[Gameplay] Vision not properly registering when two different set of conditions are met

PaperMache7·9/23/2014, 4:17:00 AM·5 votes·2,482 views

Vision can be given to an object within the game under certain conditions, for example getting AA will reveal what's attacking you, having it within your field of vision or within the field of a ward or having a spell that give vision also will, but when more than one condition is met at the same time and the original condition disapear (for example a ward or spell giving vision) even if another condition was already being fulfilled you will still lose vision of the target.

Example: You're attacking the wright over a wall thanks to a ward that's about to expire, you attack it and it starts attacking you, right now both the condition of having vision due to a ward and having vision due to auto attacking are being met, but when the ward expire you will lose vision of it because the original condition is gone, but the game didn't account for another condition already being met.

There's a similar issue when a ward is placed within the vision of a red trinked and it disapears, you will lose of it for a second or two, but will regain it because the condition of needing vision of invisble ojects is being met, but originally only the vision of a visible object being within your field of vision was being met.

4 Comments

RiotRiot Afic9/23/2014, 5:29:08 AM4 votes

Thanks for this post! I can speak a little towards the first case (ex: wight over the wall) and this is actually intended. The reasoning behind it can best be explained if you think about 2 ADs fighting each other in the bot lane brush. Lets say they are both standing in the brush and attacking each other (in this case, 2 conditions are met, just like with the wight. You physically see each other, and you are also revealed because you are attacking each other). Lets say the enemy attacks me and then I step out of the brush. If the revealing overlapped and auto attacking gave vision for a little longer, I would be able to step out of the brush and still have vision! (which would not be intended).

It's definitely frustrating when that is applied to a neutral monster, but without doing some serious overhauls to the vision system or adding in some special case exceptions, this is actually how it should work. I hope this clears things up a bit.

In terms of your second point, that can also be pretty frustrating. I actually don't know why the sweeper reveal is a little delayed, but I will certainly look into it and see if I can figure out what the reasoning is behind it.