 ) and ability gain new special effect when their health is below 70%. Trait can be active with 3 Ascended units Nasus: Desecrate an area for 5 seconds dealt 60/65/70 Magic Damage Per Tick Ascended: Ability become larger, health for 30 Health Per Tick can't heal than 300 health and ability last longer ( 15 seconds ) Sorcerer Rarity: Epic Renekton: Swing the blade in a circle dealt 150/200/250, health 50 Per Units hit Ascended: Can swing the blade twice also gain the ability to dash through enemy units. Blademaster Rarity: Epic Azir: Summon a sand soldier to attack for him, when there are 2 or a Emperor Guard he gain more attack speed ( soldiers AS scale with azir AS ) Emperor: Instantly execute a random enemy units, azir gain 30 mana per attack and he only have 90 mana Ascended: Summon 2 Emperor Guard, they attack faster, more damage, with 1500 health and they are count as unit too Sorcerer: When active Ascended trait: Immediatly become ascended at the start of the fight, buff become stronger, attacks give more mana

1 Comments

PhearBunny7/20/2019, 10:59:57 AM1 votes

Abominations.

Sion-Legendary/Brawler/Imperial Urgot-Epic/Gunslinger/Brawler Fiddlesticks-Rare/Phantom Nocturne-Common/assassin Amumu-Uncommon/Guardian Kog'maw-Rare/Void

3/6- Everytime an allied champion dies, Abominations gain attackspeed, damage, and lifesteal(Stacks) 6/6- Everytime an allied champion dies, Abominations gain attackspeed, damage, lifesteal, and heal for a small amount.