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I hope they nerf Mark/Dash

Kr1sys··24 votes·9,668 views

Since it's no risk.

And then I look at all the vision brush problems already on ARAM and know nothing will be done.

94 Comments

MiniJunkie17 votes

I own all the champs and really dislike the change.

Kr1sys17 votes

I own all but like 13 champs currently. I don't like a lot about Mark/Dash.

There's no risk to having it, almost no cd, hard to see, same glitchy visual bugs when going from fog of war. It makes games far more snowbally in its current state I believe.

But again, Rito hasn't fixed the massive vision bugs with the 4 pieces of brush in it, so who knows if they'll ever get around to changing it.

AbstractFive16 votes

If they do not remove it I am quitting this game. The inclusion of this spell was a ridiculous decision.

RiotMANWOLFAXEBOSS13 votes

So, I posted a couple days ago about a change that's already on PBE. The damage is being split between between Mark and Dash. It will only hit for about 1/3 on Mark now and 2/3 if you commit to Dash.

The spell is too "pokey" in its current state, which isn't the goal. This tweak should help address that while still giving tools to champs that want to gap close.

As I stated the other day as well, we're keeping on eye on the spell (cooldown in particular) and will adjust things as needed.

Psi2119 votes

{quoted}

So, I posted a couple days ago about a change that's already on PBE. The damage is being split between between Mark and Dash. It will only hit for about 1/3 on Mark now and 2/3 if you commit to Dash.

The spell is too "pokey" in its current state, which isn't the goal. This tweak should help address that while still giving tools to champs that want to gap close.

As I stated the other day as well, we're keeping on eye on the spell (cooldown in particular) and will adjust things as needed.

Then you aren't listening to players.

They want it removed.

When even 50% of the population of customers don't like Mark/Dash then you don't continue to experiment in a live setting until you get it correct.

It really shouldn't be the way business operates.

Well maybe Comcast.

Juggernaut6283 votes

{quoted}

Then you aren't listening to players.

They want it removed.

When even 50% of the population of customers don't like Mark/Dash then you don't continue to experiment in a live setting until you get it correct.

It really shouldn't be the way business operates.

Well maybe Comcast.

Very good idea, raging to a Rioter for not removing something that the Bronze population is too nooby to try and cope with. Maybe if you played champs like... hmm... EVERYONE, you would be able to enjoy the spell for what it is. Seriously, just play someone with cc (which I think EVERY champion has cc somewhere in their kit) and jump in.

Maximum Can8 votes

great idea. people need to adapt to change.

i propose we add this summoner spell to all game modes. half cooldown on SR. just enjoy the spell for what it is! just play someone with cc, man!

Icestar11863 votes

Adding it to SR would be a very bad idea. Everything about ARAM that keeps it balanced is unique to the environment of ARAM.

Dark Kuno6 votes

ARAM by the random nature of champ select and team comp is not a "balanced" environment.

However, all Mark has done is remove what little variance there was in summoner choices (ARAM should now be refrred to as All Random All Mark now) while simultaneously rendering many champs that were already undesirable in the mode for their lack of mobility and/or cc even less desirable.

It has also removed any need for bruisers, assassins or tanks to actually use strategy skill or good game play to initiate on an enemy. All they have to do now is spam Mark until it hits something nearby their intended target. And it doesn't even have to be the enemy player.

Psi215 votes

{quoted}

Very good idea, raging to a Rioter for not removing something that the Bronze population is too nooby to try and cope with. Maybe if you played champs like... hmm... EVERYONE, you would be able to enjoy the spell for what it is. Seriously, just play someone with cc (which I think EVERY champion has cc somewhere in their kit) and jump in.

Then we have fools like this one who take Summoners Rift badging and think it can be applied to ARAM.

Been playing since beta, Kid.

I have all the champs, King Rammus and Runes not to mention a better understanding of the game as a player than you have following the instructions on how to play Dora the Explorer the video game.

Juggernaut6282 votes

{quoted}

Then we have fools like this one who take Summoners Rift badging and think it can be applied to ARAM.

Been playing since beta, Kid.

I have all the champs, King Rammus and Runes not to mention a better understanding of the game as a player than you have following the instructions on how to play Dora the Explorer the video game.

So you're saying if I was playing since beta and said this that it would be ok? Just because you were told of this game 5-6 years before me doesn't make you anymore special except for your skins. I'm tired of everyone thinking that because they were around since beta that they know everything. If you haven't noticed, League has changed a little bit since 2009 or so.

SaintCrazy15 votes

Please please PLEASE nerf the stupidly low cooldown as well. As long as the Mark snowball still has the 20 sec cooldown the entire game turns into dodging snowballs. Giving it a cooldown of 30-45 (or longer...) will make players have to decide "huh maybe i should save this for when i actually want to dash" instead of just having free poke, even if the damage is lower.

EDIT: I mean, personally I'd like to see it removed entirely, but I'd settle for it being nerfed hard enough that it becomes a more situational pick, only 1-2 players max on a team take it. As it stands the entire game is a snowball fight.

RiotMANWOLFAXEBOSS8 votes

Yup. We are thinking the same thing. Having windows in which players can both relax and make aggressive plays is important. We're leaning towards increasing CD, but the spell has only been on live for a week. Frankly, that's not enough time to make an informed decision.

Same goes for range.

Again, it's all on watch and will be addressed as needed.

Jacccey10 votes

{quoted}

Yup. We are thinking the same thing. Having windows in which players can both relax and make aggressive plays is important. We're leaning towards increasing CD, but the spell has only been on live for a week. Frankly, that's not enough time to make an informed decision.

Same goes for range.

Again, it's all on watch and will be addressed as needed.

a lot of ppl quit aram because of this spell. (i have only played a few but Im already so sick of it) hopefully riot can make some decent changes or else this aram is not even aram anymore

Ghost Monster5 votes

Me quitting aram has translated to me quitting SR and hence quitting lol. I used aram to warm up before playing SR and see if I was in the right head space to play it. Without being able to see if my positioning is on point I can't ever know if I should devote a game or two to ranked. If I don't feel like playing ranked I can't even play arams.

I really hope that the players like me are significant enough to convince riot to get rid of the spell.

It's like riot never even played aram. The spell fixes none of the problems that it was intended to, all the lowest viability characters are still lowest viability, and simply makes the bruisers assassins and hard engages that were already good completely overpowered. There's no positioning in aram anymore. It's basically spam snowball and win. I don't see how anybody could find it fun.

AtheosisX5 votes

[{quoted}](name=Ghost Monster,realm=NA,application-id=LFfTlAky,discussion-id=wHZlYGbY,comment-id=00050002000000020000,timestamp=2015-05-10T03:03:16.076+0000)

Me quitting aram has translated to me quitting SR and hence quitting lol. I used aram to warm up before playing SR and see if I was in the right head space to play it. Without being able to see if my positioning is on point I can't ever know if I should devote a game or two to ranked. If I don't feel like playing ranked I can't even play arams.

I really hope that the players like me are significant enough to convince riot to get rid of the spell.

It's like riot never even played aram. The spell fixes none of the problems that it was intended to, all the lowest viability characters are still lowest viability, and simply makes the bruisers assassins and hard engages that were already good completely overpowered. There's no positioning in aram anymore. It's basically spam snowball and win. I don't see how anybody could find it fun.

I'm mystified by anyone who likes the spell as well. I strongly suspect the people defending it were not regular ARAM players prior to its release because they had no idea how to build and play champs without poke.

Xonra12 votes

{quoted}

Yup. We are thinking the same thing. Having windows in which players can both relax and make aggressive plays is important. We're leaning towards increasing CD, but the spell has only been on live for a week. Frankly, that's not enough time to make an informed decision.

Same goes for range.

Again, it's all on watch and will be addressed as needed.

It should have never been added.

It is a lazy attempt to reuse a summoner spell that didn't want to be scrapped because obviously someone in the office liked it.

It was just taken from that King Poro mode and renamed. It is the same friggin spell. It at least made sense there. It just makes ARAM completely derpy and different.

I get aram is just some random mode, but it really sort of ruins it for me cause when you have to play safe sometimes, you can't at all when everyone has this spell and just spams it for easy leaping around and tower diving.

Please just remove it and we can all pretend this never happened.

Duke Anax3 votes

{quoted}

Yup. We are thinking the same thing. Having windows in which players can both relax and make aggressive plays is important. We're leaning towards increasing CD, but the spell has only been on live for a week. Frankly, that's not enough time to make an informed decision.

Same goes for range.

Again, it's all on watch and will be addressed as needed.

Frankly anyone with half a brain should be able to make an informed decision after two games. one to figure it out one to verify it.

Anyone with more should be able to make an informed decision from the patchnotes. It's quite obvious.

Icestar11864 votes

Two games is absurd. You can't test every champion that quickly. What if it really is broken on a certain champion that isn't in those two games?

Duke Anax5 votes

You don't need to test every champion to find one that is broken.

You only need to see it in action once or read the description to realize that it is absurd on any champion.

Icestar11864 votes

OK, so please explain why it's a good idea for Syndra or Lux to dive the backline. Most champions with AOE CC ults were already strong and their winrates haven't changed much.

Jingerbeardman9 votes

the damage is one thing, but that really is not the issue. It is the ridiculous range that is the problem. It was fine in poro king because it was meant to be a playful environment where ridiculous stuff takes place. This is regular howling abyss though. Its range should be no greater than nidalees javelin toss if not less. It is supposed to help the range challenged champs be more viable by helping them close the gap. When that gap is wide enough to be traversed from the fog of war its... well... don't you think that is a bit overkill?

Kinjishi1 votes

"It is the ridiculous range that is the problem." The same could be said of a lot of Ults that show up on HA (Ezrael, Lux, Draven, Ashe). These have never been touched.

lightdragoon883 votes

Cause those aren't used at level 1 and don't have a 20 second cooldown.

Plus you may not fight them in some matches.

Kinjishi1 votes

Never said that Ults were used at level 1. Stop misdirecting the point.

The response was about RANGE. There are overpowered champs due to their Ult/poke range on ARAM, but they aren't removed nor do we have the ability to ban them. It is hilarious that people get so much more upset at an ability than champs we see on a constant basis.

With ARAM only accounts around, the frequency of seeing a Lux/Jinx/Draven/Ashe/Ezrael is actually quite high. That's not including people that get them just because they like those champs to start with.

lightdragoon885 votes

[{quoted}](name=Yasu Yoru,realm=NA,application-id=LFfTlAky,discussion-id=wHZlYGbY,comment-id=00050004000000000000,timestamp=2015-05-07T20:45:04.113+0000)

Never said that Ults were used at level 1. Stop misdirecting the point.

You never said that ults were used at level 6 either. You just said ults.

The response was about RANGE. There are overpowered champs due to their Ult/poke range on ARAM, but they aren't removed nor do we have the ability to ban them. It is hilarious that people get so much more upset at an ability than champs we see on a constant basis.

With ARAM only accounts around, the frequency of seeing a Lux/Jinx/Draven/Ashe/Ezrael is actually quite high. That's not including people that get them just because they like those champs to start with.

They are barely overpowered. Aside from Ezreal, the other champs show up maybe once in 10-15 games. Plus the fact they have to get to level 6 and the fact they have much longer cooldowns than snowball 20 seconds at level 1.

And constant basis? Now we have to deal with 10 snowballs in every single game. THAT is a constant basis.

Jingerbeardman4 votes

Ultimates are champion specific, summoner spells are not. Again the damage is not that huge an issue, the range that is greater than any basic ability in the game is the issue.

Kinjishi1 votes

"Ultimates are champion specific, summoner spells are not." ...and?

"Again the damage is not that huge an issue, the range that is greater than any basic ability in the game is the issue." Never said the damage for Mark was an issue. Yes, the range and cooldown are probably the biggest factors. However, range really isn't if the cooldown is taken care of. There are champions that have the ability to fire across the entire map. Also, these snowballs can be dodged. If you watch it hit you, then don't cry about it.

lightdragoon883 votes

Oh dear god...

This person actually thinks that just because some champs have a global ult that every champ should have a global dash?

Kinjishi1 votes

Oh my goodness... this Dragoon person wants to put words in other people's mouth?!

There is nothing wrong with making other champs more viable on a particular map. As has already been said, the cooldown is the main issue. If people are going to gripe about range, then map wide Ults are more of an issue (imo) on ARAM. You and a lot of people are making a BIG deal about something that isn't that big of a deal.

Abyssphere11 votes

{quoted}

So, I posted a couple days ago about a change that's already on PBE. The damage is being split between between Mark and Dash. It will only hit for about 1/3 on Mark now and 2/3 if you commit to Dash.

The spell is too "pokey" in its current state, which isn't the goal. This tweak should help address that while still giving tools to champs that want to gap close.

As I stated the other day as well, we're keeping on eye on the spell (cooldown in particular) and will adjust things as needed.

Have you guys looked at champion win rate stats at all? A lot of the champs who had really bad ARAM win rates haven't improved since the snowball came out at all, but people like Maokai have shot up from 50%+ winrates to 60%+ winrates. Do you really think a gapcloser is what the worst ARAM champs needed? I mean, considering Lee Sin has Mark/Dash on a basic ability and still has one of the worst ARAM winrates, it should be clear that gapclosers aren't all melees need to succeed on the Howling Abyss.

Mandaari8 votes

It's pretty worrying that you're even trying to fix it. As so many have stated the ability to engage is almost never an issue.

At this point I'm convinced you're just trying to force the spell to work over giving ARAM effective balance changes.

Kinjishi1 votes

The ability for melee to engage/disengage can be quite an issue, especially for 5 random people that are pooled together in a game (no teamwork). ARAM is much more friendly to ARAM accounts and people that join with friends who communicate with each other.

Ghost Monster5 votes

So? If you're good at that stuff your ARAM MMR would rise and you'd get matched with people who were good at that stuff. If everyone's terrible at it that you play with, your MMR is bad.

And again with the mythical aram only accounts. How often were you REALLY running into entire teams of these ARAM only accounts? Because for me I'd only run into a god poke team maybe 1 out of every 30 ARAM games, and I have all but 16 champions and regularly played my arams with plats and diamonds and almost everyone that I played ARAM with were really decent at playing melees and playing against poke. Maybe not an entire team of god poke, but that almost never happened.

But surprisingly enough the people who couldn't play melees in ARAM that are so in love with this cancer spell seem to be regularly matched against entire teams of these ARAM only accounts, but if these ARAM only accounts are only appearing in low elo where people can't work together in solo queue than ARAM only accounts must not really be as much of a problem as all these low MMR ARAM accounts believe them to be. There must have been something more to ARAM than simply rolling nid.

Icestar11862 votes

It's worrying that they are trying to fix it? Wouldn't that be an effective balance change?

Mandaari5 votes

Nerfing it is better than nothing, but it never needed to exist in the first place. It became immediately obvious that the spell failed to do what it was supposed to do. They're nerfing it because it's strong for something they didn't intend. Nothing of the good that was intended happened while all of the unintended side effects are bad. The spell just needs to be removed in its entirety.

Ohforfsake7 votes

I'm a big fan of it being in the game. ARAM was getting really stale with so many ARAM only accounts, and queue dodgers. I could see raising the cool down to 30s and making the color a purple void thing or something. It's a nice change though for those of us who own all the champs.

Ghost Monster22 votes

Oh it's the magical "ARAM only accounts" argument again.

So I'm sitting here playing aram regularly with diamonds and plats, I have all but 16 champs, and I'd run into god poke once out of maybe, MAYBE, every 20 games. Did god poke happen? Sure. Was it BS when it happened? Absolutely! But the reality of it was that even when the other team got some of the god poke on their team you'd most likely have an answer to it, be it decent poke and hard engage or your own god poke. Very rarely was ARAM ever completely 1 sided. But you were up against entire teams of these mythical aram only accounts for every single one of your games, right? That's some crazy bad luck.

But for everybody else, because you hated dodging poke you think the correct solution is to put even longer range poke on an extremely short cooldown that gets rid of any strategy in aram and makes ADC's and every none extreme poke squish and every non hard engage completely unviable. You hated dodging poke out of 1 in 20 games so the solution to you is to put it on every champ in every match?

MiniJunkie10 votes

[{quoted}](name=Ghost Monster,realm=NA,application-id=LFfTlAky,discussion-id=wHZlYGbY,comment-id=00010000,timestamp=2015-05-04T23:40:08.564+0000)

Oh it's the magical "ARAM only accounts" argument again.

So I'm sitting here playing aram regularly with diamonds and plats, I have all but 16 champs, and I'd run into god poke once out of maybe, MAYBE, every 20 games. Did god poke happen? Sure. Was it BS when it happened? Absolutely! But the reality of it was that even when the other team got some of the god poke on their team you'd most likely have an answer to it, be it decent poke and hard engage or your own god poke. Very rarely was ARAM ever completely 1 sided. But you were up against entire teams of these mythical aram only accounts for every single one of your games, right? That's some crazy bad luck.

But for everybody else, because you hated dodging poke you think the correct solution is to put even longer range poke on an extremely short cooldown that gets rid of any strategy in aram and makes ADC's and every none extreme poke squish and every non hard engage completely unviable. You hated dodging poke out of 1 in 20 games so the solution to you is to put it on every champ in every match?

Great post.

Jacccey6 votes

[{quoted}](name=Ghost Monster,realm=NA,application-id=LFfTlAky,discussion-id=wHZlYGbY,comment-id=00010000,timestamp=2015-05-04T23:40:08.564+0000)

Oh it's the magical "ARAM only accounts" argument again.

So I'm sitting here playing aram regularly with diamonds and plats, I have all but 16 champs, and I'd run into god poke once out of maybe, MAYBE, every 20 games. Did god poke happen? Sure. Was it BS when it happened? Absolutely! But the reality of it was that even when the other team got some of the god poke on their team you'd most likely have an answer to it, be it decent poke and hard engage or your own god poke. Very rarely was ARAM ever completely 1 sided. But you were up against entire teams of these mythical aram only accounts for every single one of your games, right? That's some crazy bad luck.

But for everybody else, because you hated dodging poke you think the correct solution is to put even longer range poke on an extremely short cooldown that gets rid of any strategy in aram and makes ADC's and every none extreme poke squish and every non hard engage completely unviable. You hated dodging poke out of 1 in 20 games so the solution to you is to put it on every champ in every match?

well said. "You hated dodging poke out of 1 in 20 games so the solution to you is to put it on every champ in every match" cant agree more. for those who think that Tanks and bruiser cannot win aram are definitely those who are not familiar with ARAM LOL. (rioters do you actually understand how people play aram? shh)

Icestar11861 votes

If you're using it to poke, you're doing it wrong. It barely does any damage compared to the skillshot poke abilities that exist already.

lightdragoon881 votes

But with 2-3x the range of skillshots, no mana cost, only 20sec cooldown and doing true damage that ignores shields and walls, why wouldn't you use it to poke?

Icestar11862 votes

Because it is easy to dodge and actual poke abilities do much more damage even after resistances, and on shorter cooldowns. While I will admit that the range is a little long, I don't see why it has to be removed.

lightdragoon883 votes

Cause it gives to much power for no risk.

You may think it stops ARAM accounts, but it is not going to stop people from making new accounts and buying the champs that snowball makes ridiculously OP.

Some may think that lux, ezreal, and nidalee are OP, but having to face Rammus, Maokai, Galio, Amumu Annie Alistar every game and have them do their AOE CC burst combo that you can't dodge (cause they can and will use minions) is a lot more oppressive than what we had before.

Icestar11862 votes

I never said anything about ARAM smurfs. If they nerf the range a little and move the damage to the dash, I don't see a problem.

lightdragoon882 votes

Most argument I see keeping the item was because of ARAM accounts.

My mistake.

Mr Jimir1 votes

I've been off LOL for about 4 months (computer problems), but hearing about Mark/Dash is making me reconsider coming back. I mean, those champs were terrors in ARAM before Mark/Dash, I'd hate to see it now.

Darkwindwalker9 votes

{quoted}

I'm a big fan of it being in the game. ARAM was getting really stale with so many ARAM only accounts, and queue dodgers. I could see raising the cool down to 30s and making the color a purple void thing or something. It's a nice change though for those of us who own all the champs.

I'll be one to admit when ARAM first came out I only bought the champions that were good on ARAM. But it gets boring and I liked ARAM because it forces you to play champions that you may not know how to play, so I own every champion now. I suck on quite a few melee champions but thats my fault and I have friends that can play them and we totally rock the enemy teams even if the enemy team is ARAM accounts. I really don't think mark/dash was needed in ARAM I think more people need to learn how to work as a team and play those melee characters right. Mark/Dash just breaks anyone who is good at those champs and makes it so other players don't learn how to play the champs right and engage properly. It also make towers have nearly no threat and you can't really counter it (yes I know its called dodging but you can't control other players or even worse your own minions they betray you now <.< ). Most if not all melee champions already have some type of engage/pull so now fights are more like this... Engage with mark/dash, enemy uses disengage, you use your normal engage skill, walk with enemy till they die, or vice verse. In my opinion most of these champions that depend on their single disengage skill are now no longer viable in ARAM and tanks/melee champs no longer need their team since you can no longer poke them down cas they stand way in the back, heal up, and wait till they get a mark/dash hit to guarantee an engage. My friends and I had slowly been increasing our champion/skin pool but since mark/dash has entered the game type we've agreed not to play LOL in general until it is removed or really really nerfed.

Beatus Victoria7 votes

Mark has completely ruined ARAM for me, since every game devolves into a snowball fight. I've played over 1k ARAM games and just recently did I lose interest. I'm disappointed enough to actually bother posting here, which is a first for me.

I tried again today but couldn't enjoy any of it... I guess I'm done with LoL until they revert or completely nerf it (no damage, half or less range and double the cooldown).

Thanks for trolling the entire community with this uninspired and unnecessary addition.

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