The towers don't fit with Riot policy about clarity.

PaperMache7·6/18/2014, 1:54:46 AM·1 votes·300 views

After a couple people (me included) suggested that Riot should make the range of towers more clear through the use of the terrain, Riot stated that they didn't want it to be clear because it required 'skill'. So I'm just gonna repost my response about it in hope that they reconsider.

Post of RiotForScience: 'Having a really clear circumference around the towers is problematic from a design perspective because it would allow players to stand 1 pixel outside of the range something we would prefer there to be some risk/mastery in order to do.'

Source: http://forums.na.leagueoflegends.com/board/showthread.php?p=47583184#post47583184

My response to it: 'There's a large difference between knowledge and skill and knowing the tower range is entirely knowledge. There's an inherent in going this close to the tower range, be it that you're overextended or that the enemy can push you inside the tower range. The skill is always to land your dmg and be outside the tower range when it does (or do it while the tower is attacking something else so you can get out).

This statement also clash with your design philosophy about clarity (somehow like how the drag and baron health aren't represented in ticks). Balancing something around uncertainty or misinformation goes against what you're suppose to believe in.'

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