Skip to content

[Gameplay] Inconsistencies with AA enhancers being applied or running out mid AA

PaperMache7··8 votes·1,098 views

There are issues with pretty much all skills that change the attributes of your next AA or or enhance them for a certain amount of time, the issues being that each of them seems to follow their own rules instead of the rules being unified for all of them.

For example lets look at Malphite W and Mundo E, they're quite similar in nature, they both increase damage for X seconds and in Malphite cases also his armor, but strangely enough their activation work differently. In Mundo case if you're in the middle of attacking something his damage boost won't apply for the AA he's currently performing, but his AA animation will still be seamless, but for Malphite he'll instead stop mid AA and start a whole new AA.

If Kayle's E end mid AA she won't stop her AA, but instead do a weird ranged version of normal AA when her is not activated, but for TF if his W runs out mid AA he will stop his animation and start a new one.

If Draven uses his Q mid AA the animation will be seamless and he will in fact throw an enchanced AA, if TF does the same by locking his W mid AA he will complete his normal AA and then do the enchanced one on his next AA.

If Gragas W runs out mid AA his animation will perform that of the enhanced one, but will deal regular damage, but if Mundo E runs out mid AA the damage will still be enhanced.

Anyway I think you get the point, this makes the mechanics of the game very inconsistent and hard to grasp. There should be an unified rulebook for how these kind of things work. In general things that feel seamless or not clunky are the way to go if they have little effect on balance, so here's how I would do it:

All enhanced AA complete their animation/dmg even if their timer runs out mid AA AA enhancers that work for a short time don't stop the AA animation and apply the damage for that AA also Make TF W work like Draven Q

This would obviously my personal preferences, but point is there should be a basis on which you can assume all AA enhancers work.

6 Comments

Egyptian2 votes

although i think some of these cases are related to how old some of these champions are and how their mechanics operate as a whole i do agree Riot should have a unified system so that they all behave in the same way unless otherwise is stated

PaperMache73 votes

Well the reason for a lot of issues in the game is because of outdated systems that need to be redone. No way to tell how easy/hard remaking them would be, but making these sort of threads and them getting some attention can bump their priority a notch.

Vayne Montage2 votes

This is also true of Blitzcrank's W; if it is activated in the middle of an auto-attack the attack animation restarts.

PaperMache71 votes

Yeah I was aware of it although idk what each and everyone of them does, I merely listed the examples to demonstra the issue with all this.

BlackMagicWilson1 votes

If you time the auto-attack cancel just right you can apply Shen's auto without losing his Ki Strike passive.

AbodyHUN6661 votes

gotta ty this. this should be gamegreaking if it can be repeated often.

More from Report a Bug

More by PaperMache7